You’re still right mikeidge, of course it’s closer to arcade than ggpo. The funny part is that it’s slower, which is why OP’s most recent post, and this whole thread, make no sense.
it was a bit random lol but it was in response to an earlier post in someone saying they were going to play HDR over ST
HaHaHaHa!!! pooped on the whole thread.
Ultra you Crab-ass Sagat so-called playing…
Wait until i catch your ass on GGPO.
huh?
HDR feels like a good speed.
A nice balance.
Speed 1 on ggpo feel like ST under water.
How are you not seein that?
I said this to Janus, but if Grog was king you’d all be playing on speed 3.
i tested a few things today on my cabs and ggpo(just put them side by side and watched), and im beginning to think that ggpo speed is pretty much on par with the us version, but there is definitly input lag, at least with my xbox wired mas, and xbox TE stick. that alone can make the game seem alot faster since your reactions have to be faster to make up for the lag.
Mike,
What’s the speed that you use in the US ST and ggpo’s world version ?
I believe I tested the offline fba version some time ago using ST’s button test manual and I don’t see any input lag.
But I believe ggpo online by default has 1 frame delay to support rollback, etc.
Are you testing it by connecting to a game with someone else online?
Also are you using windows XP? If not, have you tried reducing the input lag on vista/windows 7?
As Ganelon and others pointed out earlier, GGPO speed 0 is a good approximation to Japan arcade fixed speed 3. I encourage everyone to just play on speed 0. The level in Japan is so high partly because there’s actually time to react to and punish stuff. The faster you go the more the game skews towards shenanigans and gimmicks, and the more it rewards lag tactics and online bullshit. It does take time to adjust to the slower speed though.
There is also input lag on GGPO but that can’t be helped. When I first got here and played on arcade cabinets I noticed it immediately, I was doing fierce DP’s too early and my safe jumps were too early as well, despite having played extensively on speed 0 beforehand.
I wonder if this is why sometime i know a grab loop is coming yet i cannot break out of it.
Can’t counter throw or anything.
There was always a problem with it, Just no one cared.
This should be stickied. After playing on GGPO speed 1, even that felt off when playing compared to the cab. I recently tested out speed 0 and it felt pretty much on point with japanese turbo 3. Great find sir. Thank you. I will be playing on speed 0 from now on.
Before I left for Japan, I tested the speed 0 thing on GGPO and pretty much it’s the only way forward, IMO. Only issue is if you’re on 2P side then you’re basically stuck with the other dude’s preference unless you can persuade them to use speed 0. Speed 3 on the World ROM, after seeing what ST is supposed to feel and play like in Japan’s arcades? Imagine the crapfest on say, Zangief’s stage. Pure retardation.
There’s little wonder the GGPO tops like Jodim, Yuuai and so on played with speed 0. When I faced a Zangief player as Ryu, I could actually play footsies well, and have enough time to fierce DP his jump-ins. It’s just better overall given how much input lag and flaky/choppiness we put up with to play online.
I’ll try T0 more now as well. Folks should give the new Supercade a try and see how that feels for them. I had a few matches with damdai the other day and the upgraded netcode feels like GGPO now. Plus, it uses the US version. I didn’t play enough to get a sense of the speed or timing but maybe you all can see for yourself.
Just did a test with tetsuosan comparing supercade to arcade speed, they were identical. Supercade doesn’t have the speed problem that ggpo does.
how about the input lag? supercade still has active support correct? <-- answers to these 2 questions will be deciding factor if I ever play GGPO anymore.
Are you shitting me? I can establish connection every time and netcode is like ggpo?
Please keep these secrets from the chinese and the mexican then. They can continue to play kof and 3s on ggpo
Hey damdai, do you actually program the netcode? I notice that supercade is using the same port as kaillera. If not, why all of a sudden the netcode is upgraded to be ggpo like?
I also heard that there used to be ranking on supercade. How accurate is that compared to danisen ranking? Is adding support of danisen ranking to the native supercade client a lot of work?
Thanks
DNGR, no input lag. Active support yes.
papasi, I started with open source kaillera p2p as a base. never changed the default port.
2df used to have a ranking system based on a variation of ELO. Someone found a way to exploit it so i removed it. Haven’t tried again since.
Additional lag and memory requirements were my major issues with 2DF/Supercade in the past. But the lag seems to have disappeared (not sure about input lag though; still don’t have a way to test that but it doesn’t feel any worse than GGPO). And moving away from the resource-intensive web app to a client program (just like GGPO), memory requirements are lower than before.
Plus, you don’t need to be connected to Supercade to continue chatting in a game so you can just close that up and still let the opponent know when you have to go. It’s perfect for folks who don’t want to see GGPO-style chat (I don’t mind myself but I know there are quite a few out there with those opinions).
During various past revisions of 2DF and web-Supercade, the application wouldn’t work for me, coming up with errors, but it seems to be running on my dilapidated PC fine now. If your firewall ports aren’t open, you get a nice big warning sign. Other than that, just allow the app through Windows Firewall when the dialog pops up and everything is good. You can block players like with the buggy GGPO unofficial update and I doubt you’ll have constant issues connecting to others like with GGPO (and even both HDR versions) sometimes.
I’ve mentioned that the only thing I don’t like is the recording of every match. I still don’t think online play is accurate enough to record and I’m sure others don’t want every match recorded. An option to prevent recording if one player doesn’t want to have it (and save damdai some server space) would be nice.
As for ranking, there were 2 rank systems used in the past at different times. There was the Super Sundays system during the proto-2DF era that Raisin created and damdai later automated. Players would fight against other players of a certain range. When 2 players of unequal rank competed, the higher ranked player would have to win more matches to earn a constant ratings increase. That was successful for several months with dozens of players participating but some players being dissatisfied with the match ratios (where the max was having to win a ridiculous 10 games with counterpicking allowed against an opponent’s 1) and some cherry picking eventually led to its demise.
The 2nd ranking system came at 2DF’s start and disappeared around midway through. Some Brazilian guy found a way to cheat the system, likely by sending the server false win info. When it was active, I found the Elo-style system pretty reasonable in calculating rank from results (with the caveat that everything was online) but the issue was that you had no choice but to contribute to your ranking in every match with every character. I’m glad there’s no mandatory ranking system on Supercade right now.
So yeah, I’d encourage folks to give the new client-app version of Supercade a try and see whether it’s as good as it feels for me. The only thing it doesn’t have for GGPO fans is a way to chat with all other ST players or induce a lag spike by spectating, but some would say that’s a good thing.
If netcode is similar to ggpo, I would have to say, the player base (comp), the ability to spectate a match in real time and the chat room are the biggest differentiators then.
I do go to supercade whenever ggpo is acting up (not connecting matches), but it’s usually only 1 or 2 players available for ST, and mostly not ST fans (they just play for fun).
From my observation, those joining ggpo and supercade are some of the more dedicated players (not necessary for ST) or they are cheap (yay free games).
Most people do not bother with them because it’s a hassle to setup.
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To make it work without opening port would be a big help, but then you need a middleman service to connect the two end points. Not sure if there are open source code that one can reuse, but it’s definitely work.
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Installation / downloading multiple files from different locations, various software dependencies, etc are pita. If either ggpo or supercade can be run by just downloading a single zip file, unzipping it to a directory and then double click, it would definitely help making more people to try it.
Just my 2 cents.
And ganelon, why do you always use some difficult words in your post? XD