3S is perfect as is, why would you re-balance it…
“Killing” Geneijin and Houyokusen would the characters around too much though. You’re supposed to be rebalancing the game, not “make top characters shitty and bam”. I also don’t really see them being high-mid…maybe the lowest of high-mid at most, but taking away Geneijin and Houyokusen hurts their offensive capabilities too much.
Also, drastically altering those two and leaving Makoto alone doesn’t make sense at all regarding a rebalance.
Ryu- some way to hitconfirm moves better. having the alpha 3 back hk/ back hp would be nice… but you would have to be very strict with how much meter each builds. possibly the ability to link some normal out of f-mp overhead like in previous games. (you have to be careful with ryu… he can get >broke< fast.) maybe make ex tatsu> shoryu a less than impossible link when done outside of a combo involving joudan and link into itself maybe ONCE. possibly a bit more default range on sa2 so it can be hc’d (can be done anyway due to normal properties, links, and a kara, so it’s debatable whether or not this would even make it).
Sean- EX kicks changed to plus 1 on hit and block. Regular Sean kicks +0 for hit/block. removal of dumb stanky leg normal (st mk), replaced with something useful. overhead kicks faster startup overall, remade into a link to super, but a tighter link than 2i. 2i sean dragon uppercut returns. 2i back hp, but about 30-45 percent less meter built. less recovery on sa3. better startup on ex grabs, a bit less recovery.
12- 12 is a darkstalkers-y mixup and trickery character and with that in mind something along the lines of chains for him would be nice, even as a sei-ei enbu like super like in “4th strike”. Poke hitbox buffs all around could be another option.
Remy- definitely everdred’s idea on sa3, or something of that effect. a bit more health, relatively minor poke hitbox buffs to make his poking game closer to guile’s. possible to follow up a juggle involving sa1 with a flash kick or cbk.
Yang- corner juggles and more utility with seiei and his dragon kick or something a-la ae. sa2 damage buff, because it’s damage sucks. sa1 needs to be more than useless, somewhere between 2i sa1 and 3s sa1.a bit more command grab range, possibly in an ex version
Ken- Ken has nothing really wrong with him other than being really good but not Chun or Yun good. However making sa2 more usable would be nice. His kara throw kinda sucks though, maybe have it go more than like 1/2 pixel forward by altering cmk/ chk a little. the back hk move also has crappy startup so having it a little faster would be nice. slightly faster normal air tatsu so it has better mixup potential and so it’s not utterly useless.
Urien- Ability to “aim” sa1 upwards like sakura’s shinku in sf4 so it can be a juggle ender/ anti air.
Alex- changes to air knee to make it easier to connect with. less startup on hp slash. more range on sa1, MUCH less startup and “jumpable” frames, a bit of invincibility maybe?. slightly more range on power bombs. decreased “flight period” where alex in super vulnerable on the kick command grabs. sa3 flies lower, faster, much harder to escape. hitbox buff on his t hawk dive (air df hp), less of a rolling animation . something needs to be done with his cmk, possibly making it super or special cancellable, most likely super.
more forward movement distance on sa2’s grab portion so it connects more often.
Yun- Yun has potential in both sa1 and sa2. sa2 is good in it’s own right but is underused. sa1… 2 bars or something would make it a bit better.
Chun- Sa3 “Vacuum” effect so that it’s easier to punish on reaction with it and connect with it.
- A tad less damage on sa2 and pokes like back hp.
Elena- cancellable cmk. super-linkable command overhead, command normal overhead sped up overall. overhead special move 2 hits by default. mild poke damage and blcokstun buffs. possibly some new ground target combos or links. she’s supposed to be a ground based mixup/poking/combo character. sa2 damage scaling reduced. meter gain buff, but only slightly. abili
Akuma- faster startup on hp red fireball. properties changed so it’s easier to connect with sa3, damage scaling reduction on sa3.a bit less teleport recovery.
Hugo- taunt startup and recovery faster so it’s more useful, like Q’s. slightly less recovery on a whiffed dp grab. meter building normals like fw mp build slightly more meter.
Makoto- Sa3 altered.
During sa3…
Damage is like old sa3.
Possible to tiger knee the air special kick.
A bit more stun damage than before.
Crazy links that are impossible normally due to increased hitstun advantage on normals and specials (something like karakusa, hp, hp hayate, super, clk, hayate would combo and reset into a karakusa for more insanity)
More karakusa range/ faster karakusas.
Better movement speed.
faster forward+ hk
maybe a small cool down animation to counterbalance.
Oro- chain combos that actually WORK. jab to mp launcher is pretty stanky, clk or cmk would be better. possibly change his hp tom-and-jerry slam face to ground thrwo to be a true command grab and not a hit grab.
Ibuki- slight poke buffs. ability throw kunai a bit lower to the ground. slight health buff. easier linking from light attacks. slide can cancel into command hit grab. 2 meter sa2? but the most trollface buff ever would be for her to have her staple 2i sa back, fufufu.
