Basic combo thread for Ibuki. Will post up some stuff from the posts and also videos that I find.
Via @CharmingRogue
*These are all that I found:
VTC:
S = Short (throw bomb in neutral)
M = Medium (throw bomb holding left)
L = Long (throw bomb holding right)
Basic combo’s:
- st.lp, st.lp xx LP Raida [137/293]
- st.lp, st.lp xx st.mp xx st.hp xx LP Raida [184/342]
- st.lp, st.lp xx st.mp xx st.hp xx EX LP+MP Kunai, LK Dash xx LP Raida [210/382]
- st.lp, st.lp xx st.mp xx st.hp xx kunai xx vtc(S), st.hp xx MK DP, LK Dash, LP Raida [246/397]
- cr.lp, cr.lp xx kunai (xx vtc, LK Dash, LP Raida) [267/438]
- cr.lp, st.lp xx st.mp xx st.hp xx kunai (xx vtc, LK Dash, LP Raida) [246/397]
---- Don’t know why you would ever use this when the combo above this one is more damage - cr.lk, st.lp xx LP Raida [127/293]
- [Crouching/Corner only] cr.lk, st.lp xx st.mp xx st.hp xx HP Raida [186/342]
- st.mp, st.lp/st.lk xx LP Raida [167/323]
- [crouching/Corner only] st.mp, st.lp xx st.mp xx st.hp xx HP Raida [226/372]
- [crouching/Corner only] st.mp, st.lp xx st.mp xx st.hp xx kunai xx vtc(S), st.hp xx HP Raida, wait, (release Kunai), HP Raida [278/442] (EX Raida adds 3 damage lol)(Kunai’s add 10 damage)
- fwd+mk (OH), st.lp xx LP Raida [177/323]
- fwd+mk (OH), st.lp xx HK DP XX Super [422/243]
- [Corner only] fwd+mk (OH), st.lp xx st.mp xx st.hp xx HP Raida [236/372]
- df+mk (slide), st.lp xx LP Raida [157/323]
Counter-hit frametrap/setup:
- st.lp/cr.lp (CH), st.mp, st.lk xx LP Raida [184/370]
- st.lp/cr.lp (CH), st.mk xx cr.hk xx st.hk, MK Dash
- st.mp (CH), cr.mp xx LP Raida [206/370]
- st.mp (CH), cr.mp xx kunai xx vtc(S), st.hp xx MK DP, LK Dash, (Release Kunai), LP/EX Raida [336/515][351/515] (Kunai’s add 15 damage)
- st.mp (CH), st.mk xx cr.hk xx (vtc or) st.hk [202/300]
- fwd+hk (CC), sweep [198/315]
- fwd+hk (CC), jab/cr.mp reset, Dash forward (stays in front), LK Dash (crossunder)
---- If not done point-blank then cr.mp xx LK Dash will stay in front. - fwd+hk (CC), b+mp xx LK Dash, LP Raida [224/403]
- fwd+hk (CC), HK DP/HP Raida [216/315][216/360]
- fwd+hk (CC), b+mp xx vtc(S), LP Raida, MK Dash, LP Raida [324/543]
- fwd+hk (CC), b+mp xx vtc(S), LP Raida, (release kunai), MK Dash, EX Raida [394/583] (Kunai’s add 40 damage)
- fwd+hk (CC), b+mp xx vtc(S), LP Raida, (release kunai), MK Dash, Super [509/503] (Kunai’s add 50 damage)
- fwd+hk (CC), b+mp xx vtc(S), b+mp xx HK Dash, kunai/j.mk mixup (combo’s with the bomb on hit --> LP Raida)
- fwd+hk (CC), b+mp xx vtc(S), EX Raida, Forward Dash, EX Raida [384/543]
Jump-in combo’s (like after stun):
-
j.hp, st.lp, st.lp xx st.mp xx st.hp xx LP Raida [249/446] (or HP Raida/LK DP, 10 damage more)
-
j.hp, cr.hp xx LP Raida [251/445] (or HP Raida/LK DP, 20 damage more)
-
j.hp, cr.hp xx Release Kunai (LP), EX Raida [372/521] (HP Raida connects in the corner)
-
