I Will Strike You Down With All the Power At My Command - Ultimate Thor Combo/Reset Thread

Mighty Punish was still a 5 frame command grab. It was still a tool to be used as a punish move, especially with XFCs. It having invulnerability in Ultimate just means you don’t have to do the XFC anymore and which can be saved for Hurricane which is still the better move to use all around.

And in comparison to Ultimate’s best, what can he do? Not much still. With that established, we can all adequately say that he’s not high tier in either game. Now what can he do in comparison to the vanilla’s worse? There was still a good amount of characters that Thor was better than. The heavies for starters. Gimmick characters like Arthur and Lei-Lei. Characters that couldn’t take advantage of the DHC glitch. Characters who were forced to play on the ground due to a lack of an air game.

That tells me that he was better than the worst, yet not as good as the best. There was a divide between the best and the worst, but either way you look at it, that put him smack in the middle. The B tier. The tier that needs a team built around it. The tier that when compared to the best characters in the game looks like crap, but when compared to the other characters still has something solid and worthwhile.

As for this statement, I have to just flat out disagree. The buffs Thor got certainly made him better. That’s a fact. Undeniable. Without question, but to imply that the tools Thor had were essentially useless in vanilla is just not true. Mighty Strike was still oppressive. It still had projectile invincibility and still had armor when charged. It was a worse move in vanilla because of its slower charge time, but it still did its function. Mighty Spark was still a solid zoning tool. The L version was still comparable to Disruptor. His Hurricanes were still 5, 3, and 1 frame. They still had range (range that got considerably better in Ultimate) and they still served their function. XFCs, resets, high/low/grab mix ups.

Magneto: fair fight honestly
Viper: fair fight. strikes go through ex-seismo, lasers, and all that BS, mighty punish grab a lot of stuff
Vergil: XFC, Mighty punish + DHC >> Vergil + swords pressure
Zero: He has a favorable matchup over everybody. But one touch and he is dead, that’s how it works for Zero
Doom: even matchup
Wesker: probably Thor worst matchup in the ground but still playable since Wesker air mobility is his weakness
Dante: favorable for Dante, but still playable, specially with hidden missiles, bolts of balthakk or plasma beam in the back
Spencer: overrated, everything he do is punishable with mighty hurricane H and TK mighty hurricane H
Hawkeye: now this is a bad matchup for Thor; Plasma beam or Bolts of balthakk help thor a lot. He’s not top tier though
Dormammu: Fair fight. Thor + Strange can outplay Dorm + missiles spam
Morrigan: Not that fair… still playable, Remember Fchamp beat ChrisG with his Dorm/Doom shell
Nova: hard matchup
Wolvie: overrated

Assists
Vajra: use missiles
Missiles: use plasma beam or bolts of balthakk

Against everybody: block (air or ground block, according to the character invincible specials or hypers that can use to counter), XFC, mighty hurricane

wow Dj i think you underrate Thor a lot (in ultimate…)

Eh, Magneto’s only a fair fight depending on both character’s shells. The matchup at its core though is bad for Thor, but depending on how their assists matchup against each other can turn it even or into his advantage.

And Vergil, you’ll only get away with that once. If they continue to do it then you know the Vergil player isn’t anything special.

Other than that, I agree with most of the matchups you mentioned, especially Hawkeye, he ruins lives. Kind of why I want to build a team around him too.

I don’t have time to write up points regarding everything you mention, but in fact I think you are overrating Thor.

If you think one of Thor’s legitimate strengths is XFC punishes… what happens when you can’t do this anymore (ie after the 1st time in a match).

You only need it once, to kill problematic or point characters. Then safe mixup/guard break on incoming character and you might take down a second character. Its a tool no other character has. Felicia and Wesker have it on the ground, Haggar has it but cant properly follow up without assists. Anchors generally cannot do too much after the point and second got destroyed, specially against Thor, you cannot activate XF and hope for a grab cause Thor will mighty hurricane you. Its all Wolverine logic. Your goal is to destroy teams in the corner.

Agreed :slight_smile: , specially on the magneto stuff. About the vergil stuff, players not doing Swords pressure or blockstrings against Thor means your play is getting a lot of respect, which is good. I run matches sometimes with a Vergil player that wont do helm breakers at all when Thor is close cause he fears my XFC, mighty hurricane. Do you play online Saitsu?

Well most Vergils would cut the Helm Breakers out if they worry about X-Factor cancels anyway. But it just means Vergil goes to his other powerup, Devil Trigger if he’s smart.

And yeah, sometimes. I haven’t in a while though, been pretty much just training trying to get my non-Thor character play to not suck.

How can you say XFC Hurricane/Punish is the answer to all of Thor’s problems in Ultimate when he could do the same exact thing in Vanilla? You’re overrating and underrating the move at the same time. In Vanilla he could XFC Punish and DHC glitch.

