Hey how do u combo the two supers with hulk in your video.
Man I gotta learn some of these combos. My Hulk is getting pretty good, but I want to step up my combos. Right now my bnb is just the standard launcher combo followed by Weskers OTG assist into another launcher combo, gamma wave, Gamma crush. If anyone has any good Wesker /Hulk combos let me know.
One of my friends from the Michigan scene created a Hulk Corner Combo. I’ve never seen anything like it, at least the beginning. Goes like this:
[LEFT]Air H, Air L, st. L, st. H, S, super jump, Air L, Air M, Air H, slight delay, Air L, Air M, land, superjump, Air L, Air M, Air H, Air S, Land, L Gamma Wave, S, air S, land Gamma Wave L, Gamma Charge (anti-air) HH, Gamma Wave L, Gamma Charge (anti-air) HM, land, Gamma Crush. [/LEFT]
[LEFT]Does 1.147million damage, no assist, no x-factor. Damn near kills She-Hulk. You also have a net gain of .9 bars. You can have a net gain of 1 full bar however using this variation.[/LEFT]
[LEFT]Air H, Air L, st. L, st. H, S, super jump, Air L, Air M, Air H, slight delay, Air L, Air M, land, superjump, Air L, Air M, Air H, Air S, Land, L Gamma Wave, S, air S, land, Gamma Wave L, Gamma Charge (anti-air) HH, Gamma Wave L, Gamma Charge (anti-air) HM, land, st. H, Gamma Wave L, Gamma Tsunami.[/LEFT]
[LEFT]This variation, Im not sure how much damage it does, but Im 100% sure it kills Cap, and Cap has 1.05 million health. I do know that you gain a little more than 1 bar[/LEFT]
[LEFT] [/LEFT]
[LEFT]He told me that you don’t need a jump-in in order to do it. You can start from cr. L too. Of course it does a little less damage (1.061 million) but still, its meter positive (.7) and does alot of damage off a low.[/LEFT]
[LEFT] [/LEFT]
[LEFT]I hope you guys like it. Video and possible explanation coming soon.[/LEFT]
[LEFT] [/LEFT]
[LEFT] [/LEFT]
I’ve been working through this today, I’d love to see a video. I can manage to do it very infrequently due to some annoying hang ups. At any rate, it’s nice to see something a little different out of Hulk. That air loop works in the beginning works mid-screen on Sentinel, although I haven’t tried it on any other characters yet.
I was wondering if someone could post some up-to-date BNB combos of hulk? I’m trying to up my game and I’m not sure which combos on this thread are obsolete because of patches. Thanks!
[media=youtube]mSmFIBtn4NE[/media]
Annnnnnnd here you go.
Here’s a fun combo I’ve gotten to work with a couple assists, namely Strange’s bolts. Start’s off a ground bounce and it’s worked on both very small and very large characters. It’s almost a full screen carry as well. EDIT: wrote this from memory the first time; still from memory, but I just got done messing with it.
[Either j:s:, or maybe AA gamma charge] j.:l: land j.:l: call strange bolts j.:s: slight delay s.:f: :f::d::df: :l: wall bounce, walk forward s:m: :s: j.:h::s: land :l: gamma wave, [re-launch with assist, gamma crush, tsunami] OR AA gamma :h::h: :l:gamma wave :AA gamma charge :h: (if you’re close enough to the corner to skip it the first time) s:h: [THC or gamma quake]
Need to start writing things down, but it does a lot of damage. I think it was 1.1mil+ with the THC.
Also, I’ve gotten that goofy one from the video one post up to work on more than a few characters mid screen, starting with the ground bounce and going from there. The timing takes a minute to pick up, but I think it’s definitely worth it, no one expects crap like that from Hulk.
