"Hunting Mavricks, one combo at a time," The MvC3 Zero Combo Thread

I tried 2 Acid Rains but never thought of S to keep em in the air. Thanks :slight_smile:

I would if he wasn’t such a friggin asshole, lol. Honestly I can’t play characters I dislike. That Thunderbolt idea sounds nice though. I’ll give it a try later

The timing is tight: you need to hit the S before the acid rain comes back down but just late enough that the rain hits them before they tech out and you can hit with j.S after. Although now that Toaster mentions Thunderbolt I wonder if you could add 3 Thunderbolts before the j.S…

hmm guys what are the condition to get the hard knockdown state after j236b in combos ending with buster 623a? I hit with the move but I don’t get enough time to land the super afterwards(they tech immediately)

you need to hit them with a launcher/st.S before that. a simple way is do a combo ending in knockdown, call dante (jam session) and otg them with j236B, then do st.S, j,lv3 buster and j236B xx Rekkouha

I am struggling with my execution at the moment. For some odd reason for the past 3 days I have not been able to get Sentsuizan H xx Lvl 3 Buster xx Raikousen L. I never have a problem with this. I can even pull off tiger knee Raikousen loops with no problems at all. I don’t know if it’s a timing or executional error. Could anybody think of a reason this might be happening?

ive experimented with this too key notes is that
1.obviously the divekick has to connect i know this is obvious but at times ive released the buster to early and it happens
2.when you release the buster buffer the dp motion but wait till zero pulls his arm back to hit Light attack
its odd to put into muscle memory but its not a super tight link

You can only do that if you have them in the air after doing j.:qcf::m: Buster j.:dp::l:. After the Raikousen when you’re on the ground, do your assist (I’m assuming you’re using Jam Session. Might be different for other assists.), do S, then when you’re level with them do the H Raikousen.

Thanks so much for this!!! After reading this it made going into the Raikousen so much easier. Thanks a ton!!!

So what characters can’t be picked up by sentsuizan->xxj.busterxx??? I want to mess around with assist extensions on them to see what I can come up with (I think you can self otg everybody with sentsuizan (land)->xxbusterxx)

Also, I found the absolute silliest combo off of hadangeki.

Location:
Opponent close to corner. Zero mid screen or farther.

L hadangeki->call Rapid Slash->M Hadangeki->L hadangeki (slight delay) xxbusterxx->TK M raikousen->[s.S (super jump…slight delay)->sj.S (delay)->M sentsuizan xxj.busterxx->L raikousen]x2->call jam session (delay)->s.S->TK M raikousen xxj.busterxx->L raikousen->TK M sentsuizan->rekkoha

Possibly the most useless combo because nobody is going to get hit by L hadangeki, but it’s pretty flashy and does 900k for one bar from full screen.

call Rapid Slash->M hadangeki->combo might be mildly useful though. I was just messing around with juggling with hadangeki buster cancesl for fun when I came up with this. In general I’m practicing Zero’s grounded zoning to get around my friend’s Wesker/projectile assist/Vajra team.

I know Magneto, Dr.Strange and I think Ammy are really hard to pick up with Raikousen, almost impossible.

Some characters are impossible to pick up. Some you have to do a jump back…like Magneto and Storm. Dr. Strange is an asshole. I have never been able to hit him with the Lightning after OTG. Rocket Racoon too. Ammy is doable, but not reliable.

Well, those chars have low health anyways, so you can “one shot” them without relying on Raikousen after buster. All the high health characters can be picked up with it, so we just need to modify our combos and still kill every character in 1 combo =D

I’m going to find out exactly which characters are impossible to pick up with OTG, buster, lightning. So far the only one I can’t do it on is ammy. I’ll see what I can find. Certain characters you have to jump a certain way to pick them up before the OTG dive.

I’ll make a list showing which characters need a certain OTG and jump angle.

So far, I’ve been struggling picking up Strange and Magneto, fuck those 2. It seems to be random whether it picks them up or not.

i thought i was retarded lol. I was trying out the combos on Magnus and like a few other characters and kept missing the lighting lol o_O

When you jump back isn’t it better to do this overall ? I find that landing the lighting is alot easier imo

As I said in a previous post, you can both do a TK sentsuizan while they´re (magneto, strange, storm and IM) bouncing after a knockdown… or wait more for jump an them Sentsuizan with H (It must hit when they´re completely on the ground).

Okay, this is what I did. I tested OTG M. dive and H.dive, buster, into L. lightning in the corner on every character using three different jump angles (back, up, and foward.) So it’s basically 6 different OTG options. This is what I found:

Ammy and Shuma were the only characters I couldn’t do it on at all. If someone knows how, tell me.

Storm and Strange basically have the same floaty-ness. Technically, all 6 different OTG (M and H dive at 3 angles) are possible to do but most of them are strict. For M.dive, I found neutral jump into dive was extremely consistent and just as easy as any other character, you just have to delay the dive a bit. For H.dive, I found jumping really far back into dive to be the best overall, but that’s only if you already got them in the corner.

Trish, Hsien Ko, Magneto, Phoenix, She-hulk, X-23, Ironman, and Captain America had only one problem. You have to jump back far to do back jump OTG M.dive, buster, into lightning. The other 5 OTG options work fine.

Rocket Raccoon: The only problem with him is jump back M.dive. Because his hit box on the ground is so small, by the time the dive hits you’re too low to the ground to buster cancel. The other 5 OTG options work fine.

The rest of the cast is relaunch-able with lightning no matter which OTG dive you use or at whichever angle you jump at.

At least for Magneto, after fly screen, jump straight up and do the Setsuizan close the ground and it always works.

Copying myself from the jump loop thread because this is important and relevant to this thread:

I actually just did some testing and was very surprised by my findings. The jump loop is actually the most damaging midscreen combo now (that we know of) if done properly. LMH f+H S MMH M j.MMH j.M Buster, L-Raikousen (add c.H here only in corner) S MMHS > combo ender.

In order of damage now it goes:

  1. Jump loop
  2. Ryuenjin cancel combo / j.2H > j.H combo tie
  3. Shippuga loop

Meter built goes

  1. Jump loop / Ryuenjin cancel combo tie
  2. j.2H > j.H combo
  3. Shippuga loop

best corner carry is:

  1. Ryuenjin cancel combo
  2. Jump loop
  3. Shippuga loop
  4. j.2H > j.H combo

RIP Shippuga loop I guess.