And I’m not underrating Thor in Ultimate, I just know Thor’s weaknesses in comparison to other characters and don’t shy over them when thinking of match ups, because he brings nothing to the table that better characters can’t bring, while still having more faults than them. That’s why he’s mid tier. He doesn’t have favorable matchups with the high and top tier of the game. He can certainly fight them, just like he could fight them in Vanilla, but it’s always an uphill battle against good players, players who adapt in response to what you do, players who have a bit of matchup knowledge going in, players who know Thor’s weaknesses and work hard to exploit them, players who don’t respect Thor because they know about him, and believe me, good players will easily see identify that XFC Hurricane grabs are the best Thor has to offer and they will respond accordingly, because quite honestly that only works once, and I don’t mean once in a fight because you only have XF once, I mean once or twice in a long set, because from there it’s just a matter of playing the matchup and fighting Thor from a far (or just out of hurricane range), and then forcing you to come in after them until you make a mistake and get touched.

If you can, go out to some tournaments from time to time. I’ve both seen and experienced this first hand.

Getting back to combos…

It turns out you can land Purification after j.MMS but it’s a tight link.

Is that only in the corner? I remember experimenting with Purification for a long while but ultimately switched over to Dark Hole because I couldn’t find a single use for it midscreen for combo extending.

Yeah, but honestly with the damage Thor/Dorm does, Thor doesn’t need any combo extenders. You can if you want, but usually it’s unnecessary. And honestly I like Purification more than Dark Hole for the neutral I’m trying to run with this team.

I see. What type of neutral is that if you don’t mind my asking. This is your Thor/Dorm/Doom team, right, so I assume missiles will be on the screen covering your approach. You focusing more on grabs up close? Tri-dash into block string into L Spark + Purification into Hurricane? Or is it more trying to get that high/low?

Just a defensive passive-aggressive approach. Gonna use Thor’s Damage and decent defensive options to create hell for the opponent getting in, and then get lit up once they actually get close. I won’t approach unless I feel I need to. Frustration and chip damage will cause reckless approach, let me punish. Teleporters who could cause problems can get beat out by Mighty Hurricane if they are predictable (unless you’re Deadpool with no damn recovery on ports or Wesker who’s position I can’t always confirm due to fixed distance teleporting).

I’m convinced this Thor Dorm Doom team is a counterpick for Wolverine based teams.

  1. calling hidden missiles at the start of the fight will break Wolverine if he happens to start a combo, which can happen
  2. combo breaks midfight
  3. you dont know which is character bring out to field in case of a hitconfirm (Dorm or Doom)
  4. Dorm+Doom+momentum > Wolverine

I think our next step is to develop ways or setups to protect Doom when calling missiles against other specific teams. I for sure know TK mighty strike L, and regular jump up back, airdash up-back, fly, call Doom + air wavedash approach can work. Saitsu i play on xbox live but havent been able to play online lately, i can play this weekend.

@DJ, you couldnt do XFC in the air in vanilla. And mighty punish was useless… and i wont ever discuss again about matchups 'cause one thing i know is Thor has some strong tools to win. Everybody has BS and Thor is not without it, so saying, Viper is blabla, Magneto so hard to beat, etc, its up to the player and his skill at this point.

To protect Doom? We have Sparks for a reason. Shouldn’t be too difficult unless you call Doom when the opponent is up close in which case you should be slapped.

Mighty Punish wasn’t useless for the simple fact that you could XFC into it. XFC gives you, I think, a free 30 frames to work with, and Punish only takes up 4 of them. And air XFC, while a huge buff for him to have in Ultimate which does indeed open up his options, is very situational to begin with because 90% of the pressure you’ll be getting will be coming from the ground, and most of the time you’re in the air, you’ll be the one delivering the pressure.

I’d be fine with not discussing match ups with you, and I’d be fine with discussing match ups with you. You have your experience and game knowledge, and I have mine. I’m just bringing to the table what I know and have done, just like you are. I hope that me disagreeing with you doesn’t cause you to think I don’t value what you say, because I do. Just to be clear, my stance on the matter isn’t that Thor is without tools. I’ll be the first one to tell you that he’s viable, does work, and has tools for most of the situations in Ultimate (and Vanilla) that are worth taking note of. My stance is simply that he has tools and he has weaknesses. That’s it.

Hey guys just released my newest video it is of my team Thor, Ironman, Hsien-ko. I hope you enjoy!

[media=youtube]bkdAI9FPsyQ[/media]

Lol, dammit lumberchris, I was hoping to show off a very similar Thor combo to the first one you showed… you beat me to it! haha.

lol sorry man I hate when that happens

Damn, I wish I thought of using Spark xx Tornado on the ADD in the Spark relaunches, allowing for Tornado loops (or I should say, an extra loop, since you can already link the ADD j.H into M Mighty Smash, allowing two Tornados). Seems really damn hard though with ADD j.H because half the time I get grounded L Spark. ADD j.M works a bit easier but you have to delay it otherwise the opponent ends up too high not allowing the Smash follow up.

But yeah, nice job chris.

Nice job, I really liked that first Thor combo. I thought you might have spoiled some of the stuff I’ll be putting in a combo video soon, but looks like I still have a few tricks up my sleeve that no one else has thought of :D.

How do you like the Thor and IM pairing? Iron Man does so much damage with Mighty Spark.