I have come to retrieve my power... You can't handle it. Vergil Combo Thread

Nice combos you posted up ramza, I’ve practiced them a lot but i can’t find a way to get them consistent.
A lot of the time i mess up the c.H into judgement cut after i release the first harvest round.
And if i get the above part to work and combo into the swords, sometimes the lunar phase doesn’t juggle properly.

What’s the most consistent/easiest follow up after helm breaker to get the harvest round to combo properly and for the lunar phase to juggle properly?

Not sure how helpful this is but if my spacing is correct, I do:
:l:(charge):m::h: Stinger :s: sj:m::m::h: Helm Breaker, Pendulum assist+High Time (trick down afterwards) release round Trip, Spiral Swords, Lunar Phase, (back up a bit) Lunar Phase, Jam Session assist+High Time xx DS

does about 660k and probably does more if you Trick M before the second High Time. Needs one bar to start and builds the bar for DS

Here are some combos I’ve been doing with my team. Been trying to find some nice Spiral Sword setups but most I’ve seen use an otg assist. here’s what I do with my team of Mag, Vergil, and Dante.



I just realized that X-Factor Level 3 Vergil can do 1.8 mil damage with this (extremely conditional) combo:

Activate DT, c.L, s.M, s.H, Spiral Swords, s.L, s.M, s.H (wait a little until the last two swords are the only ones left), Level 3.

It still does about 900K - 1 mil without the X-Factor, but… isn’t 5 bars of meter and your X-Factor (if you decide to use it) kind of a high price to pay for that?

And to the person who was asking about BnB, mine is (j.S or c.H, S, MHS, High Time, Dimension Slash). Does about 500K.

Also, I’m sure that everybody already knows this, but you can link the High Time xx Dimension Slash loop for 2 reps after landing Vergil’s Level 3. You can also launch after it and do whatever you want from there.

hmm, for some reason I can’t trick at the end. I just keep getting a whiff M animation, even when double tapping. Maybe I just suck at the time, also this combo isn’t very reliable because if your timing is off just a little bit for the spiral swords into lunar phase the opponent will flipout right before the last hit. Probably better to try and move onto another combo. Swillo’s look promising, I’m about to give them a shot.

Would it be possible to consolidate all of this information into the first post?

I just wanted to make a quick correction to Swillo’s first deadpool assist combo. There is no H after the roundtrip so it’s:

Cr.M, Cr.H, Stinger xx teleport, M, HSHS, JM, JM, JH, Helm Breaker, Assist, DP+M, DP+AA, Helm breaker, Helm Breaker, roundtrip, QCF+L, DP+M, High-time xx QCF+AA

pretty nice combo, I’ll work on his second combo tomorrow.

This happens to me a lot but I found that you can just do a normal Trick M (do the motion+M) and it still works if you did it fast enough

Here’s a way better explanation of the Zero/Vergil DHC shown before.

[media=youtube]uQp307jv7Lo[/media]

ok so I have gotten spiral swords into lunar phase to work with about 90% consistency without dropping. For me I always make sure I am out of the corner after a wall bounce stinger (using a M trick), then H, S, HxxRound trip, S, HxxLight Judgment Cutxx Spiral swords (late cancel), lunar phase.

Here’s the tricky part; perfectly timing the late cancel is downright impossible with all of the variables (how many times did round trip hit, how many times did judgment cut hit ect) so you have to eyeball your opponents position during the super freeze. If they are at about eye level with vergil, maybe a little lower, then you timed it perfectly (congratulations). If they are over vergils head you did it too early :(. But here is the trick, if you back dash just after the super freeze and immediately input lunar phase you will create enough space for them to be hit by the last bit of it and continue with another round trip.

Canceling into lunar phase immediately after a backdash can be tricky, but with practice it gets pretty easy. Haven’t tested this against large or small characters, but it has worked consistently on every average character thus far.

Now if I could just do the rest of the combo reliably…

This is a good question.
Anyone got the answer?

There aren’t any really solid combo’s for him like that yet. Even Ramza’s seems to require some alteration for characters like Rocket Raccoon, or at least I had to modify it a bit to make it consistent.

Well I assume you mean strong combo and not just somthing like bleh bleh air combo 3H super. Seems to me he’ll require at least 2 bnb’s, one for smalls and one for average and bigs.

