I just want to talk about ST and nothing new is posted.. and the 08/15/ ? of the day

  1. Whose fireball does the most damage?

Ryu and his HCF projectile.

  1. Whose fireball comes out the fastest?

If you interpret “coming out the fastest” as being the startup time, I’d say Chun. Otherwise it’s Deejay if we’re talking about projectile speed.

  1. Whose fireball has the fastest recovery?

Guile

  1. Whose fireball will always knock down?

Sim’s strong and fierce fireballs.

  1. Who has the strongest non-special throw (does not include grabs: i.e. noogie, head butt, and etc)?

Chun and her bugged Strong-version throw.

Soon my friend soon! :nunchuck:

***New question up!

When I was younger I always fell for all the blonds, so it would have to be Cammy.

LOL! Probably Chun. I’ve never been into blondes much. Tho Cammy does have dat azz… :rofl:

Gotta agree with everyone who said Hawk is better and scarier than Gief. He has a much better up close game, he has an easier time or as easy a time getting in on some characters as Gief does, and he doesn’t have many matchups where he really gets killed; Gief, on the other hand, gets killed by like a full third of the cast. Hawk also doesn’t have any matchups where he wins and he doesn’t have much in the way of even matchups either, whereas Gief actually beats Ryu and goes even with Ken, Boxer. So, tradeoffs, but I think Hawk comes out ahead. Gief is the worst character in the game.

Also, the strongest non-special throw is Cammy’s air punch throw. How d’ya like that for some random knowledge?

I kick lariat through tiger shots, put out some low roundhouses and standing shorts to beat/trade with low tiger shots, do some far jumping fierces, and then lose because I’m Zangief and my opponent is O Sagat. And I don’t really have to deal with Boxer’s rushdown as much, since Gief controls it pretty well, fairly even matchup. But I basically try to get into a sweetspot, knock him down with lariat/sweep, and then go for the easiest safe jump in the game.

[quote=“fatboy, post:2, topic:39629”]

04/23/08

chun


i was amazed, played it for like hours with me and my cousin. we kept yelling hadoken, all you can, and other voice clips

Ps… Don’t for get to answer the 04/21/08 ?
Ppps… Jonny don’t forget to change your answers to inclued the whole cast. (minus O.sagat and Akuma)


  1. ryus red fb?
  2. chun li
  3. guile
  4. sims mp and hp fb
  5. chuns mp throw

work your way in and rush him down

When playing against a good boxer, how do you attemp to deal with his rush down pressure with your favorite character?

always try to keep him at a good distance away and if he ever gets close, block right and use good judgement.

O. Hawk. the loop seems fun.

I let Cammys win sometimes, just so I can get “the pose”.

New ? posted!

I’ll just take this literally. Gief can do crossup fierce splash, standing strong, standing short, fierce spd for like 70-75% damage. Takes all of 2-3 seconds.

  1. Whose fireball does the most damage? Answer: Ryu’s red fireball

  2. Whose fireball comes out the fastest? Answer: Guile’s sonic boom

  3. Whose fireball has the fastest recovery? Answer: Guile’s sonic boom

  4. Whose fireball will always knock down? Answer: Sim’s strong/fierce yoga fire

  5. Who has the strongest non-special throw (does not include grabs: i.e. noogie, head butt, and etc)? Answer: Cammy’s air punch throw

OK let me clarify… who do you think would cause more damage to the IKEA STORE… :looney:

Does that change your answer?

EDIT… Oh I see wht you saying :sweat: … You are saying to the store… I’d love to see him 720 a office desk!

Fei Long would own IKEA the hardest as he has the longest combos in the game and so would be like punching through furniture at a higher rate than everyone else. Rekkas own IKEA just like they own KoF.

What were your thoughts the VERY first time you saw SF2 and the cast of 8 it presented?


First Impressions

I don’t exactly remember, but I thought it was great. One of my first memories was my brother playing Chun Li, losing the first round to some kid, and then coming back to win in a giant spazz-fest of a match. Another time, he waited in a sizable line and ended up playing a Honda that just beat him with a ton of torpedoes! He didn’t know how to block!

And he wasn’t the only one who didn’t know how to block. Our usual stomping grounds was an arcade right near a movie theater, so the quality of competition was really low. Even well into the CE days, it wasn’t that rare to find and opponent who didn’t know how to block. We’d sweep them over and over with this :confused: look until our guilty consciences compelled us at least let them stand up.

Tactics from the Stone Ages

Back then, you had to find things out by personal observation. Even just learning how to perform throws/grabs and stuff was a huge deal. One time my bro was very interested in seeing his first Dhalsim: “Yeah, this guy would just punch when they were on the ground and kick when they jumped!” Actually, that strategy doesn’t sound half-bad even today. :wgrin:

The genre was so new, and we had to build our primitive tactics up from scratch. I had a phase where I’d take Ryu or Guile, do a jumping LK, and then slam c.LP ontil they were pushed out of range, then repeat. That’s all there was to it, just repeating that over and over again. (I had copied this strategy from someone else I’d seen doing it.)

