I prefer the 2I tracks because it is my kind of music and the soundtrack wasn’t overloaded. Bar none. I love jazz, drum and bass, jungle, but not enough to let the latter two take over the original one that I have felt love for. 3S had a bit of good tracks, but the hip hop to club theme wasn’t something that they put alot of work into. The 3-Tracks-A-Stage gimmick made most of the tracks a hit-or-miss. Some of those tracks felt disjointed, even though they were consistant with the original one. I didn’t need to know how to make a really good beat or ruin one. 3S felt as if that was what the composers were going for when they added that persistance to each stage song. A cool gimmick, but it was not meant to be here. I didn’t need a remix of each stage track: let fans do that(and they did with New Generations track.
Listen to the arranged soundtrack). 2nd Impact just kept one track per stage and they did it right the first time with their tracks. Listen to Sharp Eyes. That song alone was icing on Second Impact’s soundtrack cake. You can hear the instruments. The piano, the bass guitar, etc. Not going to say it’s the best un-remixed Street Fighter soundtrack I have ever heard, but the effort that it bled alone can make it the perfect contestant(the title for the best SF Soundtrack that I have ever heard was Street Fighter EX Plus. Rising Dragoon and Spining Bird were the pump tracks). Second Impact game’s soundtrack caters to my flavour specifically.
Thing is, I think they kinda did go bonkers with the 3S presentation…completely redrawing stages, brand new songs, brand new hip-hop motif. I may prefer NG’s artistic choices overall, but I will gladly admit that they put a LOT of effort into the presentation of 3S.
And, besides, they probably spent all that extra time between SI and 3S drawing Makoto. Man, whoever animated her deserves a nobel prize, a grammy…I dunno, something.
I think it’s evident by the amount of recent posts here that it’s a discussion worth having. Games–just like art and music (and video games feature both)–are open to critical discussion despite how long they’ve been out. I personally believe that these types of conversation actually get better over time, after we’ve all had time to digest, play, and compare these games to more recent efforts.
These games are always gaining new players and therefore they are always open to dissection whether it be gameplay or aesthetics.
If there’s any place to discuss the eccentricities and subtle nuances of fighting games then it’s here–on SRK–where people withe experience and passion for this sort of thing hang out.
I think it’s the design overload present in some of the newer games like BlazeBlue that are a real turn-off for me. The music, the typography, the cut scenes and and transitional elements are really distracting to me–so much so that I have a hard time correlating the buttons I’m pressing with what’s appearing on screen. In that same way I’ve never been much into the Marvel games. They’re cool–just not for me. There’s something about the inputs versus visuals that really appeal to me in NG. That’s kinda why I fired this thread back up in the first place–just curious if anyone else had thought about this lately. I’m not oldschool to SRK so I didn’t get to participate in a discussion like this previously.
Personally, I like the 3S music better. It’s more on the “shit just got real” side, where it’s music that’s more up tempo and filled with bass inspiring the fighting mood. 2I is a bit more laid back and jazzy so it doesn’t fit for me. This is coming from someone who pretty much listens to nothing but chill music; Boards of Canada, Jaga Jazzist, Mercury Program, Yesterday’s New Quintet, Madlib instrumentals, etc.
I always felt that the music should fit what you’re doing. Which is why I’ve always liked Sagat’s stage from SFII because it was the closest to “shit just got real” music, while the rest of the tracks were kind of hokey. That’s not to say they’re bad, but they just not fitting for fighting to me.
Kind of makes me sad they went back to the hokey format for SFIV. Console version is going to have j-pop in it too
Yeah hey someone should recommend some more Jazz and House music. I love this kind of music but i don’t know much about it. I like SF4s music so far. The Temple music is pretty epic. I like SF3s music as well (Though the menu music and intro Rap are annoying as hell) but some of the track really miss.
Yeah–regardless of some of my preferences I think the 3S music is great. I love the beats. Akuma’s and Chun Li’s themes really get me in the mood and so does Elena’s.
I’ve spent hours and hours on SFIV and I don’t think I’ve heard a single memorable melody. Once I get the home version in my hands and can hear it on my stereo–that will be the true test.
All that Lava tossin all over the place, the massive animal skull in the back. Yeah that Level was pretty epic. Out of place as a Street Fighter style level but still quite epic. Looked like something out of Warzard.
I agree if you’re just talking about the CPS1 version. Back then, you could hear drums and it really made me think of Thailand(or maybe my preconceptions of Thailand). But CPS2 replaced it with some kind of synth and it’s been lost ever since.
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Actually, I feel that way about CPS1 Claw and Dictator as well. They also sound real and serious. CPS2 Claw lost the speed and urgency and CPS2 Dictator sounds softer overall(they took out the bell!).
As a fan of the CPS1 tracks, I was happy to see that Capcom created(or maybe they just grabbed from the Genesis version) CPS1 tracks of the CPS2 only characters for the Anniversary Collection.
I was also really pleased that capcom included these options. It’s really fun to switch between the different soundtrack options on ST Hyper. It’s kinda like switching to an 8-bit remix of your favorite tunes.