"I shall grind beneath my heel, all that exists!" Oni Combos Thread

I actually use a none cr.hp bnb, depending on whether i want to move them to the corner or not. Basic BNB is
cr.lk,cr.lp, b+mp xx dp+mk slightly less damage for a hard knockdown.

You know I was in training last night and I realized that :dp::mk: only does 100dmg but :dp::lk: does 130dmg.
IDK why. I messed around with both to see if they had different properties such as over head, range or invincibility but from what I can tell they are identical except the :lk: version does 30 more damage

So If I were you Ross I would do the :lk: version.

My bnb; cr:lk:st:lp::b::mp: xx :dp::hp:

Also has everyone else noticed that EX Shoryuken FADC Ultra doesnt really work. The opp doesnt pop up into the air nearly high enuf. All the other versions of SRK work fine

EDIT:
I havent read through the Oni forums yet but at first glance I just noticed that ppl are saying cr:lk:st:lp: will wiff on some crouching opps.
If that is the case then I would recommend TC1 as I think it connects on all crouching opps.
so I guess my BNB should be:
cr:lk::f:st:lp::mp: xx :hp:Shoryuken

Hmm really, dp+light does more damage? that is interesting… I will check how it effects damage.

oh yeah its odd to say the least. as I said I tried to find any difference between :lk: and :mk: version, and I could not.

Also you should add me on Xbox for some Oni work: Xbox Live - Paul Nannie

I’ve noticed for Oni’s moves his lights do good damage and have low recovery while his mediums have special properties but I have yet to figure out why the Medium version does 30 less damage but acts exactly the same. I know his medium Demon Slash goes through projectiles, not as well as ex but it’s still something.

Yeah I tried to find some type of special property for the :dp::mk: but I dont know if there is anything special about it. As far as I could tell it didnt have inv. frames and all versions are FA cancelable

I guarantee you that it doesn’t. Go into training mode and turn Attack Data on. When you do a simple 3 hit combo like j.hp TC2, the hp of the target combo does 80% damage, while the 4mp does 100%. The 2 moves scale seperately. Every move in the game with multiple inputs scales the moves seperately. Rekkas, Seth’s DP, COD, target combos, and all other moves with multiple inputs do this: Oni’s TC2 included.

Hey guys i just found out that in the corner ex tatsu goes into ultra 1 for great damage. . . . .

:dp::mk: does less damage because it goes slightly farther. So say you are at point blank range on Ryu in training mode, you can do crouch jab x3 > back + medium punch > hard punch > :dp::mk: and that will land, but the light kick version will not.

right on. doesnt really seem like a very good trade does it.
A version that does less damage but is accessible after doing more pokes. sound like a way to really net less damage.

Since we cant FADC a SRK on block but we can FADC Stomps. maybe the Stomps would be good in a block string. CAn anyone confirm if :b::mp: xx :lk: or :mk:Stomp is a proper block string. Or can they mash out a SRK to punish it

It juggles after SRK FADC and EX slash. Evil Ryu’s medium axe kick does the same.

It isn’t, but it does stuff or trade some non EX reversals. I tested a few for you. You can test the rest if you want to.

Ryu’s jab and fierce SRKs get stuffed, but strong beats it clean.
Ken’s jab SRK trades, but strong and fierce beat it.
All of Ibuki’s non EX DPs get beat.
All of Makoto’s DPs, including EX get beat.
Dudley same as Ibuki.
Gouken can use fierce, strong, and EX counter.
Akuma same as Ken.
Seth’s jab SRK gets stuffed, but strong and fierce beat it.
Gen same as Ibuki.

This is cool. Probably not an UTK though Im guessing.
So then maybe :mk: version would work as an Air to Air move

You’re mad late on that.

Actually, it is untechable; they all are. You generally have better anti-airs, though.

Well IMO Oni is meant to go for cornerless untechable knockdown pressure off of the stomps as much as possible, so while it’s not the most amazing option ever it’s nice to use if you need the extra range to make sure you get the knockdown. The vast majority of the time though yeah I just use the LK version.

So the Stomps do cause a untechable knock-down

Yes.

I’m pretty sure that the mk stomp is much safer on block than the lk version.

edit: mk seems like -5 on block, and lk seems to be -6. I dunno if that makes much of a difference.

also, as mentioned, mk reaches farther.

mmm i checked more carefully, you’re right, but TC2 still does more damage than cHP in the combo
cMP, cHP does 10 more damage, but it might push them too far if you aren’t right on top of them…not really a whole lot for a much harder link

Mix up:

EX palm slash - B.MP into hard palm slash

If you do LK palm after the B.MP you land behind (sometime in front) with no hit.

hey guys sorry if im still “late” on this but I also found out that if you FADC a srk to Ultra 1 using kicks (the timing is a bit strict), it takes more than the one with punches. I’m pretty sure the kicks one just takes more in general. I just checked and it does 25 more damage than the normal one