Ibuki AE Changes

Had a huge post and closed Firefox for some reason by mistake, whatever.

I’m just trying to make it a point that you, who I’ve never seen on these forums are coming out of nowhere and saying that Ibuki does well against Yun. Even though right now you’re saying you’re not assuming and you’ve had tons more AE experience, yet you’ve still lacked to provide us to any info why. You never answered if you play Ibuki or not either.

for the record: yes, i do play ibuki. i never post because i’m never home. that and after you sit 11 hours in front of a comp at work, the last thing you want to do is go home and do it more. i woke up early today, and don’t have shit to do till my gf gets here, so i’ll just brush up on points you’ve already made.

he was doing them bad. yun/yang’s pokes are pretty much the same, it’s just a matter of where divekick hits. hell, even yun’s dive when it hits upperbody is prone to getting thrown/dp’ed (ibuki would have to rely on ex obviously) before he can get a c.lp or c.lk. any dive kick that hits below the waist from either brother means you’re going to be blocking/guessing, which is a pain in the ass considering how good their ex throw is.

-His DP is nowhere near as good as Yun’s to get out of vortex.

true. however, it’s better against nj. ibuki’s nj.rh and nj.mk is good to hit brothers out of divekick, but a good yang will wait for it and hit you out of it. kunai isn’t going to help much unless you hit a lp/mp kunai at the perfect time (which is then prone to getting aerialed out of)

*I played a couple of Yang’s here and there and I’m actually 100% against him at the moment. Obviously that does not mean much as I don’t know how far along these guys are with Yang, but in all honestly I think he’s getting blown up for no reason. *

he’s pretty good in general, but not as good as yun. yun’s got super setups out the ass, can connect ultra without fadc, and has that god damned godly s.mp which hits everywhere and leads to complete devastation.

-Back MP gets beat/trades with his Dive Kick a lot. CR.MP always seems to win. Forgot the results on standing medium punch.*

b.mp works, but the timing’s weird. you have to hit it really early where only the second hit connects. you’ll know you did it “right” when yun gets aa’ed from really high in his jump arc. the bad part about this is you’re relying on yun to do a dive kicks and not a jumping normal attack. your best bet is s.mp, s.lp, or c.mp. however c.mp is prone to getting knocked up with a normal j.attack as well considering it’s so open if it misses.

ibuki’s s.mp is where it’s at. even for footsies, s.mp, s.lp, f.lk, and s.mk are going to help you a lot against yun.

-If you’re going for max range ST.MP into ST.MK, watch out for his CR.LK.

that’s where f.lk comes in.

-Notice the popular command grab setups. Blocked dive kick -> MP -> command grab. Also saw CR.LK, CR.LP, Command Grab a lot. He even did an EX command grab after hitting me with CR.LK and CR.LP with no pause (unlike Fei’s).

ex throw has ridiculous range and is fast. it’s stupid good. that’s all.

-Fake palm is extremely tricky. It made me waste both super and U2 trying to react punish it.

it’s best not to attack him when you see palm like that. you can stuff palm if you’re up close, but once you see the animation going through, don’t even bother. there’s no time to tell if it’s fake or not and you’ll just burn ex meter or get yourself killed by missing ultra. on a side note: i prefer u1 in this fight. if he screws up a divekick and it gets blocked too high up, that’s a guaranteed u1.

-Notice the fake palm into EX Command Grab setup. Pretty sure normal palm hits you if you hold up.

it does. it also stuffs just about everything. i’ve never tried throwing, but i doubt it works.

-His crouching hit box seems to be smaller than Yang’s. CR.LK -> TC4 will whiff on the MP part and he has enough time to mash out a MP. Felt like I was missing far standing jabs also.

he has an extremely small hitbox, but it’s weird considering s.lp will still hit him when he’s crouched. if it missed, it was probably due to spacing and just being out of range.

-There’s some failed safe jump setups there lol. I didn’t really put much effort into them, sorry.

i wouldn’t say you failed them. you probably did them normally, however i’m pretty sure yun’s get-up animation is on par with adon in terms of speed, which means you just have to time your jumps a bit earlier. i can’t verify this 100%, but i swear he gets up quicker than most of the cast.

-You should not focus as he has a really strong target combo that hurts.

that’s s.mp,fp, which can be further linked into b.fp (which can then be linked into super). yun’s s.mp is, by far, one of the best normals in the game, if not the best. it hits as an aa, hits some low pokes, and keeps you from fadc’ing due to the fp link. daigo’s favorite setup, and the one everyone uses, is s.mp, s.mp, move forward, s.mp, s.mp or move back s.mp. it’s dumb just how effective s.mp is.

note: s.mp, fp is dp susceptible on block when UP-CLOSE. however, it will push back and sometimes dp will whiff. mp, fp, b.fp is extremely unsafe on block, but you’ll almost never see it get blocked as no one’s that dumb to actually use it.

-If you try to attack him at the start of the match and end up eating a counter hit palm, it does more than her whole name in damage. Balanced, I know.

another reason why he’s better than yang.

