Stone Smite Skrull. I’ll try and get a video up.
Added to the third post. Tell me if I didn’t get the notations right.
You almost got them, couple of things though:
[LIST]
[]All the Mighty Sparks are versions.
[]In the third and fourth combos, I only use the version of Mighty Smash. Once the bounce is used, it doesn’t matter and does significantly more damage than :l:.
[/LIST]
Also, you can make combo #3 easier by removing the st.after the Mighty Smash (it doesn’t work on everyone) and you’ll actually improve the damage on it. I only added it for the extra meter.
As for the OTG assist, She-Hulk does normally pop them up higher, but I don’t think it matters that late in the combo since they tech out immediately regardless.
For the last combo, I don’t think you need to dash and do an :h: charged strike at the end. A grounded charged strike should also work after She-Hulk assist and it’s much easier/consistent. The :h: strike can be a little unreliable against certain characters in the left corner.
I have some new versions that exceed 1.2 million. I’ll post them eventually.
That’s great. When you do, I’ll add it to the post.
I kinda wanna experiment with Thor coming in on a TAC. I got this crazy idea in my head that if set up right, Thor could use a combination of his flight and Mighty Strikes or Mighty Sparks in an elevator fashion all the way to the ground. Not quite sure how, but for some reason, I think it’s possible. This’ll be my pet project along with all my other pet projects (ie. Learning Spider-Man, Strange, Rocky, Kl’rt, Iron Man, etc.) Chances are I won’t be the one to discover this ground breaking tech if it exists, so you other combo machines get to it.
i dont think its possible because of how ridiculously slow his flight is, what he CAN do is:
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link H spark > M spark > L spark into each other, but if you do that you wont be able to follow up with anything else AFAIK, not even a hyper.
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link H spark > M spark xx Hyper, probably the best way to end this combo with a hyper if you dont have any assists.
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link H spark > M spark into another TAC or j.S hard knockdown, this allows you to go for mighty smash H resets and if its done after a down TAC you can get a fully charged mighty smash H. Problem with this is that there’s too much HSD to do anything after a fully charged mighty smash, so you’re gonna need an assist if you wanna extend the combo any further.
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link H spark > L mighty strike, not sure if this is useful at all though.
Ofcourse this is all corner only and using Up/down TACs. You could probably do some more damaging stuff if you can put them into that untechable state after mighty spark (similar to the one after DHCing out of mighty tornado), but i still havent found anyway to land that consistently.
Hey guys which combos should I be aiming for? I’m trying to learn his Mid-Screen relaunch but after practicing it for 30min I only managed to do it twice. Still if its at all practical I’ll just buckle down and learn it.
That’s all very nice to know. I’m interested in seeing what can be done with 2 and 3. It just seems that with damage scaling reset, any character with air specials should be able to do at least one super fancy cool combo with it.
If you can get the mid screen relaunch down, that’d be really great. I haven’t really even tried learning it, and I can already imagine it taking me longer than thirty minutes to get. As of right now, good combos that you should aim for would probably be something that’ll utilize your assists to get the most damage. Those corner OTG combos’ll essentially kill off any character with a proper DHC.
i never rly bothered with the relaunch combo, the old BnB doesnt do that much less damage and if you use mighty smash M at the start of the combo (which you cant do with the relaunch combo) you get even more damage.
Does Thor have any TAC-specific combos? Anything with flight?
Ahhh ok. Yea I just wanted to learn the relaunch because then it would allow me to call in Hidden Missiles when I relaunch so it can OTG after his air series.
Ok cool. Is Mighty Smash M safe on block? I’m not too hot on hitconfirms, so if a combo requires me to hitconfirm before a special I tend to stay away from them. Like Deadpool has some really damaging combos if you can hitconfirm into Quickwork, but if they block he is screwed because Quick puts him at severe disadvantage on block.
You cant do a full air combo after the relaunch so they will recover before HM hits, ppl usually just do j.H xx L spark xx hyper after the relaunch.
And M smash is very unsafe so ya you have to hit confirm, dont throw it out unless you see cr.LH or LM hit and if you do and it gets blocked cancel into mighty punish after a slight pause.
I feel high level Thor can be rather execution heavy, and requires quick work of reading your opponents. You must control the skies, it’s imperative if you want to win.
I’ve been saying this forever. Thor is more technical than people realize.
dont rly think that thor is that technical, so far i think ive only seen 3 things for thor that can be considered relatively difficult execution wise:
-Relaunch combo
-Combos involving mighty spark untechable state
-Mighty Tornado loops
The last 2 look impractical so far, mighty tornado loops dont rly seem that hard to begin with but its not very consistent. I havent tried the relaunch combo yet but based on what the guy who posted it said it works on everyone, so it could be practical if you bother learning the timing for the each character size.
Tri-jumping repeatedly into whiffed air normals ~ command grab or lows or crossups or pre-emptive air command grab or late Mighty Strike (to beat pushblock) is a pretty fast series of inputs.
Also, being able to hitconfirm off of 2 hits is not something most characters need to do.
Mighty Tornado loops are now not ever worth it imo. It just doesn’t add on the damage and if you just choose better assists you can get close or past 1 million anyway soooooo yeah.
Mighty spark untechable combos are cool but don’t do anymore damage than anything else so not worth it.
Relaunch combo I haven’t tested that much but its really not too hard, but damage also seems Meh so like most funny Thor stuff, its not worth it.
To me… Thor is about resets, not getting OTG combos etc. That’s what makes him different. Learning insane loops etc. are not worth because of his hitstun, gaining assists and tactics that can give him reset options is where the potential of Thor is unlocked. Getting touched by him should lead to almost certain death.
Resets aren’t guaranteed there for invalidating your response of if you get touched you should die, since you can’t guarantee your reset will hit.
Also If I can get 1million for 1 meter then imma do that, not reset.
What combo do you generally do for 1 mill?