I have to be the first non-Jap to have done this!

this is not hard, i can do it few years ago, u just need fast fingers.
but i want to know anyone here can do crouching hk kara demon
i’ve tried and succussfully done once or twice
lp lp crouch hk -> lk hp
very cool thing if u can do it consistently

also this one:
dp + k -> fast land with any k -> kara demon (with ->mp)
this is a bit hard too

Whats the point of the first one you mentioned? I can do it, but I never saw what the point was, unless it was to bait punishment therefore making them eat the demon, but isnt that too risky?

The second one is a dope setup and unfortunately I can’t pull it off. No matter how fast I tap the lp’s, one will always come out after the fast land…

I think he means do it quick enough so the RH doesn’t connect. I think the forward strong kara is much more effective. You can’t do the second setup? Just input the punches right before you land.

The setup he means is the one where you cancel the demon flip so that it looks like you’ve just landed from a jump. The way to do that is to press kick a tiny moment before you land.

Inputting the punches before I land is easy if I press kick a bit earlier, but then a divekick comes out and that messes up the actual setup - which is to get the opponent to guess which option I will take with the demon flip.

actually when i did the crouching rh kara demon, (yea u might not able to see the rh at all) i found the distance is quite effective, but it’s sooo hard to do, u might want to try it just for fun
HarmoNaz got what i’m talking about. what i mean about fast land is that the dive kick will not come out.
i’m able to do it without mp-kara.
which is just simply, dp k -> lp ,lp (very fast that it doesn’t come out) and then any kick for fast land -> 6 lk, hp
but when i stick a 6mp after landing, it doesn’t work…
can anyone figure it out?

Wait - if you press the two lp before you press kick for fast land - then the punch is going to come out during the demon flip (that overhead punch version). Unless you press the two lp before you can cancel the flip - but then the time gap is too long to just do f+lk+HP after landing.

I’m very confused now!

this is pretty easy, if you do it the “double tap” way. you really should learn it, it makes all kara demon setups easier. plus is you can do it consistently, you can do random kara demons. and it’s dope.

nothing is better than a half screen walk up, kara demon.

if u press the 2 lp realllly fast right after u execute demon flip, the air punch will not come out

I still dont get it.

If I press 2 lp really fast after demon flip, I still have to wait about one second for Akuma to reach the ground. Then I have to press kick once for the quick land AND THEN do forward + lk + HP?

Like I mentioned before, that one second gap will make the engine ‘forget’ that I already put the two lp in right??

yes you got your point, but i’m sure that the engine still can remember the 2 lps.
i’m sure it’s possible, since i’ve done it before, but it is reallly hard that it’s not practical at all.
maybe u should try a few more times, maybe u can first try the lk and mk version of demon flip

but for the kara-mp version, i think the engine has totally forgotten the 2 lps already, maybe because we’ve inputting too many commands. lk, ->mp, lk hp…
too much! haha

Try quick land with punch. Time it right so there’s only a slight delay. I did it a couple of times. Do any demon flip, then, when your about to land hit jab to quick land. Then jab twice, forward strong, short, fierce. It looks like it might work but you have to mash jab really fast so that there still hidden in the quick land.

I just went and did some more kara demon training and the quick land with punch seems to work fine for me. Also, the kara demon where you use roundhouse instead of forward strong seems to give you MUCH more distance. This kara looks better than the forward strong kara. I tried doing a standing close strong x kara demon and your usually still a little bit aways when the demon executes but when you kara with RH your in perfect throw range. I’m trying to decide whether I should start using RH in the kara demons now…:confused: Help Harmonaz! And you do the RH kara demon so that the full sweep doesn’t come out. It gives you almost twice as much range as the Forward Strong kara demon. :sweat:

Damn man, I never tried it out like that… Oh well, I’m playing in the RB tomorrow, plus Bass has setup a bit of a charity match between me and Ryan Hart. Will be interesting to see how I fare against his Ken now…

its pretty easy to do it on ps2 :D. you can kara rh (ax kick)demon if they block/para but if it hits then they can just jump out. lp reset doesnt work as well cuz it “pushes” the oppenent back for a bit before it grabs. i tried lk tatsu>fp>demon, seems to work better. at first i kara forward mp by: lp,lp,forward+mp,lk,fp but since i gotten used to it i can just do forward+mp>demon at the start of the forward mp animation. another one is air fireball>demon which seems to work most of the time. people just try to parry the air fireball or block most of the time at wake since they can see it coming, but once you land they wouldnt suspect a thing

if u use the punch version of quick land, there are too many frames of disadvantage.

forgot to add something. i did a wakeup demon once before. pretty coo cuz my friend didnt even know it was coming. cant seem to do it again cuz u’d have to time it perfectly so the rd comes out right at the wakeup animation.

My bad guys. It’s kara with the cr.Roundhouse! So Naz try this out and see if you agree with me.

I will definitely try it out because

  1. kara demon after close version of standing mp doesn’t always startup in grab range, so people can jump out. If they even tapped backwards once before the demon came out, they’ll be able to jump away after demon startup.

  2. Its a high parry. A lot of people usually get used to parrying the tick before a kara demon which is usually low, but this will throw them off. Hey what the fuck, if you’re a master at hit confirming, see how much damage you can do off a confirmed standing mp :xeye:

Just remember that it’s best with cr. Roundhouse.

This is the setup:

Standing close -:mp: :lp: :lp: :df: :hk: :lk: :hp:

Also! You can kara the axe kick too like tnynyn said.

You do the same setup as above except you don’t hit down forward. You do the two jabs the you wait and walk up a bit then RH and finish the rest of the inputs. This one is much harder and the timing is very strict but the frame startup differs from that of the cr. RH. You actually execute the Raging Demon and as soon as it starts your opponent is pretty much already in your grasp. You guys need to try these out and tell me what you think!!! :annoy:

lol, yea i usually just rh then demon instead of the input about. same with cr rh (sweep) just make sure they know its coming so they can block or parry.