I Will Strike You Down With All the Power At My Command - Ultimate Thor Combo/Reset Thread

Yes, the normals are also included in the moves section of the main thread. What you see there is all I’m willing to put. Should be beneficial enough to get a good bit out of it now.

if it makes you feel any better i just looked at it and there’s barely any difference in the frame data, when it comes to normals they’re exactly the same as far as i can tell. The only change i noticed that other ppl might not be aware of is that air L mighty strike is now +2 on block even uncharged, and other than the changes we already know there’s nothing else new.

The vanilla frame data has already been posted on eventhubs if you wanna see it:
http://forums.eventhubs.com/viewtopic.php?f=86&t=6302

Thanks, well that pretty much confirms my suspicions.

As soon as I can find my copy I’ll put up all the frame data for Thor, no point to this witholding shit BS.

Combo starting off Mighty Spark H, yes this actually works and yes I was just as surprised as you are.

Mighty Spark H xx Mighty Speech (use to cancel before he says Mighty Spark, beam will go off timed correctly), C. M xx Mighty Smash M, S, M, M, H xx Mighty Strike M xx Mighty Tornado.

Not sure how many times that will be practical, but it’s bizarre that it works.

You can combo off all the sparks since Vanilla (no need to cancel into Mighty Speech), but you’re right, it just kills the damage at the start of a combo so it’s not really worth it.

ya without canceling into mighty speech you can even follow up with cr.H, same goes for mighty spark M but the timing is tighter. Like DS said the damage scaling is pretty horrible, so its not something you should be going for, i still think its useful in case it does happen especially if you manage to AA someone with mighty spark.

Yeah, Mighty Spark isn’t the best combo starter but I’m pleasantly surprised how effective using Mighty Speech to cancel Mighty Spark H is.

[media=youtube]CWhwwYfYt5M[/media]

I think it’s quite basic and easily counterable but meh, the damage is good.
Two Thor resets with one of them being able to kill the cast without using any meter more or less gaining you 2 and a bit of bars.

Need notations or…?

ya its simple but effective, you can set it up with thor on his own if you save up your ground bounce by ending the combo with charged mighty smash H > mighty smash M > j.L.

The corner j.S reset is still my favorite but i guess im a little biased lol.

That’s pretty decent, the first combo is one I do regularly with slight variations, I think I messaged you something similar.

The link from J. L to Mighty Hurricane can be avoided by your opponent after the OTG, the second OTG is unnecessary for you if you hold off on the J. S slightly as you can OTG them with charged Mighty Smash H. You can also follow up the Mighty Hurricane with Mighty Smash M + launch.

Yeah you can mash out of the mighty hurricane link. It’s there just incase I guess :stuck_out_tongue:

I know you can OTG with charged Mighty Smash H but you can’t combo off of it unless you do a hyper (I think?). I was trying to avoid using a hyper and Charged Mighty Strike does a heck load of damage + guaranteed soft knockdown.

You can launch straight out of Mighty Smash H if it’s fully charged, it does however blow them up in the air a bit due to the projectile part if they’re in the corner, the easiest way to follow up I’ve found is launch, J. Spark L xx Tornado. You could quite easily go for a reset off it though if you let them air recover presuming they’ll block (I.E, not recover forward) which would allow you to Hurricane them after their character does that flip on the way down.

You can also catch the bounce from any of the Hurricanes with Mighty Smash M which you can launch out of so I’m not sure why the guy bothered with an OTG assist as you can avoid the hard knockdown from Hurricane.

One of my standard combos I’ve been running with my team is that I’ll open them up in one of two ways,

Tri-dash into C. H with Beam Assist
Or Mighty Spark M, C. M

I follow up either of those with xx Mighty Smash M, S, M, M, H, S,

I then OTG with Purification (Pillar assist from Dorm) fully charging Mighty Strike M (from ground, angled diagonal up), wait about half a second, Mighty Spark L xx Mighty Tornado (I DHC into Stalker Flare if it’s imperative that they die).

Those variations feel very practical in the game, I’d like some thoughts on them (suggested changes), I’m very very happy with my Thor team, there is a lot of synergy.

You can combo of charged mighty smash as long as you haven’t do too long a combo before. You cna either do a mighty smash + m or a launcher into h,s or h xx mighty spark l xx super

edit: sabin got to most of it first.

Also the best follow up to air mighty hurricane is st.h xx dp+m, cr.h, s

Yeah, I’ve seen plenty of people do St. H xx dp + m, cr. h but generally I just go straight into dp + m, s, or St. H xx dp + m, s for the air version. I find with scaling the difference on that c. H link is quite minor and the timing can be rather unforgiving depending on character size/distance from characters etc. It’s just a case of practicality more than anything, it’s not that it doesn’t work, I just find it easier to Mighty Smash M and launch.

You can Mighty Smash M and catch ground hurricane as well, it doesn’t need to be air hurricane, I’m not sure if that applies to the st. H link as well, I don’t think it does.

just keep in mind that follow ups after charged mighty smash H dont work if you use mighty smash M at start of your combo, i think its the same if you use mighty strike but not 100% sure.

@Sabin after an OTG you can get charged mighty strike H > charged mighty strike L > mighty spark M, if you have trouble doing that consistently (although you probably wont) then you should atleast do the M version of mighty spark instead in your current combo.

Also keep in mind that this ender sets up a reset that works on back/forward techs. Just SJ + Mighty hurricane as soon as you land from mighty tornado.

Yeah, I usually just launch into spark/tornado off of Mighty Smash H.

I’ll try the dual strikes on the Dorm OTG, should work fine, most things are dead after it anyway but I’ll keep the reset in mind, if they don’t die from Tornado I usually DHC into Dorm though with Stalker Flare and get up meteor charges.

EDIT: Tried with the dual strikes starting from the air with S xx Mighty Strike M, it’s near meter neutral given how much he builds, around 900k with a single assist… that’s not bad at all. It works mid-screen as well though I think you might get some glitch type results on the strikes if you have to carry them right across the screen with it.

An idea off of a downwards TAC:

Air Charged Mighty Strike L, Air Charged Mighty Strike M, Mighty Smash M, OTG Assist, Charged Mighty Strike H, Air Charged Mighty Strike L, Air Mighty Spark M, Mighty Tornado.

I’ve been trying to do this for ages and I’ve got as far as the charged mighty strike H, so it must work… Really hard though :S

Have you people tried wakeup grabs? After of a combo on thor with knockdown he can roll, wake up and grab in 1-3-4-5 frames if the opponent stay in the ground. And he can even call an assist (for example, Cold star) while rolling, the assist will attack behind when Thor wake up and he can go for a safe grab from there.

My standard corner BnB w/ reset.

j. S xx Mighty Strike M, st. H xx Mighty Smash M, c. H, s, m, m, h, s, charged mighty smash H, S, Mighty Hurricane, st. H xx Mighty Smash M, c. H, s, m, m, h xx Mighty Strike M xx Mighty Tornado.

This does a fuck load of damage, like I’m pretty sure it’s overkill on Thor.