-EX Lunge Punch definitely +advantage. He Counter Hit my CR. LP after I blocked it.

don’t attack after ex punch. it’s at least +1 on block. if anything, prep for the throw break.

-New Kunai jump back nerf gets raped real hard by HK dive kick.

i would avoid jb.kunai period. there’s no real point to it; little damage, keeps ibuki out of her range (because of the jb), and is pretty dangerous in general.
-SJC MK Command Dash after her launcher target combo is pretty weak.

i hope some of this helps.

also, for aa, scl.rh is good as well against divekick. i saw a lot of that into super as well as her other shenanigans.

Dude you know, now that you mention it, his get up speed does seem a little weird. I was also mainly trying to point out that crouching lk into TC4 will whiff. At least it did every single time I did it (on block) and hit Yang every time I think.

Now that I think about it, I remember seeing a couple shotos DP after blocking high blocked dive kicks. So I’m guessing it’s -4 at least when done incorrectly? I can understand wanting to use U1 for that but if you can just TC4 into U2 for about 40 less damage, and then still have U2 around to shut down EX lunge punches, I’d have to reconsider it. Do you by any change know what he is in his other Lunge Punches? If they’re -2 I guess I can see U1 being viable.

Ah yes, his ST. MP is a joke. The couple of times I played as him to see what his combos were like, it honestly looked like ST.MP did not even hit 90% of the time but it definitely does. Like his elbow is nowhere near you but you’re getting hit lol. I don’t know if you just forgot but I’m curious if you were gonna say something about her MK Command Dash mix up? One more question, do you know if there’s any visible difference in the start up of his different Palm Attacks? Cause I see a lot of people using them on your wake up kinda how Dhalsim’s like to do Yoga Flame. I U2 that all day on reaction, wondering if the same would be viable against Yun.

Thanks for clearing up some things.

nice videos man, mm i cant wait till ae ibuki and give it a try

not sure on actual frames of divekick. much like lunge punch, depending on range and how it hits, the frames differ. it’s just a matter of getting a feel of when you know yun messed up and making him pay for it.

i wans’t going to say anything about dash, that was something i was supposed to delete.

palm attack differences? if there are, i haven’t noticed. i do know that there’s little-to-no difference between a fake and real one. in that position, nobody does anything, even daigo. just block the hit, or jump for the ex throw.

edit: also, lunge punch to ultra works mid screen. don’t need to be against a wall.

Yeah I was not happy when I got hit by that mid screen lol. I got hit by it first in the corner and it went into the animation so I figured it was corner only, but that didn’t make a difference later -_-.

I guess we’ll have to see if we can find any info on palm when console releases. Thanks for the info again.

I completely agree, people are sleeping on Ibuki in AE. been playing it since its been out, I just decided to keep my mouth shut about alot of things I discovered because my input goes unappreciated in this forum for some reason.

Sent from my Thunderbolt

I don’t think anyone is sleeping on Ibuki. If anything, I think a lot of people are giving her too much credit when in reality she didn’t get anything new and lost a lot of damage. 1F faster ST.MK doesn’t mean anything when you already never missed the link originally. It doesn’t make up for the loss of damage/stun either. I guess some matches are easier, the only noticeable one to me was Cammy to be honest, but to each his own.

I don’t think anything goes unappreciated here. Especially in a thread like this where everyone/anyone is dying for anything new that might be discovered whether it be against the twins, or any new info that might now work on a certain character.

I would appreciate hearing your take on AE ibuki.

btw, i finally got to verify something (or at least narrow it down). yun’s mp, fp tc is -3 on block i believe. ibuki’s f.lp will connect after blocking it (if in range), but her c.lp gets blocked (either that or i was too slow).

be sure to remember that one.

They’re both a 3-frames start-up move. In-case you haven’t realised, no Yun does that target combo that close for TC4 to hit, otherwise everyone would punish it with a crouch-tech.

A 1-frame punish with a normal is not easy at all.

Crouching jab with Ibuki is definitely 4 frames.

Tribal, was he ending with the back HP part? I think remember trying to do this and I kept on getting counter hit by something. Was he just doing the initial 2 hits, and if he was, is the back HP (palm I think?) part a true block string?

c.lp = close lp
cr.lp = crouch lp

Ah I read that wrong and automatically assumed he meant CR.LP cause that would make sense.

I read that as cr.LP as well. Please say cl.st.LP next time to avoid confusion.

i use cl.lp for close and c.lp for crouch. regardless what notation you use, CR.lp (or C.lp) doesn’t hit. that’s the point i was trying to make. CR.p is 4 frames. i thought that was pretty obvious given the circumstances. i’ll give it to you given that it was ambiguous; regardless, i was referring to crouching.

for the record:

yun’s mp,fp is -3 (i believe it to be anyways, can’t be more than that).

yun’s mp,fp,b+fp is a lot more than that.

I haven’t been around since marvel but your input wasn’t unappreciated when I was around and I can’t see how any ae info would be unappreciated with it being around the corner, so share :slight_smile:

Is there a full evaluation of Ibuki’s arcade changes with frame data and what not? I haven’t been on in a while…

why does xbl say the AE update kit and dlc is now available if it’s not???