This forum is lolz. hopefully I can record some stuff before I leave ^^’
hulk should be getting 1mil+ off of low short at points where he can shoulder you in the corner. (assistless)
just found easy TOD with hulk off of gamma charge using xfactor:
:qcf:+:h:, :qcb:+:atk::atk: (after 4-5 hits of gamma charge), x-factor cancel after 1 hit, j.:h:, :s:, land, , f., :s:, sj., , :h:, :s:, land, :a1: (OTG), dash, cr.:h:, :s:, sj.:h:, :s:, land, :f::h:, :qcb:+:atk::atk:
I would probably only use this to get rid of “the problem” character on a team but its an easy TOD if a character gets hit and it even works on tiny characters like rocket racoon although you have to cut out the f. for him
I have a simple corner combo I do with Hulk/Dorm (dark hole assist) with that uses 2 bars and builds about 1.5 bars. Does around 1.19m - 1.2m (guaranteed death if you chip with pillar after combo).
s., :f:, :s:, j., j., j.:h:, j.:s:, :a1:, Gamma Wave :l:, :s:, j.:h:, j.:s:, Gamma Wave :l:, AA Gamma Charge :h::h:, AA Gamma Charge :h:, :h:, Gamma Tsunami :qcf: :atk::atk:, DHC Chaotic Flame:qcf: :atk::atk:
This is my first attempt at a combo video, the video contains a couple of Hulk BnB’s but it mostly contains Dante combos, but 90% of the combos all contain synergy between both Hulk and Dante. Check it out and let me know what you guys think!
[media=youtube]-uJu5cU0kiM[/media]
Nice video. I liked the combo off the missles/Gamma crush.
General question; I can’t seem to land the launcher after the gamma wave consistently. What is the rule of thumb for this?
Also got a few questions of my own - what’s his best midscreen BNB from a j.S? I’ve seen some jump cancelled mini loops while the opponent is still bouncing, but I’m not sure what the inputs are? At present I’m just going into M -> fwd+M -> S -> MMHS. I’m sure there are more damaging methods.
The other question relates to his gamma charge. When it hits - I’ve seen where it ends in a corner that they can then cancel it into another Gamma Charge (ground bounce version). I’ve tried this but the second gamma charge never seems to catch them in time? Is it height dependent? Would be interested to know the inputs + if it only works in certain situations/characters.
Thanks in advance
In my experience j.S j.LMM j.LM[H or S] is super reliable if you knock them into a lockdown assist and follow with s.L/M or Gamma Charge AA. I’ve gotten it to work with a few really common lockdown assists like Dark Hole, Lariat, and Strange Bolts. It’s gotten me just enough to corner to corner when used with combos I was already doing.
Got a new combo I made using Sent drones. Goes from corner to corner. The ending can be modified depending on where you are. If you’re close enough for Gamma Crush then go for it. Otherwise, cancel gamma wave into Gamma Tsunami.
Hulk’s back to the wall, facing the center:
:a1: = Sent Drones
s:h:,:s:,:a1:,sj:m:, j:m:, j:h:, j:s:[Land, dash once then]:dp::l:(Whiff first hit then)~:m: [walk forward a little bit] :s:,sj:m:, j:m:, j:h:, j:s:, Gamma Wave :l::f: ,:qcb:Gamma Crush or Gamma Tsunami.
With Gamma Crush: 916,700
With Gamma Tsunami: ~700,000
I’m sure it can be modified some. Figured I’d let some of you combo experts play around with it.
Just curious, does hulk need an otg assist for his throws to be a damage threat? I was thinkin of messing with a drones-hulk team, but would really rather have, like, magneto or nova also abusing drones as opposed to needing a slot for wesker if I want decent damage off a grab. Is this doable?
hulk combo 3 wall bounce
[media=youtube]UDksFGZ5hSI[/media]
I’ve got a request: could you guys list the most damaging assistless combos (one starting with j.H, one with s.H and one with c.L, maybe some corner and some midscreen) that work on all enemies? This thread seems to mostly cover what you can do against big ones like Sent and Nem, but what about the rest of the cast?
Thx a lot!
ok bro im working in a practical hulk combo video with small chars and combos on corner and midscreen so please wait one week or two.