Another tactic that had its day in the sun was picking Blanka and just doing the electricity all game. No, literally, just all game long. Back then, nobody knew how to hit him out of it cleanly, so it was considered quite the cheesy gameplan.

I remember when my brother “invented” the throw: “Yeah, when they’re just sitting there, you can simply walk up and throw them!” Sounds elementary, but back then it was like an amazing, creative leap. (This was well before the whole “no throws” thing caught on.)

Sometimes a player would say to his opponent, “Wait, wait, lemme try doing one move, don’t hit me,” right before the game start. Now, usually it would just be some lame-o special move practice from a safe distance away at the beginning, but there was some running joke where the person would run up and take a free hit/throw before you were ready. (This was only done to someone you were friends with, not to strangers.)

When CE came out, there was a period when I’d just pick Claw and wall-dive into wall-dive-throw over and over again. Nobody I played knew how to counter that!

Getting Better

Now, we weren’t any good, but given our location in the middle of nowhere and the lack of practice our competition had, it was hard not to win a lot. I remember we’d share a game by trading off control of a side between rounds or, on the rare occasion when we’d play each other, throw the 2nd round so that we could squeeze a 3rd out of our token. We were some of the champions of our arcade, but there was always one guy at least as good as us: Cheeser.

Cheeser was this tallish, sorta Asian-looking guy. We were kind of friends, even though we never knew his real name. He just used to joke, “Aww, man, what is this cheese? Come on, this is cheese,” while playing. So we always called him Cheeser, and the name stuck.

One time, Cheeser took a trip to California. He got back and I asked him if he’d been winning at SF2 there. “No, there are guys there who can beat me every game.” At the time, that just mind-blowing. Cheeser was like the best player I’d ever seen, and for him to lose all the time seemed impossible. Of course, at the time, I was just a kid and didn’t realize that we were just medium-sized fish in a really small pond. I mean, I truly thought we were really awesome at the game.

Cheeser did bring back one really memorable thing from that trip: the first implementation I’d ever seen of the basic fireball trap. Nobody where we played had ever used the DP properly as anti-air, so this was brand new to me. I can remember getting knocked down in the corner and watching as he throw meaty jab fireball, fierce fireball. For the longest time, I could not grasp that it was impossible to jump between them.

Good times…

LOL… True… But you can only choose from Geif, Hawk, Blanka, or Honda… You’ll have to read the question to see why? LOL

The first time I played SF2, I was probably 8 years old. I don’t recall any details of the fight, but I do remember I picked Blanka because I thought he was cool looking. I remember I was at the mall with my mom, and we left right after I lost the one match.

One thing I’ve always wanted to know is what cities Guile and Ken fight in. Anyone know the answer?

I would guess San Francisco for Ken - that’s the location of his 2i stage which was based off of the old-school one.

04/28/08 new Q?s and anwers to 4/21/08

Terrible, just as I predicted :wgrin: I either got 1 or 2 points, depending on how you score my double answer for fireballs knocking down.

Chun Li having a faster fireball startup than DJ and Ken’s fierce fireball doing the most damage.

It doesn’t surprise me much. Most of the time you’re using fireballs to control space in one way or another. You’re not usually concerned about damage. So, I don’t think it makes much difference which one does the most.

Are you sure the YBH isn’t lacking in information? They only give one strength for Chun’s throw, but I could’ve sworn we found out that Chun’s MP throw does more than her HP throw. If so, I imagine that would make her throw as good or better than Sim’s.

Eh, air throws don’t really matter anyway :wink:

Wow, Ken’s fireball? Really? I did not see that one coming.

And I think Blanka would fuck up IKEA the most just because he doesn’t give a fuck. Those shorts are the only thing that make him civilized (unless his mommy brought him there… In which case, I would change my answer to 'gief). Honda, being Japanese, would hold back a bit out of courtesy and T. Hawk, being Native American, would have too much respect for the land to make so much of a mess for no good reason.

Not sure. That could easily be. (Great point!) Does anyone have proof of this difference between the two different throws?

That’s a good point.

I think another reason nobody knew about Ken’s fireball strength is because he doesn’t score too many straight-up hits with his fireball. It’s not like Ryu or DeeJay where they can put a lot of mustard on it and chuck it in your face really fast.

I didn’t know Dhalsim’s throw was a little stronger than normal. That said, not trying to be Mary Mary Quite Contrary, but Chun’s MP ground throw is definitely much stronger than her HP one. You can check in T.Akiba’s throw damage table (figures are in number of pixels) or test it yourself in like 30 seconds.

If anything, this is just more evidence that Chun’s MP ground throw damage is indeed a bug and not a feature, not that I think anyone should be using it any less. Quite the contrary. :rofl: