Yea. Well I wouldn’t say I was totally sand-bagging, but I was indeed seeing how this guy played. I’m not that good with evil ryu at the moment so the first round was not optimal play. Second round I was like “fuck it this guy is playing dumb so let me just go kill him.”
mundaney, MK axe kick into cr. MP is a 1 frame link as you thought. Also Evil Ryu’s sweep is a 7 frame start up compared to Akuma’s sweep. And because of this he can only tatsu sweep 5 characters in this game, which are Dee Jay, Balrog, Cammy, Rose, and Dhalsim. It’s possible to tatsu sweep Zangief as well but it need to be done at a specific range which is practically the max distance you can land a sweep after tatsu.
BTW, I’ve been working on the new stuff a lot today. Here is a video where I was able to use a couple of them during an actual match.
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I’ve been getting away with that hop kick cross over a lot. I think I’ll keep using it till people get use to it. Then I’ll mix it up with dive kicks and cross ups.
That was really good. I really like that cross over. You could do the hop kick cross to cross over and then go for either a low, overhead, or throw. That would be fucking hard to block. Of course they could uppercut if they had one but still. I think you would have won the first round faster if you did LP DP into HP DP instead of just HP DP. I’m pretty sure at least. Can’t wait till finals are over to get serious about E.Ryu!
That actually does slightly less damage. Doing LP SRK followed by HP SRK in the corner nets you 160 damage, the same as HP SRK by itself. If you do that in a long combo, the scaling will cause it to do less damage. The difference will be pretty small, not even noticeable, but it will do less damage overall although I think you will gain more meter out of it.
But thanks for the compliment though, I’m not that great though, just looked good in that video. But anyways landing HK or EX axe kick opens up more mix up possibilities so I think Evil Ryu players should try to put some emphasis on landing those 2 during matches.
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Please help me become a better Evil Ryu
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My one day old Evil Ryu.
Some say I’m one of the best Gouki player in my area so using him seems to be a bit ok of a transition. Got the combos down I just need to zone more
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at 0:45 seconds in the match why when you fwd throw gief you did an immediate c. mk then dive kick was that a safe jump for gief??
Um to be honest, it was just me tinkering with his timing, I’ve noticed it helps with certain characters but the main reason I did that was
- I knew he’d Lariet, all Gief’s do that on wake up when you jump.
- I knew it’d hit but if he blocked I would of teleport out and reset the situation full screen and be at advantage
- I got a hit and put him out of range to pressure me
I’m not too adept on safe jumps, I’m zoning right now, but that does help with certain people, gief I’m certain not one.
Regardless if it was offline and I had more experience I could of combo’d that into a light punch, standing hard punch ax kick combo etc but I thought I’d avoid it cause a mashing gief is always on the horizon online.
As you can see in the match I didn’t go for the axe combo on my neutral jump just cause with gief you never know
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Omg I have already mention that safe jump setup… Go check it out in the safe jump thread.
would like to improve my gameplay so any good/bad critic would be appreciated
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Day 3 of my E. Ryu
I don’t do training mode but I’m finding random things I can do in match.
In the Gouken match you’ll see a pretty cool tactic you could say I found, haven’t tested it but here it is.
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Rest is just me playing. Pretty good player, not great. Pretty one sided but the other ones were worse.
Any suggestions appreciated
Would you like to play me on XBL
I play ps3 cause I use pad but I’ll be I randomly go on friends account’s.
hmm ok
Would you happen to have ps3?