Hulk Smash and Bash! (UMvC3 combo thread)

Just try it. :tup:

Cool, it works. I guess the ground bounce from the j.:s: doesn’t affect the hard knockdown properties on the :h: followup to vertical gamma charge until the second rep. Seems like they really singled out the infinite, lol.

Edit: haha, I figured out a way to get 1,142,800 with this info. It’s nothing practical, but pretty funny for a 1 meter assistless combo.

Pretty Much.

Here’s another:
Aerial :m:, :h: & :s:, during bounce, Standing :l:, :m:, Forward :m:, :dp: :h: (Anti-Air Gamma Charge) into :m: follow up, Standing :m:, Forward :m:, :s: into Aerial :m:, :m:, :h:, :s: --> :b:, :f: :l: (Gamma Wave) :dp: :l: (Anti-Air Gamma Charge) into :h: follow up, :b:,:f: :l: (Gamma Wave) into :qcb: :2p:

No X-F, No assist, 1 meter = 1,071,600 dmg (Wall carries)
Works best against Sentinel, practical against big characters especially when they jump.


Aerial :m:,:h: & :s:, during bounce, jump and perform Aerial :l:, :m:, :m:, before opponent lands, Standing :l:, :m:, Forward :m:, :dp: :h: (Anti-Air Gamma Charge) into :m: follow up, Standing :m:, Forward :m:, :s: into Aerial :m:, :m:, :h:, :s: --> :b:, :f: :l: (Gamma Wave) :dp: :h: (Anti-Air Gamma Charge) into :h: follow up, :b:,:f: :l: (Gamma Wave) into :qcb: :2p:

**No X-F, No assist, 1 meter = 1,157,700 dmg **(Wall carries)
Works against Sentinel. Not practical at all. 40 hits.

I got this to work on Nova, probably works on most tall characters.:

1,142,800 damage:

j.:h: (really low to the ground), j.:h:,j.:s:, / j.:m:, j.:m: (stagger these) / j.:l:, j.:m:, j.:m: (hit the last j.:m: as last as humanly possible), / st.:m:,:f:+:m:,:s:, sj.:m:, sj.:m:, sj.:h:, sj.:s:, / otg, :b:,:f:+:l:, :dp:+:h:~:h:, otg :b:,:f:+:l:, :dp:+:h:~:m:, / st.:h:(hits them out of the air)xx :qcf:+:atk::atk: (st.:h: + Tsunami does more damage than straight Gamma Crush in this case)

I wonder if he can break 1,200,000 with 1 meter/assistless now. That’d be nuts.

Update, lolz

Midscreen, Sentinel only (maybe Nemesis?):

1,177,200 damage

j.:m:, j.:h:, / , dash, j.:m:,j.:h:,j.:s:, / j.:m:, j.:m: (stagger these) / j.:l:, j.:m:, j.:m: (hit the last j.:m: as late as possible), / st.:m:,:f:+:m:,:s:, sj.:m:, sj.:m:, sj.:h:, sj.:s:, / otg, :b:,:f:+:l:, :dp:+:h:~:h:, otg :b:,:f:+:l:, :dp:+:h:~:m:, / st.:h:(hits them out of the air)xx :qcf:+:atk::atk: (st.:h: + Tsunami does more damage than straight Gamma Crush in this case)

I bet 1.2 million is possible.

k0rr1 would u consider the come u out up (the first assistless combo) to be a bnb for hulk, if it is practical in a match?

Indeed, for bigger characters you don’t have to omit anything except the end loop if you want. And for smaller characters all you have to do is omit the wall bounce AA Gamma Charge and it becomes 100x easier. So practical? Definitely. These are two I can do 100% of the time when my Hulk is alone. It also depends on positioning, you’ll see what I mean if you try the combo.

How are u guys getting the gamma charges after the :l: gamma wave. i cant get it at all.

edit: ok im getting it but sometimes the last hit dont connect, it seems when im too close to them, do u guys know of a way to get it every time.

It’s somewhat character specific, but with a little practice you can get the spacing down pretty much 100%.

Yeah, spacing is everything when it comes to that part. To correct the spacing, either charge with :db: to stay close or :b: to move away. To get even closer to smaller characters, walk forward (just barely) in the :f: direction of the gamma wave.

Also, dp L Gamma Charge is more consistent for me. Not sure what that’s about, but you guys can play around with that.

so i can omit that then, i thought it was the first AA gamma

omit both when you’re fighting against smaller/reg chars.

Anybody tried this yet? j.H j.S c.H S j.MMHS call nova centurion rush and as he leaves the ground qcf AA, then c.H S j.H j.S L gamma wave qcb AA? Just got me 1,015,700 with no x-factor, though I think I’d have Hulk as an anchor on this team so its application is limited anyway.

[media=youtube]cuJ01aRViEE[/media]

Godlike Hulk combo at 9:00, didn’t even know that was possible

edit:Was messing with that combo and pretty easy to land it. All you have to do is make sure he is grounded any point in the combo, and then land the :f:+:m:, and do the :h: gamma charge :l: followup. As long as you are close to corner, the :h: AA Gamma charge will connect.

I found that if you add air hits before the combo, it becomes incredibly tight and inconsistent so I changed it a bit to make it more consistent and should also do more damage.

