I’ve been playing with the two and that’s def the most reliable ender.
Even if he switched to purification, it hits too slowly at that point in the combo so the opponent flips out after one hit. That makes it very unreliable to go into sss (though not impossible).
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just something cool id show if some didnt know already. this is unique throw combos and have good uses. the chris half is on chris combo thread.
For that back throw into the 2 Mighty Smash you did, I highly suggest to never end a corner combo with Mighty Thunder unless you plan to DHC off Mighty Thunder, air loop combo, launch combo off the first Mighty Smash and end with :h: Mighty Smash into Mighty Tornado, or XFC after the first lightning strike (since it OTGs) and do an XFC combo. Also, you can do 2 Mighty Smashes xx Mighty Tornado in the corner after that back throw but you need to cancel the first hit of the 2nd Mighty Smash into Mighty Tornado. So it would be: back throw > Mighty Smash > Mighty Smash (1st hit) xx Mighty Tornado.
I’m pretty sure H Smash and L Spark relaunch combos will do more damage than j.S relaunches (well, at least more than the basic ones shown there) while also being easier.
But if you’re committed to this particular relaunch, it’s all about the spacing. You have to delay the first j.M as much as possible without going overboard and then also delay the j.S. Delay the j.M too much and the j.S won’t even land.
Would I be able to do anything something similar to this combo right here:
[media=youtube]SH3SGmCvlq4[/media]
assuming I use Dormammu Purification assist and Skrull Stone Smite?
Purification for 1st otg, after the air MM(H)S, and Stone Smite after the the Mighty Smash L.
Nah, H is too slow at that point. I suppose you can switch the assists and use Stone Smite first and forget about Purification. I dabbled with Dorm a little, but he’s not my style at all.