I Will Strike You Down With All the Power At My Command - Ultimate Thor Combo/Reset Thread

I just do a variation of the combo duck strong posted. I think my current version is like 938,000 of a cr.short. Of course that takes two assists. But even so its 850k + dhc for just wesker. If I get like a jump S into mighty strike I think it just cracks 1 million.

Ya there’s no reason to go for a reset if you can do a ToD combo, they’re far from useless ofcourse but there’s no reason to do an almost certain ToD when you can just do a certain ToD. Just have to pick the right times to go for them, against a character with low health i usually dont go for resets especially if they were hard to catch like zero. Resets are a great way to save meter though or to do a lot of meterless damage.

I put this up in the tiering thread but I’ll throw it up here as well where it belongs,

This is my near meter neutral, mid-screen ToD from Thor with Dormammu, it’s around a 100 hit combo if mashed out doing about 900k - 1 mil damage.

J. S xx (special cancel) Mighty Strike M, c. M xx (special cancel) Mighty Smash M, S, M, M, H, down S (into Dorm), M, M, H, S, L. Purification xx (hyper cancel) Chaotic Flame xx Mighty Tornado.

Make sure you mash out Chaotic Flame until it’s about to end, then DHC in Thor and mash out Tornado. The timing isn’t that bad, but I find it’s easiest to confirm the first few hits if you’re close to your opponent and don’t charge Mighty Strike. If you wanted to expand on it, they’re in a neutral position following the end of Thor’s hyper so you could X-Factor cancel, you could also use Void from Dorm to lock down at the beginning for Mighty Strike instead of J. S.

To start it from the ground, do C. L, C. M xx Mighty Smash M, it does more damage from the air with S/Mighty Strike M.

cool but there are 2 problems with that combo, first is that it only builds that kind of meter with a down TAC which is less reliable. Another problem is that it isnt rly a midscreen combo, when you do the TAC you have to be in the corner or else dormammu will come in from the other side and push them out of the corner, and if you’re not in the corner you cant DHC into mighty tornado. Which is one of the main reasons why i prefer to always have thor on point, DHC’s are far better if you go from thor to dormammu instead of the other way around. Also if you have them in the corner with thor then there’s no reason to use TACs, you can easily push the damage of his BnB to 850-900K with assists using only 1 meter and since you’re in the corner you have better reset options (or you can just DHC if you want to).

But if you still want to use TACs for the meter gain then there’s a better follow up with dormammu instead of the usual air combo, down TAC > air dash forward > j.H xx flight > j.LH xx Dark hole > j.H xx Dark hole > j.S

Yes, it’s a TAC combo, I though I specified that, I did in the other thread. It IS a mid-screen combo as Strike/C. M/M. Smash + Launch puts them well and truly in the corner with room to spare, even without J. S + MS using just c. L, c. M it will put them in the corner from the starting position. I know what I’m on about with this as I’ve used it for a bit, just sharing it now.

The reason it works is because they don’t have to start in the corner but you’ll combo them into it, and it will combo. Try it in the training room, do it from the starting position with only the starting original meter. There is like a huge invisible hit box on the launch from S after you land Mighty Smash which allows you to shoot them across into the corner and jump after them.

The point of this combo is also that it leaves you with Thor out on point with virtually neutral meter providing they don’t down aerial counter. It’s a mil damage fully mashed out from the middle of the screen without assists. If you were to use an assist, Dorms Void is one of the better ones for it.

you need the corner starting from the TAC part, so unless the combo is capable of carrying them to the corner from anywhere on the screen i dont rly think it can be considered a midscreen combo. This only pushes them into the corner if they’re more or less in the starting position like you said.

I know it wont push across the entire screen, but it will push them into the corner from the literal, exact middle of the screen before the TAC part so that Dorm comes out towards the corner, not from the corner. If you’re too far back, keep the first half and just hit them up and do something fancier without the DHC, or smash them down with Thor, OTG with Mighty Thunder and then Chaotic Flame. It’s an easy TAC with Thor + Dorm from the *middle *of the screen that is meter neutral, does around a mil damage and leaves Thor on point. It’s not like it’s hard to get crossovers with Thor either.

fair enough, guess we just have different opinions on what is actually a midscreen combo.

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DAT DAMAGE! (Apologies if this is an old combo, just feel excited to get my hands on this team/game)

At least 1 meter positive before I start using hypers, so I can get to to the 1 million point starting with one bar. Thinking that my BnB with Thor will be more like the second one, saving the ground bounce for later in the combo for Dorm to combo off his OTG. From there, I’m thinking (having charged one Destroyer dark spell during stalking flare) throw dark matter cancelled into the 1D liberation, into a hyper.

Maybe even stalking flare again, so that I can charge more spells. Which is what is interesting about the combo even early on. It does so much damage, that I’m likely to kill someone from the first stalking flare. Which is great, as it will stay on screen to let me charge up some more.

I don’t think you quite understand what he means by technical. Thor’s movement options are more execution heavy than some characters’s BnB. I have an easier time getting from A to Z with most other character’s than Thor; Thor just feels completely satisfying in the way he hurts people and mighty hurricane just looks awesome when it lands.

Thor is a character with MvC2 hit confirms in a game where those aren’t all that great.

ya thats true, guess i was thinking more about how difficult he is execution wise, which isnt rly difficult imo. But ya he’s hard to use in general because he doesnt have any really good good hit confirms, and you need to be able to read your opponent to be able to use thor effectively.

Personally, it is really satisfying to push up Thor’s combos using the tighter links.

On the topic of the original BnB combos, you can easily replace J. L with J. S xx Mighty Strike M, it hits a lot harder but is a bit more execution heavy, instead of following up the Strike with C. L, C. H go straight into C. M and special cancel that into the Smash M. Jump S has a rather large amount of active frames making it not that hard to confirm. You can also link a second J. L with timing to be J. L, J. L, C. L

it depends on the situation, j.S xx mighty strike does a lot more damage obviously but j.L is much faster and can cross up so its better at opening ppl up. Main problem with j.L is that if it hits an airborne opponent you wont have enough time to follow it up, it might be possible if you hit them while they’re rly close to the ground and quickly went into an L attack but its no where near as consistent as j.S, j.H or mighty strike.

Its too bad that j.S isnt a better cross up attack.

If they’re in the air you’re probably best trying to pick them out with Mighty Smash M, or alternatively, drop kick them with J. M, follow up with J. L and from there you can Mighty Strike M under them to cross over, or J. S them into the ground and follow up with Mighty Smash/Beam Assist on the wake up.

mighty smash is a decent anti air but its unsafe on block (and even more unsafe if they air block) so i try to avoid using it outside of combos. Anyways i wasnt rly talking about AAs, for that i usually use mighty strike or cr.M.

Maybe someone should post the entire frame data guide for Thor.

I gave LegendaryDJ all the frame data that I typed up for Thor so its up to him to do what he wants with it. If its not going to be used on this forum then I really suggest getting the Brady guide because I find it really useful.

I’ve decided that I’m not going to do a whole elicit TLDR post for Thor’s frame data, but if you look in the Ultimate Thor thread under move, I do put the numbers for advantage on hit and guard along with all the descriptions of the attacks. I personally feel that’s better than just the numbers, but that’s just me.

I would like startup on normals. That’s way more useful that frame advantage on specials.