we probably wont be seeing a hugo till evo
Just makes me sad that he’s so bad. Definitely not tourney viable whatsoever.
Prolly some issues will be adressed IF there’s a disc edition patch.
I hope they do fix some stuff. I get jabbed out of too many moves and sometime back breaker whiffs. Also hugo can get rushed down pretty badly which makes no sense for a grappler. All you gotta do is mash jab against him. My Ex moves even get stopped.
It was sad to see only one Hugo get bodied at CEO. This makes me wanna stick with him even more. MEAT SQUASHER!
Ex 360 beats jab.
Having a secondary is a way to win against your really bad match-ups. A ton of players use secondaries as proven by this weekend. most of the top 8 at ceo had a secondary or more
In top 16 there were 6 people who only used 1 character. 3 of them had alts they could of gone to (Ricky, Ryan hart, Knuckledu)
I don’t think anyone’s confused about how secondaries work.
Just saying it’d be dumb to only rely on hugo to try and do well. Gotta pick and choose your matches
I just went right thru a Ryu trying to Ex hurricane kick me on wake up with my Ultra 2. Total whiff.
I disagree.
I’m loving playing with Hugo, although I take into consideration his flaws, but he’s a character, imho, that outplaying your opponent is the key to win. Not talking about the first layers of outplaying, but on its deepest level, you have you apply concepts, like OS, more frequently than other characters, you have to be more knowledgeable of framedata not only from Hugo but from the cast. It’s literally a constant battle to play with Hugo and to win with him. The online doesn’t help much and you have to get those setups on the tip of your fingers.
Since I found Jibbo, I’ve been watching his stream, the more I realize that having a greater grasp of advanced SF ‘mechanics’ will get your further. He’s really good, the reads, how he conditions the opponent… Whenever I feel like I’m putting my effort on the wrong character, I go to watch his stream, or archive, and that despair goes away lolol He’s inspiring!
I think it’s a bit soon to call if Hugo won’t be viable on a tournment enviroment. However you guys know it better and If I feel like learning a secondary character to cover his bad matchups, I will learn.
In the end I wanna say no to give up on the big potatoe guy =)
There’s no way Hugo is a “bad” character, I don’t know where so many people get off calling him one of the worst in the game.
However, he can be really difficult to use. He has a LOT of crappy matchups and few good ones. But he has a surprising amount of tech for a grappler. I think his biggest drawback (as well as one of his best strengths) is his sheer screen presence. He’s the only character that towers into the goddamn lifebar, and it becomes VERY problematic. He has a lot of options against zoning but hardly any of them can be called exactly “safe” or reliable. I mean come on, Capcom didn’t even have the decency to make shit like Juri’s anti-air fireball whiff when he’s crouching. Those are the kinds of dumb matchups that hold him back.
All I would ask Capcom for to change in this character is to not make him so helpless to zoning. I dunno, extend the range of his claps slightly so he can dissolve fireballs more reliably with them? Maybe extend the whiff window for his kick hop? Or hell, just give him more health. Out of every character in the game he should probably have the most BY FAR, yet if I remember correctly he doesn’t even have much more than the average. :sad:
I feel I could have got first at the last tournament I went to with Hugo. With more knowledge and experience I’m sure I can do it and I’m aiming for top 8 at TFC with Hugo. Having said that, of course it’d be much easier with a more established character. People have been playing their mains for years and I just have a few weeks under my belt with my current character. With time I think Hugo at best can be mid-tier and again, I think tiers are a stupid concept.
Even if Hugo is in reality the worst character in the game, that doesn’t necessarily mean he’s a bad character. That can actually indicate balance if a character with faults can still win so many difficult match ups… or it means that match ups weren’t bad to begin with. That’s part of the knowledge gap. Most everyone thought Gen was trash initially.
But all things considered, and I’ve said it before, by tier-list definition Hugo is the worst characters because he probably has the least amount of favorable matchups. It’s quite the opposite right now and I don’t think much will change that. The reason why it’s so difficult to currently measure this is because of the nature of the character strategy. Hugo is all around dog shit until he gets a knockdown or the other character in the corner and I spend most of my time not in that position in every match up. If you could the begin the round with your opponent in the corner on the ground and you have full-meter and ultra, then hell yeah he’s like A-tier then. He’s devastating (satisfying and fucking manly) when you make the right calls but it takes an incredible amount of patience to even be in the position to do so.
… so yes, He’s bad lol
Finally got to play hugo today, currently testing him out. So far I think he is not a beginner character, But I use to main zangief and their bad matchs ups are pretty much the same. After a couple of days of training mode im going to go online so i can’t wait. I don’t think he’s bottom tier as everybody says. He’s got some tools and some usefull moves.
Then again tier list means nothing these days. Hell xian proved that at evo with gen. All that matters is dedication my friends
Dedication can only get you so far. When the character simply lacks the tools then you’re screwed in the end no matter how much time you put into him/her. Hugo has way too many horrendous mu’s and doesn’t have the tools to overcome them period. Yes, he can feel op against scrubs but who cares about that.
Also I main Gief and their bad mu’s are not the same, not even close. First off Hugo has way more and secondly he has it a little rougher than Gief in a lot of them. For example, if I had to pick one of the two to play against Sagat I’d pick Gief every time even though it’s terrible for him as well.
haha gief vs sagat can be terrible for zangief and hugo i agree with you to a certain extent. But for the most part you’re only saying that because you have mained gief for so long and you have much more expierence in him. How many months do you have with zangief vs hugo? I’m sure if you really mained gief for a while there will be a difference. I mained gief in ae and in super. and i would feel more comfortable with gief in that match up.
Sagat, Dhalsim, seth, akuma, chun li can give gief and hugo a hard time. You’re probably just more comfortable with gief in the bad matchups
the difference between geif and hugo is Hugo has a bigger hurtbox therefore he gets hit by things A LOT easier. Try playing characters with fireballs(especially rose) and you’ll notice that you really have to time your jump ins because hugo gets hit in the back by fireballs which doesnt happen with geif.
Theres also match ups that i feel are impossible and will make you pull your hair out (Juri POISON!!,guile,Gouken)
At 1100 vitality, eating two fireballs will already nullify your “life lead”. For a character that has this much trouble getting in, he does need a little more health I agree. The other grapplers have 1100 as well IIRC, but they can deal with zoning much better. Gief can build meter while staying full screen, Hawk can punish from afar to discourage fireballs, and what can Hugo do? dd+mk, but we don’t really benefit from it like Gief. Maybe they could also find a way to make the clap work more reliably as an anti fireball tool.
I don’t know if it would be asking for too much, but maybe give Hugo a little invincibility on his lk backbreaker to make it function like a proper anti-air. st. hp is slow and gets shit on by multiple hit jump attacks. Having to spend meter to keep people on the ground really sucks… Then again, I might be spoiled because all my other characters have excellent anti-air options.
Another thing that I don’t understand is why they made lp. clap only +1 on block. How can you dissuade people to stop mashing jab with this character? They should either make his jab 4 frames, or make the lp. clap more positive on block so we can actually deal with braindead jabmashing.