"I am not sated-" Evil Ryu Video Thread

I won’t go as far as to say braindead, but she definitely doesn’t really have to worry about footsies and positioning as much as the other characters do. She can just blow past all that shit, get in and out whenever she feels like it, and make people play at her pace. This game is all about untechable knockdown and the momentum based rushdown/mixups that ensue. In a game like that, Viper is godlike. You’ll have to guess on your wakeup. And to make matters worse, you’ll have to guess when she’s waking up since she has a lot of options to get out of trouble.

Right, she does have high execution requirements. I already know about her (although I don’t see her as much as Seth), they can pretty much do what they want, when they want. I was going to use Seth but he’s spammed a bit too much from what I see. I want to try Viper though.

Yes unfortunately untechable knockdown is what this game is about, not a bad thing on it’s own, just wish you had more options. But yep, I noticed that pretty fast. I actually played with Viper on Marvel vs Capcom 3 and she was powerful then, and not a whole lot different from her SF counterpart compared to some of the others.

It’s kinda sad in a way, although she looks fun to play. Some characters like Evil Ryu have to really work to get in, while Viper and Seth can do what they want.

Shrug.

Hope to see you this weekend and get some play in. :slight_smile:

People just bitch about zoning and not being able to play footsies.

Best or worst shoto according to matchups. Not how people think they’re supposed to be played. As it stands, with his c.mk nerfed, I don’t see him beating the other shotos. Wish they hadn’t done that.
I disagree with better teleport and sweep. I’d rather just have people learn to block. He shouldn’t be a character with an exceptionally strong wakeup even though it’s much better than average. Average being Ryu. A 6 frame sweep would I’m pretty sure, allow him to sweep everyone after tatsu like Akuma. I’d rather not play E.Ryu like Akuma because I’d just pick Akuma. Doesn’t both Ryu and E.Ryu had do 60? Give him a 6 frame low forward, and a higher damage output. Buff HP srk into 170 and EX SRK into 200. Buff uncharged U1 because as it stands, it’s pathetic. Give him some more active frames and make him a character where he can do a lot of damage off a counter hit poke or if he simply just touches you. He should be a character with damage in mind over anything. He’s already that character, just make him better. I’d love Claw or Akuma’a walk speed but that might be much and lk axe kick to be -4, not -7. -7 makes it just obnoxious to use and -4 makes it punishable with people who have a 4 frame jab even but at least now it’s not completely bullshit.
Oh and just about everyone including me thinks Ryu is better than E.Ryu. E.Ryu wins only about 2 matchups maybe off the top of my head over Ryu. Loses a couple more.

Ryu’s cr.MK is back to the way it was and his FB does 70 now.

Evil Ryu’s teleport is completely useless. Everyone that plays him has to block because it’s horrible. I can’t figure out why they initially gave him 850 health with a teleport that bad since he can’t open people up.

Even with a 6 frame sweep, he still won’t play like Akuma. cr.MK and cr.HK have the same startup and the same distance, but cr.MK gives you more reward with less recovery. It only has a select few uses outside of sweep after Tatsu. They should speed up one or the other.

I can’t figure out what Capcom wanted with this character honestly.

Well good for Ryu. He needs it.
What’s wrong with blocking? So what he doesn’t have a good teleport. That’s the last thing I care about. What does teleporting have to do with opening people up. He’s not THAT bad at opening people up. That hopkick of his is pretty amazing and his oki game is solid. Speed up his cr.forward and maybe slighly extend the range of sweep and buff his damage. C.mk is the one that needs the most help.

It’s like they wanted to give him his own character with a mix of tools and failed on both ends.

I think if E Ryu’s had Akuma’s sweep and Ryu’s cr.MK, capcom can remove the rest of roster…

really enjoy playing with E.ryu more than akuma

I feel like I’m reading my own post from 6 months ago lol. Yeah I agree, even with all the buffs he received from AE 2012, he hasn’t changed that much because they were mainly insignificant buffs. Slight damage buffs, ok. Hop kick > Tatsu, unsafe so people don’t use it. HK axe kick can combo off cl. MP, nice, but the only time you’ll see this is from a jump in. To me his best buffs are axe kicks giving you hard knockdowns off a juggle, but that cost meter or it’s too situational.

Of all the changes they made to him, the best one was removed, which is the 6 frame sweep. I don’t understand why they feel the need to hold him back like this. I don’t think he’s that bad, not at all. But I think he’s just missing a few things to really compete. If they could just speed up his sweep so he can combo into it from tatsu(and hopefully st. jab) that would really help him a lot. Of course I would want a few more things, but that would be good enough.

Yea, I do too. Seeing him was one of the reasons I go the game ( I was going to get it sooner or later, but he sped up the process). He just feels like he has some things missing. Don’t know why they allow Akuma to sweep out his Cr. mk.