Dudley- sa2 stun buff, possibly have the meter shortened a little? (so it’s kind of a "dudley denjin)
system changes- I do think fireballs were meant to be better overall, especially with characters like ibuki having mechanics utterly based around getting around the suckers, it makes no sense to not have them as prominent. I don’t want it to be sf2, but possibly do something to have fbs like lesser hyper fighting fireballs, or rather as extended pokes. I just want them a TAD better outside of remy. I actually think this game was more 2nd impact like and then the parry mechanic was changed last second. (2i had a lot more block pressure due to this)
even with all of this blarrrgh i still like 3s the way it is, but I do strongly suggest changes to characters like sean, remy, and 12, and a fixing of all those things in 3s that are essentially useless, like alex cmk and sean "stanky leg. I’d prefer that I daresay over a rebalance.
oh I was just joking. but I have messed around with Chun playing SA1 for a while. it’s kind of an interesting switch. she’s definitely worse of course but it changed the tenor of her matches.
As far as Makoto goes, is she considered just as good as Chun/Yun these days or is she a bit worse? I’ve seen tier lists on top of tier lists and no definitive answer on that point.
christ you woke up TNB.
U can follow sa1 juggles with a cbk or flash kick already TNB
Chun and Yun need to slight nerfs to be more balanced…
Chun needs her c.mk to have less hitstun and harder to confirm off of. She’d instantly be an easier fight, I think… Maybe make her hurtbox on her b+hp equal to its hitbox as well.
GJ doesn’t need to go away. If he lost the super priority on ALL of his attacks during GJ, he’d be instantly nerfed, but not made to be shitty.
Take Twelve and give him a substantial punishing combo that’s not stupid hard to do (s.hk xx TK SA2 for instance) and he’s balanced out.
Give Sean a DP worth something, and the standard Shoto normals, and he’s useful then too…
Then you have a perfectly balanced 3S…
But in all honesty… Why ruin perfection? Game’s amazing as is, and I wouldn’t ACTUALLY want to change anything about it.
where is the “don’t like” button?
A SF3:4thBlow would have been gdlk if released in 2000-2001… but as it is now, even with its imbalances and stupid stuff here and there, I don’t want to change how I play 3s.
…yeah, this thread died for me after TNB decided to come back.
remove chun lee
I actually agree. All claims of imbalance would’ve faded had someone had the balls to ban Chun li.
Why wasn’t she ever banned?
Commence trolling.
You can already rebalance 3S since the Dreamcast days; system direction.
I Have Ryu and fighting Chun with a meter. OH NOES, I cant throw a Hadouken! Even if I cancel into any SA, I’m toast on block, or even on hit with non-charged Denjin! Fuck my life!
System Direction:
I have Ryu and fighting Chun with a meter: Hadouken x Shinkuu Hadouken x Denjin x Shin SRK. Cant super though ALL THAT
http://i8.photobucket.com/albums/a4/sirenofchaos432/dumbbitch.jpg
Odds are her SA2 hit you out of your Shinkuu Hadouken anyway. Nice try, though.
OH YOU! #~_^#
wow, do you mean you actually have to hit confirm something? cant just throw out random supers?
But by the time you cancel into the S.Hadouken into S.SRK you got her. No hit or block confirm needed for canceling with System Direction. You can have the S.SRK out as soon as soon as the flash from Shinkuu is over.
I’ve seen people try it in desperation. Hoping you’ll somehow get hit if they ‘dont expect the expected’.
ive thrown shakunetsu at stocked chun. that’s not desperation it’s just pure stupidity.
having meter as sa1 ryu used to give me an itchy trigger finger.
Let me resurrect this because I’m bored. And who knows… maybe the tools used for 4th Strike will surface and we could get the community involved in re-balancing? It happened with KOF96 and 97. Anyway:
Nerf the shit out of Chun. 25 Frames recovery and -13 on block for her sweep. 16 frame recovery on her cr.MK. 25 frame recovery on b.HP. Delete her kara-throw. 15% damage decrease to SA2.
Yun: Takes longer to charge up Genei Jin.
Elena: Can combo off of LP Mallet Smash into EX or Super.
Q: Faster startup for EX Punches?
Alex: SA1 has 1 frame startup. SA2 has vortex effect (like Ken’s SA3) on HIT only, if it’s blocked he gets pushed away. Can combo off of cr.MP into SA2 or EX Flash or EX Shoulder. Cannot be thrown out of Powerbombs.
Remy: Can Super Cancel into SA off of Flash Kick. Can combo into EX Cold Blue Kick. cr.HK: 1st hit does not knock down, 2nd hit combos off 1st hit with slightly reduced damage and then knocks down. Normal stun meter.
Necro: Can combo into Command Grab? I’m low on ideas.
Twelve: More than one combo.
Sean: Eh. Tossup to either for either keeping him like Dan or make a slightly nerfed NG Sean.
this is already in the game, dude
If I could make one change to Elena it’d be “let her cancel into super from her crouching medium kick.” I’m pretty satisfied with her besides that.