I can't control it! - The Phoenix Thread

The dive only needs to hit once. I’m not understanding how it is 100% impossible to combo. The second H you’re pressing is probably being registered by the game and thus will not let you complete it because you’re adding that extra input.

See video:

[media=youtube]ILXAJNLnNc0[/media]

as much as i like phoenix i have a feeling she’s going to be used in high level play only, i try to set up offence by using slow fireball then teleport behind the opponent. if you get caught by one random super it’s over i won’t give up.

I know its still early but after playing for a few days who do you guys think works really well with Phoenix? Ive been running Tron/Phoenix and can’t decide who i should add to the team.

but all sent needs to do is just one random guess. phoenix is no more.

Sent needs one random guess against pretty much any character. Phoenix is hardly worse off in that regard. :wink:

Even then, she seems to zone him REALLY good so he needs to work hard for that guess.

Haha payback time.

I’ve been doing this all day, and since 90% of the players I face use Sentinel, and I end up winning most of them.

I’m still waiting on my CE, and have only gotten to play for about an hour in store… so I still have largely uneducated guesses on how to approach the game. Does anyone have an opinion on using Taskmaster & Wesker with Phoenix? Is either one a really good battery? Would switching between the teleport methods of Wesker and Phoenix be complementary through the course of a match? What assists do you think would work? Samurai Edge to go with Jean’s overhead and spidey swing? TK Overdrive for Taskmaster’s swordmaster or TK shot to add to his arrows? Are all three good at mixing rushdown and zoning?

Yeah, I watched the video and then felt maybe I was just stupid and imagining things, because clearly Iron Man gets sent to the floor off of the first hit of the dive. So then I try it myself, and feel like an even bigger fool because it worked on my first try.

But get this…the next five attempts had him recover in the air all over again. I figured out the problem though. The timing between when the Overdrive ends and the dive begins is strange. If you do it too quickly, he won’t bounce. If you do it too late you’ll either miss completely or he will air recover off the first hit. I don’t know why you wouldn’t hit it twice in a real combo anyway though…

You gonna have to be really aware with her so you don’t die early. Defense is super important with that.

You got a point especially more so with X-Factor. Phoenix or not. One hit can mean death. I mean I seen X Factor Sent combos without any super killing.

Luckily Sentinel at least has more weaknesses as someone mentioned.

The whole X-Factor system is bullshit tho. They need to toned down the damage or something albeit it would hurt our flame girl.

If they toned the lvl 3 X-factor damage (which I think they definitely should), then Dark Phoenix would still be good. Mainly because she’ll be able to negate chip damage.

Also, this is going to sound scrubby as hell but I don’t care: Is it just me, or are big combos pretty worthless for Dark Phoenix? I see these long ass combos in the guide, but her basic ground series->air series does stupidly good damage in addition to building at least a bar of meter. That’s a free healing field at the very least.

Right now I think the next step for me is learning how to rush down with normal Phoenix. It seems like if the opponents have the health advantage then it’s in their best interest to NOT kill Phoenix and just run the clock instead. So I very much believe that learning how to rush down with normal Phoenix will be valuable in those situations.

simple combo is good as long as you can kill them. Long combo is good if you needed to kill high hp character. when i play D.phoenix, i’m just mashing stuffs and still win.
I don;t like this game that much, i think the damage is too high and lol @ X-factor. I think i will just spend most of my time on training for fun.
i’m just casual player. maybe all the pros players like it that way. what do i know.

Lol my opponents are adapting. My brother / friends are now saving X-factor for Phoenix alone. This is both irritating (I can’t auto-win with DP like I used to) but its refreshing that none of my characters get an early OHKO from X-factor.

Also I agree with Madtitan. You can play ultra defensively and Sentinel can’t do squat. You shouldn’t be hit by random hypers if you know what you’re doing.

Edit: Agreeing with above posters. X-factor is stupid strong, and I would be glad if it got nerfed. lvl 3 x-factor Sentinel just dominates the game.

Lmfao. Apparently, if Phoenix dies WITH the hit that gives her five bars, she won’t become Dark Phoenix. lol @ me.

LOL! Phoenix can combo off all throws if near the corner. She is SO NASTY! :badboy:

This has been THE INVINCIBLE SWORDSMAN saying:

DPh can get 710,000+ points of damage off a corner throw to a tiger knee :l: TK shot to a standing :h: combo.

That’s true… just that jean has no reason to ever let him get in a position to make that guess. Sj.up+back and homing shots all day… ALL he can do is wave dash then super jump… but jean can easily air dash fwd xx tk overdrive xx tk shot… and you’ll be on the opposite side of the screen… still way in the air… and will already have an autocorrected tk shot heading his way. It’s dumb… yet awesome!

That’s assuming he calls some type of assist to take the tk hits you already shot… otherwise he can’t even wave dash under you to force you to do the above.

No I was wondering the same thing till I found my answer. Long Combo’s = less opportunity for them to kill you. The damage may be the same or slightly more than her much easier BnBs but the less active time they have to kill you the better. Like before when talking about Sent. I would much rather just master a combo that is 3x more difficult to do for only 10-20% more damage if that means they only get one opportunity to try and kill me between set ups instead of three. Especially when to Phoenix everyone hits as hard as Sentinel, except Sentinel who hits like God. I hope that makes sense, cause it sounds a bit confusing when I read it back.

It’s perfectly clear. And yeah, Sent vs Phoenix when HE’s dishing it out is headache inducing. One xfactor :uf::s: and it’s sleep. Lol.

I’m having trouble comboing after the wall bounce after her super… I even tried it low to the ground… I can only combo an assist if I activate it before the super occurs… Is there a trick to getting phoenix to recover from the super fast enough? or so I just have to rely on assists…?

Great thing to know for Phoenix, her D. Medium goes under sent’s high(maybe even low beam) plus, Dante and Deadpool’s gun supers, projectiles and even Akumas and Ryus spin kicks(You stuff them out too.)…

If you react well you could even cancel that into her super/teleport…

Vs Sentinel
Super jump, Throw out some heavy/medium fireballs, try to bait him into the air.Once he goes into fly mode Teleport above and juggle him(If he predicts, he can Frying pan you)or air dash downard.Watch out for his Air special,if you see it just Teleport behind him.(which would put you on the ground)If you see the drones, Teleport behind, if he then cancels into HSF, super jump…

This match up for sentinel at least I believe, is really hard since he doesn’t have much options to even reach her also, Phoenix’s Teleport can punish “WHOLE” lot he can do(even whiffed D.M if your fast).

Also on Dante, the last shot of his gun super can be easily teleported behind for just about whatever you want.

Does anyone know which supers are 0-1 Frame? I think this information is of utmost importance to Phoenix, because chip on her is the same as hit on other characters. Especially when dealing with people/teams like Deadpool and Dante.