j.hp, st.lp xx st.mp xx st.hp xx Release Kunai (LP), EX Raida [331/474] (HP Raida connects in the corner)
---- The trick is to do the target combo slowly while holding down LP. Not worth, cause it’s less damage, but still cool that it works. -
j.hp, cr.hp xx MK DP xx Super [496/365] (st.hp is 10 damage less, but a lot easier)
-
j.hp, cr.hp xx EX LP+MP Kunai, LK Dash, LP Raida [289/505] (EX Raida adds 30 damage)
-
j.hp, cr.hp xx EX LP+MP Kunai, HK Dash xx Kunai, LP Raida [307/520] (EX Raida adds 30 damage)
-
j.hp, cr.hp xx EX LP+MP Kunai, HK Dash xx HP xx HK (target combo) [312/518] --> Bad setup if they backroll
-
j.hp, cr.hp xx vtc(S), st.hp xx MK DP, LK Dash, (Release Kunai), LP/EX Raida [407/640][427/640] (Release Kunai adds 30 damage)
-
j.hp, cr.hp xx vtc(S), st.hp xx MK DP, HK Dash, air Kunai, LP Raida [395/610] (EX Raida adds 15 damage)
-
j.hp, cr.hp xx vtc(S), st.hp xx MK DP, Forward Dash, (Release LP Kunai), EX Raida [442/638] (Kunai’s add ~30 damage)
-
j.hp, cr.hp xx vtc(S), st.hp xx MK DP, Forward Dash, (Release LP Kunai), Super [568/578] (Kunai’s add ~30 damage)
-
j.hp, cr.hp xx vtc(S), st.hp xx LK DP, MK Dash, b+mp xx VTC into mixup
-
[corner] j.hp, cr.hp xx HP Raida [267/445]
-
[Corner] j.hp, cr.hp xx EX LP+MP Kunai, HK Dash Kunai, HP Raida [319/520]
-
[Corner] j.hp, cr.hp xx EX LP+MP Kunai, (Release Kunai (LP)), HP Raida [361/555] (Kunai’s add ~60 damage)
-
[Corner] j.hp, cr.hp xx EX DP, Release Kunai (LK), EX Raida [457/649]
-
[Corner] j.hp, cr.hp xx vtc(S), st.hp xx MK DP/HP Raida ---- iffy from here. Air reset in a million ways: jump kunai/button, b+mp into command dash mixups etc
-
[Corner] j.hp, cr.hp xx vtc(S), st.hp xx HP Raida, wait, HP Raida [397/640]
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[Corner] j.hp, cr.hp xx vtc(S), st.hp xx MK DP, Release LP Kunai, HP Raida/Super [433/638] [568/578]
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[Corner] j.hp, cr.hp xx vtc(S), st.hp xx MK DP, nj.Release Kunai (LK), vskill xx VTC into mixupssszzszsz city
-
[Corner] j.hp, cr.hp xx vtc(S), st.hp xx LK DP, (wait a bit) Vskill charged, LK DP [417/635]
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[Corner] j.hp, cr.hp xx vtc(S), st.hp xx LK DP, (wait a bit) Vskill charged, EX DP, Release LK Kunai, EX Raido [462/694]
-
[Corner] j.hp, cr.hp xx vtc(S), st.hp xx LK DP, (wait a bit) Vskill charged, Super [552/590]
-
[Corner] j.hp, cr.hp xx vtc(S), cr.mp xx fwd.hk (target combo), release HP kunai, EX Raida, wait, HP Raida [414/597]
-
[Corner] j.hp, cr.hp xx release LP Kunai, b+mp xx vtc(S), HP Raida, Vskill charged, Super [590/615]
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[Corner] j.hp, cr.hp xx kunai xx vtc(S), st.hp xx HK DP, Release Kunai’s (HP), vtc(S), EX DP, wait for bomb to explode, EX Raida [474/678]
---- Very hard and spacing dependent. Have to start the combo midscreen and end in the corner.
