"I shall grind beneath my heel, all that exists!" Oni Combos Thread

You’ll probably want to replace the target combo with a fierce to reduce the scaling.

Can he combo into a full charged hadouken? Partially charged hadoukens have no merit over normal ones.

You should use short slash for FADC combos if you’ve confirmed a fierce (or strong from very close) because it does more damage and stun than fireball and tatsu.

lk.slash is -2 on block so vs anyone who doesn’t have a 1 or 2 frame punisher available you can mindlessly do lk.slash combos whether on hit or block :).

cLK - sLP - sHP
cLK - cLP -cHP
are the best combo starters (BNB’s) cause they cause force stand

don’t know if this has been mentioned already, but you can do Shoryuken FADC EX Tatsu, does decent damage (250/300)

actually tha target combo does more damage than the cHP, it counts it as 1 hit not 2

if anything it’s the LP that should be omitted

I’m sure its been posted/figured out but my current high damage combo is
j.hk, b.mp, hp, FP SRK, FADC U2 - Pretty meaty damage even without animation and doesn’t burn thru all your meter. Could be extended with a slash FADC, start over - but damage scaling would rape it.

  • :bluu:

MP SRK goes into animation on AA- or float juggle hit, not the LP or HP SRK, so that version would be optimal here, making it do… what, 270?

Also U2, for 540 dmg. But seriously, what kind of AA did you get to connect this, mid-screen no less. From my experience, U1 is quite a bit slower than U2, and U2 is already kinda tight. Also, to do LK tatsu to full U1, I had to do it on dhalsims j.LP, and it only worked in the corner.

You also forgot to try juggles with LK, MK and EX ground pound. You can also use b.MP after things like AA LP SRK for a reset. Air dashes can also be used to juggle with, juggling with the back airdash might be a good idea sometimes.

Also, f.HP could be good after LK tatsu, i think it does more damage than s.HP, and sends them further away.

J.hp does 10 more damage than j.hk

I’m quite sure s.LP doesn’t hit crouchers either.

A tip: If you want to do a powerful FADC combo on someone and they’re crouching, use MK tatsu instead of LK slash. it makes them stand, and has more hitstun, allowing you to do s.HP after it. That is, if you really need them standing for some reason.

tested sLP on Guy & it works, & why would you not want them standing?? if they are standing you can do the target combo, which does more damage than cHP, & you can do tatsu combos that miss from afar

I’m still new so this might be crap to you guys but:
Cr. MK> HP Hadouken (Dg 120)
Lk> HK tatsu (Dg 180)
St. Lp> St. Lp> HK tatsu (Dg 218)
Cr. Mk+Mk or (or HK) (Dg 190 (220))

Ultra Combo 1 (Corner Only)
TC2> Ex Tatsu>Ultra 1(Dg472)
TC1>ex tatsu> Ultra 1 (Dg 430)
I see Oni as a Glass Cannon but I love how when he gets in and gets that chance that he’s the type to be able to break down the opponent with heavy dmg.

you can fadc mk tatsu first hit to make them stand? nice

The new combo video on the front page has some crazy things on it.

linking 3 b+mp sick.

The target combo is 2 moves and scales as such. A single crouching fierce is often better for longer combos. Crouching strong linked into crouching fierce is always better than a target combo when it can hit.

The scaling for the target combo is such that it overall will do more damage in most combos when used but will do much less stun.

like FullMetalRoss says, i tested this myself in combos, the target combo counts as 1 hit, don’t ask me why, it just does, & of course it deals more damage than cHP, would also be better than cMP,cHP cause then it would scale 1 extra hit

well we’re talkin about a situation here where you threw out a shoryu for some reason, like on wakeup or as a reversal, good damage for a wild gamble if you ask me

Off a forward throw, dash * 3 > f+mk xx Super or dash > mk.Slash > Super

Edit: Nevermind didn’t read the short tatsu had to be anti-air.

really close, early anti air against a vertical jump. if you get it right they bounce slightly higher, and even then it’s a really tight link

thanks for the bMP reset, I had no idea. as for the air dash and ground pound, I tried them, but I never got anything to connect and still can’t.

also, i just noticed that anti air tatsu seems to have different properties depending on what hit connects, in front or behind.

How is this combo foercing stand? I’ve never gotten TC2 to connect on crouchers so I usually link into c.hp/

aight cLK, sLP whiffs on some characters (only tested Yun & Chun) hits Sakura though…that’s odd
so i guess stick to cLK, cLP, cHP for BNB

sorry bro, was an error, i had already edited the post before you posted i guess, the corrections are above

I tested it on crouching Honda, doesn’t work. But he’s known for being really short when crouching.

In a long FADC combo, I’d rather use c.HP than TC2, making the combo scale less.

I’ve never seen the first hit of MK tatsu miss in a normal link combo, it’s hitbox seems a lot better than HK tatsu’s.

Just try the moves after CH EX slash and maybe you’ll figure out the timing.