Shouldn’t there be separate threads to avoid confusion? A lot of old MvC3 stuff doesn’t work anymore, or a lot of vanilla combos can be easily improved with new tools.
Here’s one I found so far… Works anywhere on the screen and does a lot of damage. Often carries to corner from midscreen… I’m sure it can be optimized further. Tested on Wesker and Doctor Doom.
No assists, one bar, anywhere on the screen, about 900k damage. Can easily open with cr.l, too.
BNB #1
Standing
Standing :f: (Incredible Punch)
:dp: (Anti-Air Gamma Charge)
(Followup)
Aerial (May need to dash before the jump)
Aerial :h:
Aerial :s:
Standing
Standing :f: (Incredible punch)
Standing :s:
Aerial
Aerial
Aerial :h:
Aerial :s:
Next part depends where you are. If in corner (which you will be if you started midscreen), Gamma Wave then Gamma Crush (~894,000 damage). If not, dash then Gamma Tsunami (~835,900 damage)
And another! A Corner Combo (1 assist, 1 bar, 1,016,900 damage) (Tested on Doctor Doom, Super Skrull)
Corner Combo #1
Aerial :h:
Aerial :s:
Standing
Standing :f: (Incredible Punch)
Standing :s:
Aerial
Aerial :h:
Aerial :s:
(OTG Assist. I used Sentinel’s rocket punch)
Standing
Standing :f: (Incredible Punch)
Standing :s:
Aerial
Aerial :h:
Aerial :s:
Charge , :f: :h: (Gamma Wave)
:qcb: :2p:(Gamma Crush)
Other stuff…
Also a blockstring: air.:l::l:, cr.:l:, s., s.:f: (Charge if you like), s. :dp::h::h: (That’s still +5 on block, right?). Can also add on Gamma Crush to counter certain things in a pinch with invincibility frames.
Any ideas for improvements are definitely welcome, and I’ll keep the first post updated.