I can't control it! - The Phoenix Thread

But she can combo OUT of it right? like im doing a block string then i throw the overhead and it hits… i can combo out of that hit right… right… RIGHT???

Oh please god… right?

Damn, you can combo into it? Wow, I thought you could only combo out of it. That’s pretty sweet.

the forum needs more depth flight mode isn’t even in the move set I’m not troll’n but com’n

Wow thats great damage for a basic combo. Have you tried adding her flight and/or air dash in there?

Great info all around guys.

Haven’t quite managed the flight cancel trick. Timing is just a bit funny. I only tried once or twice though, I will try again.

You can add a qcf+a, c.a, s.b before the launcher

I was messing around with a team of Jean/Morrigan/Sentinel. Using Morrigan for meter assist, while spamming traps/shots and then teleporting. Pretty much basic shit but if I get caught in a simple magic series + 1 meter hyper… she is pretty boned. She CANNOT stay still at all. But yes, once she goes DPH mode she is pretty insane. Especially when you turn on her healing shield while rushing down in DPH. I’m still skeptical at using her as a point character.

Been jumping between having Sent on point, spitting/flying/rushing down while spamming that Morrigan meter assist to 5 meters and then once that happens use Jean. Since I know she is gonna die you can be much more reckless with her. But what is the general consensus? Try and risk her by using her as point? Or have a more stable healthier character build up meters first?

Yo marn was playing phoenix on the spooky stream, she was looking pretty beastly, and DP was… incredible. I can see a main part of your gameplan against her revolving around killing her before she gets it, because she is looking unstoppable in that mode. Of course this was off 3 matches so it doesn’t really mean much but still.

@Tanion: I don’t think u ever wanna start her, while I think with time we will find stuff that makes phoenix incredibly awesome and not just a gimmick, if you don’t have those 5 meters ready you will play incredibly passive because anything can kill you.

Dph none xfactor isnt that big a deal honestly.

However lvl 3 factored Dph is just Broken (in a good way)

Once people realize that they should snap phoenix in anytime they land a combo it won’t be hardly as bad.

Anyone know of a good battery team to go with her? I really really like her but it seems the majority of matches I simply do not have the meter by time she has to come out. However… X-factored DP is crazy, I pretty much annihilated a team with her alone! Her damage is insane in that form and you can spam projectiles like no other.

But yeah… anyone know of a good battery team? I’ve pretty much been using ironman/doom/phoenix, but his proton cannon is just too tempting…

@TheDarkPhoenix: Throw in healing sphere and she is RETARDED as long as you stay right close to your enemy. I would get lucky sometimes of getting caught in a combo with both KFC+Healing Shield in DPH mode and she could actually tank some of the damage. Then heal the rest!

@Jak: Yeah I agree. I was just too skeptical or stubborn to believe that her health is THAT terrible. But when I get randomed in the beginning of the round by a level 1 super+assist it makes you play so much more reserve lol.

Characters that do well without meter. Dante, Zero, Sentinel. Personally I use a meter gaining whore team of Sentinel/Morrigan/Phoenix. Currently with Morrigan meter building assist.

Ok, so to give you guys a sense of what a difference healing field makes a massive difference in survivability, at least against, melee tpye combos. As an example I tested a simple X-23 combo against Phoneix with and without Healing Field. The combo is all close range allowing HF to mitigate the most possible damage. The combo follows:

A, A, B, C, S, Jump, A, A, B, BxxTalon Attack A, Ankle SlicerxxRage Trigger = 440,800

This is 20,800 damage more than needed to down Phoenix ordinarily. With HF active the combo deals 240,200 almost half its base damage.

Keep in mind, combos where the opponent is able to combo from outside HF range will still be a problem and I am sure better players will develope “Phoneix Buster” combos that do just that. But at least against melee stylists like Wolvie, Spidey, X, Zero etc or typical magic series into launcher type combos in general will be FAR less dangerous to Phoenix with HF up. It is also worth mentioning that you can “refresh” HF by using it again while its still up. This way you don’t need to let it down. In fact, Phoenix is so good at staying on her opponent, its easy to regain the meter HF costs well before its duration is over.

oh dph is really strong, Healing sphere with her is a must imo. Xfactor dph tho is just Wow…

Thanks dude. This needed to be brought up because I wasn’t convinced that people were saying HF would be useless. Good to have that confirmed.

Thing I keep thinking about but keep forgetting…

When Jean does the Phoenix Inferno, the opponent wall bounces. Can you combo off the end of that?

This has been THE INVINCIBLE SWORDSMAN saying:

Maybe off the ground?

@Tanion thanks for the tip.

On the matter of this I really agree… I was basically spamming HF because I noticed the damage reduction.

Yes you will have to learn to play phoenix, since eventually people will always just snapback you into phoenix

So what do you guys think? Is a meter-building assist necessary? Or can you build 5 meters easily and quickly enough and just make use of some other assist?

I personally still think its vital. You get in this scenario where you have 5 bars and Phoenix is on point and you dont want to just turtle and wait to die. So innevitably you pop an HF and go in. She gets the meter back relatively quickly, but I feel A LOT safer knowing I can call Morrigan/Ammy and TP right in, do a block string and call the assist again at the end and bam, my meter is back in case I die.

I wouldn’t say its impossible to do otherwise, but the other main way to build meter is going to be arial tag combos, and as soon as people catch on to the fact that d+S gets you the most meter, people will be countering that all day against Phoenix teams. Plus, if you do decide to play keep away with Phoenix, a meter assist allows you to do that AND build meter effectively, which mean you dont have to go in and take risks if you dont want to.

Well I plan on using Taskmaster and Dante as her teammates, since I want to use their assists with Phoenix on point, and both can fight well enough by themselves without using up meter. I saw TM in a vid building up 1.5 meter bars just from his BnB combo, so i’m hoping that getting in two solid combos with either of them will be good enough, I haven’t really planned on using HF unless i’m in DPh mode. Any thoughts?