I wish more though like you. I’m glad he isn’t spammed, but I don’t see any E. Ryu players on PC at all. You guys must all play on PSN/XBL.

You’re missing what I’m trying to get at.

Never said anything was wrong with blocking. But can you logically explain to me why in AE, Akuma and ER had the same health, but Akuma had a better teleport, vortex, faster sweep, better mid range game and better zoning while ER had the essentially none of that and a horrible teleport? I don’t even know if he needs a teleport because I just act like he never had it.

No, he’s not that bad at opening people up, but he does have to create opportunities by zoning, which is done better by Akuma and Ryu.

I don’t know about hop kick. it’s slow as hell to start up (16f), the recovery is slow (17f), and the tatsu follow up is unsafe. If you wanna blow up crouch tech, you get more reward going for standard frame traps. It is completely invincible to lows, but at mid range st. MK starts up in half the time, has a better hitbox and while not invincible, the hurt box is almost completely removed. Not to say it doesn’t have it’s uses, it’s just I haven’t found anything really or it’s really limited.

I’m just trying to understand what Capcom’s intentions were when creating the character.

I think they just simply overestimated his damage potential. His damage potential is incredible, especially meterless. I think they felt that if he had Akuma’s tools with that massive damage he’d be an utter gamebreaker. So I guess they thought nerfing the hell out of his moves would suffice. The thing was the damage simply didn’t make up for the lack of tools OR his low health.

In AE he was a one trick pony. His entire selling point was, “ooh, land that axe kick combo for 400+ damage meterless”. When we wondered what else he could do, we found out it wasn’t much. Again that’s not to say he’s a bad character. But it’s almost like they intentionally made him worse than the other shoto’s. In AE 2012, they gave him slight buffs all around, but the biggest problems remained.

I hope there is a AE 2013 somewhere down the line because I feel like he’s not quite complete yet. If not then I’m with Mafmaticks, what was the point of this character? He’s not unique like Oni. It’s like they just threw Ryu and Akuma together and took away the good shit to create this mediocre character that specializes in nothing and has no unique trademarks of his own.

Yea, I feel you. I believe it was because they thought his damage would be too much. Then again they pretty much said they want games to be imbalanced because it’s more “fun”. Never understood that logic because it takes away variety. It’s funny because the boss version is the most broken thing ever with his teleport cancel, and his normal version is mediocre.

Oni at least has numerous mixup tools. I wish Ryu had more moves other than the axe kick, which honestly is very gimmicky and serves almost no use outside of combos.

I thought 2012 was going to be it, but who knows?

Akuma’s top tier for a reason. He’s one of the best characters in the game, deal with it. Doing this whole E.Ryu vs Akuma comparison and asking why my character doesn’t get what Akuma has is whiny. Over half the cast can do that.
Agreed but it shouldn’t be easier than Akuma and Ryu
The point of the hopkick isn’t as a frame trap and why use the tatsu followup unless it’s ex anyways. It’s -2 on block so you’re safe and now you’re in against characters who want to keep you out. Hops over low shorts/forwards/sweeps + Karademon. It can blow up focus attacks on reaction with the tatsu.
E.Ryu goes even with a lot of the cast imo. He has a few bad matchups but very midtier. That’s a good thing

He shouldn’t be exactly like Akuma or Ryu, he should have his own thing going with his own tools. A few tweaks and he would be fine.

I don’t think people want Evil Ryu to be like Akuma, they just don’t want Akuma having a better version of everything Evil Ryu has, plus more tools on top of it. Some more balance I’d imagine.

7:25-10:50 Naruo vs Akahoshi
37:55- 40:45 Naruo vs Akahoshi
No 3rd set for Naruo unfortunately.
[media=youtube]Kjr2EIw6vx4[/media]

KOK at 5:00

[media=youtube]REnVYklQC3Y[/media]

Nice footage of KOK’s Evil Ryu. Really too bad that he couldn’t reversal OCV, I was actually interested in seeing how he approached the Cammy match up. Tatsu > sweep or go for full damage instead? But he never even pulled off a tatsu combo. But I liked how he use the hop kick and far st. MK, I’m trying to do that as well since they can be good tools to use up close.

And I just learned something new today. In his 2nd match he does SRK, FADC, HK axekick on Sakura, then he whiffs sweep and goes for a cross up MK and it hits. No it’s not a unblockable, basically it’s a cross up that can’t be blocked as one. I have to remember that one next time I face a Sak player. The only complaint I have with that is that j. HK also works, so there is no point in doing j. MK since the end result is the same.

KOK usage of cr.MK is very reserved. He’s very patient mid range and he opts for st. MK over cr. MK.

I’ve been getting my f+MK stuffed and punished a lot. Glad to see it used to some effect besides kara demons.

[media=youtube]hDhWA4hD2MI[/media]