I Will Strike You Down With All the Power At My Command - Ultimate Thor Combo/Reset Thread

So on the note of cr. H into fully charged Mighty Strike H on a cross up for incoming characters what is the proper follow up? M Might Spark xx Tornado or is launch possible?

Edit: assuming you get the crossup.

You can launch and they’ll stay in the corner too, it’s just you have to be cautious because the followups after S can be a bit wonky.

Dear Thors,

What is this? Thor can relaunch? How is that happening? Thanks.

I’ll ask another question for you?

Which one? Thor has like…4 different relaunches. Wait, let me count…H Smash…H Strike…L Spark…straight j.H…straight j.S. Take that back, 5 different relaunches.

Like what saitsu said there are many ways he can realunch. He can first easily use his charged H smash after a normal combo, He can set up his L spark so it will get a soft knockdown to relaunch, he can do a normal air combo and delay the s so he can relaunch, He can do that again in the corner just with a normal delayed MMH and no S land then relaunch, he can use a charged M strike late in his air combo then cancel into M smash and then relaunch, and also the H strike relaunch. I plan on doing little turtorial vids later to further explain how to do them all, but I hope this helps!

I am just picking up thor and this video would be hugely appreciated!

Just wanted to post to say thank you to LegendaryDJ. Your first couple of posts really helped me and as well as your insight in the team building thread. I really appreciate it!

Wow this thread is so godlike. Love you guys for giving me so much information about Thor. Definitely makes maining him much much easier.

Inspired by your video, I took to learning some more advanced Thor combos… My progress in the game comes in waves. I hit training mode for a week, then play matches for a few months, then hit training mode for a week, then play matches etc… It basically comes down to when I feel like my combos/execution is holding me back rather than not know what to do in a match…

ANYWAY. So the point was to optimise Thor combos. So at the moment I’m working on Thor relaunches. For the most part I’ve settled on something like

c.:l:, c:h:, :s: (slight delay in the super jump) j:m: j:h: :l: Mighty Spark (float state), ADD, j:h: (land), s.:m:, :s:, j:m: j:h: :l: Mighty Spark (float state) ADD… then

  1. j.:h: (land), :m: Mighty Smash, Mighty Hurricane
  2. j.:s: (land), call Dark Hole, uncharged :h: Mighty Smash (OTG’s them into the assist), :m: mighty smash, Mighty Hurricane.
  3. Some kind of attempt to get Mighty Hurricane in the air (my ultimate goal but proving tricky.)

Getting this combo is really not that hard. I used to think the float state was very unpredictable, but in reality its not. You might mess up the timing sure, but I know even before the float hits whether I’ve done it right or not. This can even be done mid screen too, perhaps useful for corner carries…

BUT. why do these at all? I’ve looked at the meter build and the damage, and to be honest… just sticking with ‘basic’ thor stuff like ground series into air series, into charged :h: Smash into :m:Smash, launch, j :h:, :l: mighty spark into super does just a fraction less in meter build or damage but is 10x easier not to drop…

Thoughts Lumber?

Finally… I’m contributing! I think… haha, unless people have seen this before!

[media=youtube]bmFFu5zSe-Q[/media]

Oh sorry the camera wasn’t in the right place…

Very good combos mr Chef :slight_smile:

I think Thor x Dorm can kill without TAC, midscreen you can j.Mighty Tornado, DHC Stalking flare, then charge a big bang (3D0C), then teleport H, then j.S, land, big bang, and from there continue the combo.

Dorm x Thor can always kill as well, you can relaunch midscreen and in the corner with the Mighty Spark assist. Thor TACs are always godlike though OO . I think this team has a chance to continue the combo with more flame carpets and another big bang on small characters Zak Bennet style.

I’ll throw in my thoughts.

For one, since you’re running Dorm, take away that number one options and instead j.:h: (land), :s:, j.:h: xx :l: Mighty Spark xx Mighty Tornado and then DHC into Stalking Flare or what hve you.

As for why to use this over the stock standard, really it’s about flexibility if you want it. You can go into resets and stuff at a lot of different points in the combo if you need it or TAC’s or going into Tornado early and it’s a lot easier to DHC into ground hypers from Tornado using this so you’re not AS reliant on combo extenders.

However, none of it is really necessary, especially since people don’t even recognize our standard reset flair when we do it. If you have a way to DHC out of air Tornado or have an assist to help you get ground Tornado, you pretty much don’t need the Spark relaunch.

Thanks.

Very true, they can kill without them (and those sorts of combos you mentioned are my normal way of killing off characters…) but I think TACs are a good treat to have with their accompanying mind games. I haven’t looked at sideways ones, these could be very important when considering if I want to take a bar away.

Yeah, I tried that, problem is the HSD is super high at this point and that air series doesn’t actually connect :frowning: As with point 3, thats ultimately what I’m trying to land. I will look to see if I can find any more options. I may just forgo one more rep to Mighty hurricane earlier, at least then I get the DHC off.

Yes, that is true too and something that I did think about. If you slightly speed up the air series into j.mighty sparks, you don’t get the float state… so they tech and then you grab. Increasing the potential spots to reset is a big plus. Mindfucking people by reseting in them different places can pay off for sure, just need to make sure I know the ways to catch them panic mashing/air dashing.

No, it definitely works from two reps. Take out the s.:m: in the middle of that combo. It’s unnecessary and only serves to make it harder to land the rest of it, it’s not like the j.:h: into s.:s: is that hard. But yeah, 2 reps into that finisher DEFINITELY works, you just have to be really quick with your inputs.

At the very least though, if you REALLY want to use the MSpark relaunches, just master how to do one rep. One rep of it works off of everything, Mighty Strike hits, Mighty Hurricane, assist call htis, whatever. Two reps only works off of clean confirms on the ground and can be finicky. Hell if you use Dorm Dark Hole you could do something like…c.:l:, c.:h:, s.:s:, j.:m:, j.:h: xx :l: MSpark (2 hits), ADD, j.:h:, s.:s:, j.:m:, j.:m:, j.:h:, j.:s:, call Dark Hole, :h: Mighty Smash into SSS if you’re in the corner (this is theory, you’d have to test it yourself) or into :m: Mighty Smash into whatever.

Good point, I left the M in there because it seems to make getting the next float very consistent… but yes, I might just be ahead of the HSD timer if I omit that.

Dark hole into SSS doesn’t seem to work sadly… no time to properly charge.

Hmm…do you have enough time for an M or H Spark?

well yea like you said these combos do a little more but this relaunch in certain aspects can get you a ton more damage like it gives him the possibility of doing automatic kill combos on sentinel as shown in my thor 900,000 combo video. Honestly it isn’t hard, and to even get this extra damage really does help it is a guarnteed 800,000 on all characters and even more on big characters. Also it is possible midscreen so like how I see it as is if you can do it on a consistent bases why not.
ps. nice combo video there were some pretty cool combos in there, and I love the duo dormammu and thor.

Medium smash should work.

What’s SSS?

Looks like it would be Strike, Strike, Spark.

Yeah, I know, he already uses Medium Smash for his combo. I think M or H Spark builds more meter though.

Oh, SSS is the H Strike, L Strike, M Spark (into Tornado) finisher we always use. It was annoying typing that out every time I wanted to bring up a Thor combo or whatever, so I just shortened it.