Hulk Smash and Bash! (UMvC3 combo thread)

These were some pretty solid matches, at 9:10 we had to make a new lobby because Crapcom’s shitty netcode kicked us both out right in the middle of a match, sometimes I wonder why I bother to continue to play this game online…

[media=youtube]QaSulwlPgLU[/media]

Cool, thx for putting the effort in!

On a different note, I got a question: in the Hulk Smash combo video ([media=youtube]2Nzp7jZk4_A[/media]), he combos from gamma quake directly to gamma tsunami. I’ve been trying to get it in practice mode, but to no avail. Can anyone figure out the trick?

It’s just really strict timing as far as I can tell. Too soon you get a DHC, too late you whiff.

The last hit of the gamma quake should not touch the character, to make the hardknockdown

By that you mean that you should cancel into tsunami before that hit?

Yes - every hit of Gamma Quake is a hard knock down except the last one, which is a soft knock down

I had to edit my post. After a little labwork, I have able to create a corner to corner carry combo that builds over 1 bar and costs 1bar to deal 920K damage off of a single standing H.

:a1: = Quick Work
:a2: = Drones

s. :h:, :dp: M -> M (Wall Bounce), j :h:, j :s: + :a1:, s. :m:, :f: + :m:, :s:, :a2:, j. :m:, j. :m:, j. :h:, j. :s:, land (All 3 drones will be juggling the opponent), Gamma Charge :h:, Gamma Crush

The trick to this is timing the j. :S: + :A1: so quick work juggles the opponent back into the air giving Hulk time to land the standing :m:. When you launch, make sure you hit the :a2: right after. This gives you just enough time for the assist call to come out before you go into the air series.

DHC into Deadpool’s HHT yields 1.1 million.

If you manage to have the drones hit while you are standing in the corner:

  • s. :h:, :l: gamma wave, Gamma Crush (over 1 million for 1 bar)
  • s. :h:, Duck Strong’s gamma charge “loops” will yield well over 1 million

920K is fantastic off a standing :h: for one bar mid-screen and or corner to corner. You can get this juggle with a number of other non-OTG type assists.

Obviously, this is not the optimal combo you should be doing in the corner.

mm i think i can do a combo video with that haha and so much combos more

So after re-reading all the combos here I don’t think my combos are anything special, but one of them has a handy reset that will make the total combo do between 1.6m - 1.7m.

Combo 1

:a1: = Dark Hole
:a2: = Drones

j.:h:, j.:s:, j.:l:, j.:m:, j.:m:, s.:m:, :f::m:, s.:s:, j.:m:, j.:m:, j.:h:, j.:s:, :a1:, :l: Gamma Wave, :s:, j.:h:, j.:s:, :l: Gamma Wave, AA :h: Gamma Charge :h:, :l: Gamma Wave, AA :h: Gamma Charge :m:, s.:h:, Gamma Tsunami

Damage =~ 1,208,000

Notes: On characters where you are able to relaunch without the assist, it does less damage (about 1,180,000) than if you used the assist. Doing a gamma wave before gamma tsunami never gave me more damage.

Combo 2 - Reset

j.:h:, j.:s:, j.:l:, j.:m:, j.:m:, s.:m:, :f::m:, s.:s:, j.:m:, j.:m:, j.:h:, j.:s:, :a1:, :l: Gamma Wave, :s:, j.:h:, j.:s:, :a2:, :l: Gamma Wave, *** Let all the drones hit and let them fall out ***, :h: Command Grab (mash), :a2:, :h: Gamma Charge (no second input), :l: Gamma Wave into Drones, j.:h:, j.:s:, at this point, it’s whatever combo you feel like, s.:m:, :f::m:, :s:, j.:m:, j.:m:, j.:h:, j.:s:, Gamma Tsunami

Damage = 780,000 + Second Combo

Notes: There are ways out of the command grab of course, but if they air dash or super and you are quick enough, you can get them in a gamma crush. After the command grab, there is pretty strick timing on calling the assist, doing a gamma charge, and getting the gamma wave into drones. It can be done with adding a :l: in the gamma charge, but I found it easier to not do a second input. I’m trying to find a better combo to do after the reset though. Being able to juggle them to the other corner is ideal, but I have limited options since the second combo starts out juggling in drones.

Any ideas for the follow up combo would be great.

Hey Guys,

Finally gave Hulk his own team.
Hope you all enjoy

[media=youtube]yrJlYZY-Rqg[/media]

Okay would really like to know once and for all how in the world you are supposed to connect with Anti-Air gamma charge after a gamma wave. Does it matter which gamma wave you use? Does hit stun scaling have anything to do with it? etc. I’m a decent Hulk player but this is one thing I cant seem to figure out. Any help would be awesome. Thanks.

Think this has been covered before a lot. But here you go anyway:

Linking AA Gamma Charge after a Gamma Wave requires 2 things. A hard knockdown in the corner and knowing how far you have to be away from the character to get the second hit on the gamma wave. The big key here is getting the delayed second hit on a gamma wave. Every character is slightly different, so the distance is different for everyone. The easiest characters to practice on are Nemesis and Sentinel. Finding the sweet spot on these guys is really easy and gives you so much time that you can just do a launcher if you wanted. To find the sweet spot, get a hard knockdown in the corner (better to start out with a simple air combo) while charging for the gamma wave, walk backwards until you are standing over Sentinel’s feet or just a little bit further and do a :l: gamma wave (I always do light because of its faster start up). If you did it right, it should bounce him twice. To link the AA Gamma Charge, all you have to do is buffer DP motion and hit :h: immediately after you recover from the gamma wave. It should link, but you will want to practice that a lot to get the timing right.

Now, another step after you’ve gotten the link down is you can do the full :h: AA Gamma Charge while holding down back or back, :h: to knock them down again, :l: Gamma Wave immediately, :h: AA Gamma Charge, :m: follow up, then either Gamma Crush or :h: then super.

It just takes practice. Start off with Sentinel to get the concept down, then find the right spacing for the rest of the cast.

Extremely helpful. Thank you very much.

To: Hulk Players
From: Santa
[media=youtube]2ViT-mWHSA8[/media]

Was bored, made this.<br><br>http://www.youtube.com/watch?v=RH48AiqG7_Y<br>

I was playing around with my hulk in the corner and started trying to do a combo with mostly just H and S inputs.
I got this so far which does more damage than the combo I was doing previously.
:h:,:s:,air :h:,:s:, land, assist OTG,:s:,air :h:,:s:, land, Gamma Wave L,:s:,air :h:,:s:, land, Gamma Wave L, :dp: :h: :h:, Gamma Wave L, :dp: :h: :m:, land, :h:, :qcf: :atk: :atk:

Combo can be started around midscreen as long as you can push them to the corner with the air H S after the wesker otg.

Does over 1.1mil damage for 1 bar and with 1 assist, I’m sure it can be optimized further but I like it cause the combo looks cool to do, just smack them up and down over and over :stuck_out_tongue:
Also you dont need an OTG assist if you are already close enough to the corner, you can instead do 2 reps of Gamma Wave L, S.