Edit: combo does 1,110k off a j. :l:. Combo notation as follows:
late j. :l:, land, cr. :l:, cr. :m:, :f: + :m: xx :h: Gamma charge ~ :l: followup, :h: AA Gamma charge ~ :h: followup, :m:, :f: + :m: xx :h: AA Gamma charge ~ :m: followup, :f: + :m: + Doom Missiles, :s:, j. :h:, j. :s:, land, dash xx j. :s:, land, :s: (2 hits) XX Gamma crush.
More damage if you land a j. :h: before the j.:l:, and more damage if you omit the j.:l: and start on the ground.

If you don’t get 2 hits in the last :s: it will not break 1.1mil, but if you omit the j. :l: then it will.

[media=youtube]dX5sAb3MJOo[/media]

Brand new Hulk combo from personaworld, Shows how much damage Hulk can do without assists, although it is somewhat difficult to land j,:h: on people >_>

Are you guys aware or Hulk’s multiple solo relaunch against large bodied characters using gamma wave?

Probably corner only I’m assuming, but multiple? How much damage can you rack off it? Because right now, I can land about a 1.05mil ish damage with 1 assist in corner before DHC.

Yes it’s corner only, and as I’ve come to find out it’s not specific to large bodied characters, I’ve been able to land 1 rep on Phoenix Wright and Nova, the spacing is very finicky so I haven’t been able to do it more than once, no small characters though.
Just tried to optimize a combo of this using 3 launches
I got:
1. 1,129,900 damage with no assist, 1 Gamma Crush
2. 1,123,900 damage with no assist, 1 Gamma Tsunami (1,003,900 without the Tsunami!!)
3. 1,153,400 damage with 2 assists, 1 Gamma Crush
4. I’ve been trying to get Hidden Missile in before the Crush, to end with a Standing H xx Gamma Wave H, the timing seems incredibly strict for a Hulk combo(no pun intended). I did manage it once but I only got the Standing H in, which had the final damage somewhere like 1,165,000
EDIT: Finally landed the previously described combo, 1 assist, 1 meter, 1,237,900!
All were done against Nemesis, they are pretty easy on him if you want to try.

Here are the combo notations:
1. cr.:h:, s.:s:, j.:h:, j.:s:, land, Gamma Wave L, cr.:h:, s.:s:, j.:h:, j.:s:, land, Gamma Wave L, s.:s:, j.:h:, j.:s:, land, Gamma Wave L, AA Gamma Charge ~ :h: followup, Wait for opponent to stop bouncing, Gamma Wave L, AA Gamma Charge ~ :m: followup, land, Gamma Crush

2. cr.:h:, s.:s:, j.:h:, j.:s:, land, Gamma Wave L, cr.:h:, s.:s:, j.:h:, j.:s:, land, Gamma Wave L, s.:s:, j.:h:, j.:s:, land, Gamma Wave L, AA Gamma Charge ~ :h: followup, Wait for opponent to stop bouncing, Gamma Wave L, AA Gamma Charge ~ :m: followup, land, s.:h:, Gamma Wave H xx Gamma Tsunami

**3. **cr.:h:, s.:s:, j.:h:, j.:s:, land, Gamma Wave L, cr.:h:, s.:s:, j.:h:, j.:s:, land, Gamma Wave L, s.:s:, j.:h:, j.:s:, land, Call Spencer Y Assist, Gamma Wave L (second hit of GW should stop Spencer’s Wallbounce), AA Gamma Charge ~ :h: followup, Wait for opponent to stop bouncing, Call Doctor Doom B Assist, Gamma Wave L xx Gamma Crush, land(missiles hit), s.:h: xx Gamma Wave H

**4. **cr.:h:, s.:s:, j.:h:, j.:s:, land, Gamma Wave L, cr.:h:, s.:s:, j.:h:, j.:s:, land, Gamma Wave L, s.:s:, j.:h:, j.:s:, land, Gamma Wave L, AA Gamma Charge ~ :h: followup, Wait for opponent to stop bouncing, Gamma Wave L, AA Gamma Charge ~ :m: followup, land, Call Doctor Doom B Assist, Gamma Crush, land(missiles hit), s.:h: xx Gamma Wave H

I tried this combo out and the timing is too tight for my liking to get the 3rd rep. It pretty much requires you to start it with the cr. :h: or other single hits into launcher. I even tried :h:, getting the ground bounce as a hit confirm, and then doing the combo and still can’t get the 3rd rep unless you cancel the :h: immediately into :s: so i’d imagine any assist call before hand will prevent you from doing a 3rd rep. Without the 3rd rep it loses to most other corner combo even with the assist calls. So can’t really hit confirm into it or any safe way into this.
Good find but I don’t think this would be chalked up to the realm of practical in a real match, except for the typical Gamma wave L into AA Gamma charge :h: as a combo end extender for certain chars which is common knowledge already.

I use same team as you (as Kuuron basically lol) and the combo I listed above ( which is a variant of Kuuron’s combo) is much more consistent, easy to hit confirm, only needs to be closeish to corner, and you can even go for exchange combo to doom during the air series. Up nets you about 1.222 mil, down nets you about 1.150 and a meter.