DP Punish (Counter-hit):
(NOTE: Against Chun-Li you have to walk a bit forward after the st.hk Crush Counter)
(NOTE: These are exactly the same as the jump-in combo’s)
-
st.hk (CC), cr.hp xx LP Raida [269/475] (or HP Raida/LK DP, 15 damage more)
-
st.hk (CC), cr.hp xx Release Kunai (LP), EX Raida [390/551] (HP Raida connects in the corner)
-
st.hk (CC), cr.hp xx LK DP xx Super [514/395] (st.hp is 10 damage less, but a lot easier)
-
st.hk (CC), cr.hp xx EX LP+MP Kunai, LK Dash, LP Raida [307/535] (EX Raida adds 40 damage)
-
st.hk (CC), cr.hp xx EX LP+MP Kunai, HK Dash xx Kunai, LP Raida [325/550] (EX Raida adds 30 damage)
-
st.hk (CC), cr.hp xx EX LP+MP Kunai, HK Dash xx HP xx HK (target combo) [330/548] --> Bad setup if they backroll
-
st.hk (CC), cr.hp xx vtc(S), st.hp xx MK DP, LK Dash, (Release Kunai), LP/EX Raida [407/640][427/640] (Release Kunai adds 30 damage)
-
st.hk (CC), cr.hp xx vtc(S), st.hp xx MK DP, HK Dash, air Kunai, LP Raida [413/640]
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st.hk (CC), cr.hp xx vtc(S), st.hp xx MK DP, Forward Dash, (Release LP Kunai), EX Raida [460/668] (Kunai’s add ~25 damage)
-
st.hk (CC), cr.hp xx vtc(S), st.hp xx MK DP, Forward Dash, (Release LP Kunai), Super [586/608] (Kunai’s add ~30 damage)
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st.hk (CC), cr.hp xx vtc(S), st.hp xx LK DP, MK Dash, b+mp xx VTC into mixup
-
[Special, when st.hk hits from far] - st.hk (CC), st.hp xx kunai xx vtc(S), st.hp xx LK DP, MK Dash, LP Raida [390/620]
-
[corner] st.hk (CC), cr.hp xx HP Raida [285/475]
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[Corner] st.hk (CC), cr.hp xx EX LP+MP Kunai, HK Dash Kunai, HP Raida [337/585]
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[Corner] st.hk (CC), cr.hp xx EX LP+MP Kunai, (Release Kunai (LP)), HP Raida [379/585] (Kunai’s add ~55 damage)
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[Corner] st.hk (CC), cr.hp xx EX DP, Release Kunai (LK), EX Raida [475/679]
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[Corner] st.hk (CC), cr.hp xx vtc(S), st.hp xx MK DP/HP Raida ---- iffy from here. Air reset in a million ways: jump kunai/button, b+mp into command dash mixups etc
-
[Corner] st.hk (CC), cr.hp xx vtc(S), st.hp xx HP Raida, wait, HP Raida [415/670]
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[Corner] st.hk (CC), cr.hp xx vtc(S), st.hp xx MK DP, Release LP Kunai, HP Raida/Super [451/668] [586/608]
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[Corner] st.hk (CC), cr.hp xx vtc(S), st.hp xx MK DP, nj.Release Kunai (LK), vskill xx VTC into mixupssszzszsz city
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[Corner] st.hk (CC), cr.hp xx vtc(S), st.hp xx LK DP, (wait a bit) Vskill charged, LK DP [435/665]
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[Corner] st.hk (CC), cr.hp xx vtc(S), st.hp xx LK DP, (wait a bit) Vskill charged, EX DP, Release LK Kunai, EX Raido [479/724]
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[Corner] st.hk (CC), cr.hp xx vtc(S), st.hp xx LK DP, (wait a bit) Vskill charged, Super [570/620]
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[Corner] st.hk (CC), cr.hp xx vtc(S), cr.mp xx fwd.hk (target combo), release HP kunai, EX Raida, wait, HP Raida [440/635]
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[Corner] st.hk (CC), cr.hp xx kunai xx vtc(S), st.hp xx HK DP, Release Kunai’s (HP), vtc(S), EX DP, wait for bomb to explode, EX Raida [492/708]
---- Very hard and spacing dependent. Have to start the combo midscreen and end in the corner.
Anti air:
- b+mp xx LK Dash, LP Raida [130/250]
- b+mp xx VTC(S), LP Raida, MK Dash, LP Raida [250/420]
- b+mp xx MK Dash, Super [371/70]
- st.hk (CC), b+mp, LK Dash, (Kunai), LP Raida [246/423] – Kunai adds 20 damage
Best super damage:
- j.hp, cr.hp xx MK DP xx Super [496/365] *