So after re-reading all the combos here I don’t think my combos are anything special, but one of them has a handy reset that will make the total combo do between 1.6m - 1.7m.
Combo 1
:a1: = Dark Hole
:a2: = Drones
j.:h:, j.:s:, j.:l:, j., j., s., :f:, s.:s:, j., j., j.:h:, j.:s:, :a1:, :l: Gamma Wave, :s:, j.:h:, j.:s:, :l: Gamma Wave, AA :h: Gamma Charge :h:, :l: Gamma Wave, AA :h: Gamma Charge , s.:h:, Gamma Tsunami
Damage =~ 1,208,000
Notes: On characters where you are able to relaunch without the assist, it does less damage (about 1,180,000) than if you used the assist. Doing a gamma wave before gamma tsunami never gave me more damage.
Combo 2 - Reset
j.:h:, j.:s:, j.:l:, j., j., s., :f:, s.:s:, j., j., j.:h:, j.:s:, :a1:, :l: Gamma Wave, :s:, j.:h:, j.:s:, :a2:, :l: Gamma Wave, *** Let all the drones hit and let them fall out ***, :h: Command Grab (mash), :a2:, :h: Gamma Charge (no second input), :l: Gamma Wave into Drones, j.:h:, j.:s:, at this point, it’s whatever combo you feel like, s., :f:, :s:, j., j., j.:h:, j.:s:, Gamma Tsunami
Damage = 780,000 + Second Combo
Notes: There are ways out of the command grab of course, but if they air dash or super and you are quick enough, you can get them in a gamma crush. After the command grab, there is pretty strick timing on calling the assist, doing a gamma charge, and getting the gamma wave into drones. It can be done with adding a :l: in the gamma charge, but I found it easier to not do a second input. I’m trying to find a better combo to do after the reset though. Being able to juggle them to the other corner is ideal, but I have limited options since the second combo starts out juggling in drones.
Any ideas for the follow up combo would be great.