Hey there everyone. There seems to be a lot of questions concerning Hulk. What teams should he be a part of? What moves should I be using? How do you stop the rushdown? How do you get in on zoners? Is he even viable in a tournament setting? Most importantly, **how do you succeed with Hulk? **This guide will answer these questions and more.
Topics to cover:
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[]Strengths and Weaknesses.
[]Team-building. Basically, which assists greatly help Hulk and how should the team be structured.
[]Moves. Not all moves will be listed, but the best moves you should be using (and why) will be explained here.
[]Combos. Hulk isn’t a combo machine like Dante or Magneto. Instead, he thrives on doing tons of corner damage with simple combos. Mid-screen and “carrying” combos will be included here too.
[]General Strategy and Mixup Game.
[]Dealing with the Toughest Matchups. Some of the hardest matchups, like Magneto and Taskmaster, will be eased by the information in this section.
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I don’t expect to put this together alone. I’ll be collaborating with a few of the other Hulk masterminds around here for their input on these sections.
Strengths and Weaknesses
In order to play a character effectively, you must first understand his/her weaknesses. Knowing the pros and cons of your character helps determine playstyle, matchup strategies, and which assists are needed. Here’s a quick rundown of Hulk’s strengths and weaknesses.
Strengths
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[]Very high damage output
[]1.2mil vitality, one of the highest in the game
[]Has command grabs
[]Has super armor in several attacks
[]Has one of the most damaging hyper combos - Gamma Crush
[]Great corner pressure
[]Dangerous frame traps
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Weaknesses
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[]Very slow, punishable normals
[]Poor mobility; cannot wavedash
[]Fast, runaway characters are extremely hard to catch
[]Some zoners can keep him out
[]Makes for a terrible anchor
[]X-Factor gives no speed boost
[]Needs an otg assist for midscreen throws and combos
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Team-Building
Hulk is a character that deserves special attention when including him in a team. He’s not like Wolverine and Wesker who can just be thrown into any team and still be effective. For maximum potential, Hulk needs two types of assists: an otg and a lockdown/projectile assist. Without an otg, Hulk misses out on midscreen damage from command grabs, and without a lockdown/projectile assist, Hulk can’t get in and/or mix up his opponents effectively.
Don’t take this as a liability though. Hulk is a great team player and dishes out ridiculous amounts of damage. There’s no need for DHC glitches or resets with Hulk because with the right team, he can do more than 1,000,000 damage when starting a combo from midscreen (not including a DHC followup!).
Another important thing to remember is that Hulk is terrible as an anchor (last character). He gets no speed boost from XF, so it could be nearly impossible to catch characters like Magneto and X-23 without assists. Therefore, when including Hulk in your team, make sure he is the first or second character, never the third.
Lastly, don’t forget that Hulk has decent assists too. In fact, all three of them are acceptable depending on team structure. His Gamma Wave assist hits otg and stops projectiles. His vertical Gamma Charge is a super-armored dp that does decent damage. The forward-rushing Gamma Charge is fast and effective at creating space.
Example teams
Hulk (β)/Dorm(α)/Wesker(β)
This is my personal team at the moment, and I think it summarizes how a Hulk team should look. Each member compliments the others in some way, and the assists that Hulk needs are all there. Dormammu’s Dark Hole assist locks people in place for a mixup, while Wesker’s otg shot allows Hulk to easily extend midscreen and corner combos. Wesker’s assist also sets up unblockables for both Hulk and Dorm. If DHC’ed, Dorm can stop rushdown characters with Hulk’s vertical Gamma Charge assist. Dorm and Wesker make excellent anchors if one or the other is killed first.
A huge strength of this team is the synergy between Hulk and Dorm. They DHC flawlessly from midscreen or the corner. With a DHC, Hulk’s combos can deal about 1,200,000 damage, killing nearly every character instantly.
MORE COMING SOON!
Note: The first few posts will be reserved.