I look forward to seeing what high damaging and meter building BnBs he gets. They could be different variants for different size characters. He has so many combos now, it’s overwhelming. You can pretty much be creative, and go for stylish points and still win. I’ve been using pretty basic stuff in the matches though, since online messes up my timing right now.

Man what was that combo Yipes was doing at the cross counter tournament. I can’t seem to remember it all.

i haven’t seen anyone post a video with vergil performing a combo with strange’s assist. i read a few people mention that they’d make a good team together (my current team being zero/vergil/strange), so i thought i’d try to come up with something.

check this out and let me know what you think. im sure there’s a better way to optimize the damage but i just thought i’d post this to get the ball going on their combo potential.

I would but im so fucking lazy :wasted: I needs halp!

I’ll start on it tommorow…hopefully

I like using rising sun in combos, not that I find it hard to confirm a cr.H xx Stinger, I just think that cr.H combos aren’t worth it, Rising Sun combos do more damage when I use my variation, carry more and also build lots more meter, and I rarely drop the lunar phase after spiral. I still have to experiment on the smaller characters as well as in general, I feel like I can squeeze more juice out of my main BnB as of now

Once you otg and send round trip flying, just cr.H, that’s really all I can say. It has to do with your OTG timing and what assist you’re using, I use Dante crystal and even then it has a unique timing. You’ll know you did it right because round trip will fly off screen and will continue the combo, then you cr.fierce, cancel to judgement cut (round trip returns and keeps them afloat, judgement cut hits), it all ties in very nicely

For comboing into swords just do it late into judgement cut, make sure you cancel after it dissipates or near the end, so your opponent can fall low. The great thing about my BnB with dante crystal is that is leaves them at perfect distance and the proceeding lunar phase never drops. I’m posting from college right now but will make some videos later and experiment more :slight_smile:

Also a **tricky round trip setup **I’ve been messing with is, whatever BnB in corner, then after a j.S, st.(M)H xx Stinger, wait, release round trip (goes off screen while opponent is knockdown), then m trick and corner them again, round trip comes back to fuck them up when they get up while you can pressure from front, pretty sick

Came up with this in the lab acouple days ago. I should be getting a video up soon…

Team: Vergil/Dante/Dr. Doom

Jam Session/Hidden Missiles

:m:,:h:, Stinger, Rising Sun, Trick, SJ, j.:m:, j.:h:, j.:s:, land, :h:, Stinger, Trick down, :h: + Doom Hidden Missiles, :s:, SJC, (press and hold :l:) + :m:, :m:, :h:, Helm Breaker, Hidden Missile OTG, Jump, Release Round Trip, dash forward, Judgment Cut :l:, c.:h:, Lunar Phase, High time, Dimension Slash … :3

This combo does a consistent 730k on good mashing, I hit 750k often, sometimes 810k if I’m lucky. But I’ll keep it at a Consistent 730k just to keep it modest.

Note: If you call Dante’s Jam Session before you input High time, the reset here is disgusting cause of how quick it is, also the opponents body is covered in lightning shortly after they reset, so its a great thing to do if they are not observant. But then again, the reset in this situation is quite quick… and why not? That combo just took 614k without hyper.

Just came up with this. 1 meter reset + sword crown.
builds 1 meter before swords

Vergil/ OTG assist (Dante)

cr.:l:,cr.:m:,:h:,stinger, rising sun (hold :l:) (trick, sj.), j.:m:,j:h:, helm breaker, otg assist, :h:,stinger, trick down, :h:,:s:, :h: (ground bounce) release round trip, :d::h:, judgement cut, spiral swords(hold :l:), helm breaker, release round trip, :d::h:, :qcf::s: (sword crown), jump, j.:s:, high time

+600k depending on sword hits. If you get the throw don’t combo off of it just let them get up into good morning swords + free unscaled combo unless they hard tag in which case combo the incoming char for your meter back

Little confused after the wall bounce. Do you mean:
(blah blah to stinger wallbounce xx trick down) s.HS super jump, round trip, helm splitter (I assume round trip hits them before they get hard knockdown) judgement cut ?
Could you double check what you posted that its accurate?