**Glossary: The RI in RI special stands for rapid-input. Therefore, an RI special is a quick way of referring to any rapid-input special ** (electricity, hundred hand slap, lightning legs, finger poke of a thousands deaths!!!)
So basically I’m one of those pathetic people who sucks at the piano method (I just bought a keyboard to learn piano so maybe that will help me get better). I gave up one of my mains Chun because of this. I recently got a surge of enthusiasm last night to try out Blanka. After tedious practice, my fingers continue to stay retarded. I have a nice optimized piano strategy, but I still can’t reliably get out electricity, or I often get out ex electricity. Even worse, my freakin hand starts aching after 10 minutes of this crap.
Now I feel like the RI special would be ten times easier if it were 4 RI’s instead of 5. I truly believe I and the rest of the world can handle this much better. I don’t think it makes it braindead easy either; it’s a good compromise. I know there are hardcore loyalists who say “Keep it at 5 and lrn 2 paly noob”. So I started this thread solely for the discussion of implications that could possibly arise from changing the RI requirement from 5 down to 4. What are people’s thoughts on this matter?
*1) Entirely new 4-input piano methods and styles would be created. *
It is hard to say whether these styles would be unfairly too simple or not. Also, it may be unfair for experienced piano-method users to be forced to switch to a 4 input method when they have perfected their 5 input method already.
*2) RI specials may come out unwittingly. *
Lol, this may be a good thing. It exposes the mashers even more since there’s a 4 button input window for RI specials instead of 5. But still, this could piss off a lot of people if the window barrier is made too large and thus makes it very easy for a 4 button input to register and thus execute the RI special. Honestly though, I doubt this will be a problem and will most likely only cause implications for frantic mashers. They can tweak the acceptance window to be small enough to where it doesn’t affect non-frantic mashers.
*Please disregard this off-topic topic which I unfortunately introduced into my own thread. I have committed seppuku to reclaim my honor. *
** Turbo. Is it too cheap to be allowed?**
The polar opposite of the piano method is the turbo button. Where the piano method requires a complex and fluid finger input, the turbo method requires you push a button for a short amount of time that would simulate the 5 inputs being pressed in 1/60 of a second each. The perfect turbo button would therefore get a rapid-special move to come out with only need a 5 frame input window.
The main question that arises from this is if it is unfairly overpowered or not?
The creators of SF are very strict about inputs and for good reason, they literally take into account the limits of human reaction and the time to execute the special when they design special moves. Ex) It takes significantly more time to perform the dp motion rather than having a special button that simply does the dp for you. As such, it embodies Ryu somewhat preparing for his dragon punch after reacting to a jump-in. It’s not like Ryu sees a jump-in and just literally takes off into the air (he crouches to prepare for the dragon punch and then he initiates it).
With this in mind, would the turbo button break the intended limitations set in by Capcom for rapid-input special moves. It is very hard for me to say at this point.