i would post this in a large thread but the game is out and i think char specific is the way to go. anyway, i have a basic understanding of Ken, since i’ve been playing him since '92. all his low kicks are good pokes from appropriate ranges, but gotta be careful with low sweeps because of lag. crouch strong and crouch jab are good in close as well, i think… antiair is crouch fierce, standing forward, standing roundhouse, sometimes standing fierce (from a distance). obviously that changes for his ST version, since standing roundhouse becomes a distance poke, his standing forward is the axe kick i think? maybe that’s just the close one. anyway, Shoryuken is also antiair and is invincible in all but ST versions of course. Hadouken is good to neutralize other fireballs from long range, good for forcing people to jump (famous Hadouken-Shoryuken trap), good to cancel lag of a blocked sweep, and decent if it’s used sparingly since he doesn’t have the speed or recovery that Ryu has. i guess Tatsumaki is a decent way to travel, or to put in combos, but it doesn’t knock down and doesn’t seem especially safe. i know that i use it to hop over Sagat’s low tiger, Sim’s Yoga Fire, and Guile’s Sonic Boom… but i think it’s risky that i’m doing that, and i only use short Tatsumaki. i know little about his ST version so i’ll let someone else say stuff about his kicks, i just hear there’s a way to make him appear on the other side of a grounded person and if they try to attack, they attack the wrong way.
anyway, i know more about his CE and HF versions than Super or ST… i like CE best for some reason, i think he does more damage, and for some reason i just feel better with the CE version compared to HF. does anyone know if the HF version was otherwise toned down, despite the addition of the air Tatsumaki? or is it just something mental?
correct anything that’s wrong, just trying to start discussion and improve Ken knowledge here.