Came up with this in the lab acouple days ago. I should be getting a video up soon…
Team: Vergil/Dante/Dr. Doom
Jam Session/Hidden Missiles
,:h:, Stinger, Rising Sun, Trick, SJ, j.
, j.:h:, j.:s:, land, :h:, Stinger, Trick down, :h: + Doom Hidden Missiles, :s:, SJC, (press and hold :l:) +
,
, :h:, Helm Breaker, Hidden Missile OTG, Jump, Release Round Trip, dash forward, Judgment Cut :l:, c.:h:, Lunar Phase, High time, Dimension Slash … :3
This combo does a consistent 730k on good mashing, I hit 750k often, sometimes 810k if I’m lucky. But I’ll keep it at a Consistent 730k just to keep it modest.
Note: If you call Dante’s Jam Session before you input High time, the reset here is disgusting cause of how quick it is, also the opponents body is covered in lightning shortly after they reset, so its a great thing to do if they are not observant. But then again, the reset in this situation is quite quick… and why not? That combo just took 614k without hyper.