CVS1 had a store…A FUCKING STORE!!..cvs2 did not…
but still it was cool thing to use your easily earned points on
CVS1 had a store…A FUCKING STORE!!..cvs2 did not…
but still it was cool thing to use your easily earned points on
I liked the game… But I loved CVS Pro even more. I was balanced and tweeked for beeter game play. If you play it, you get a sense it was a definite step stone to CVS2.
RC was just an example. The crouch-cancel glitch in A3 is just as bad, if not worse. I believe that one was found beforehand but kept secret? I’m not sure, so I won’t say definintely.
I just find the whole pre and post game support rather disappointing as a whole from Capcom. At least lately anyway. People joke about the eleventy billion version of SFII, but the thing there is that Capcom was listening and responding to the gamers. You look at the Guilty Gear series, and Sammy’s done a good job of releasing updates to fix the things that the players didn’t like. These days on the Capcom side, we get the game, and that’s what we’re stuck with for 5 years or so, all glitches and overpowered moves/characters as is.
I haven’t played CvS2 EO, so I don’t know if it works well to fix some of the problems CvS2 has, or even if we as the players have accepted it as “standard” CvS2. Doesn’t seem like it.
i dont know if arc (not sammy) really fixes stuff players dont like so much as they just change stuff up for the sake of it
I LOVED and played the hell out of CVS1! Great presentation and music in that one, plus it was the first VS. title between capcom and SNK, and very well-done.
CVS2 for whatever reason however, i didn’t spend very much time with.
RC actually helped balance the game out a bit. I mean, YOU try sitting there and taking c.fierce from Sagat all day. It basically gave other chars a chance to fight against Sagat/Blanka.
No its not. If you need to use RC to get around sagat/blanks c.fierce then you’re the worst cvs2 player alive
CC in Alpha 3 wasn’t discovered until the game had been out for a while.
Moreover, sometimes you end up taking stuff out for no reason; Shuma Gorath ended up getting toned down from the MvC2 beta, but as he was (Level 1 Chaos Dimensions?), he would have ended being 2nd tier anyway, if that. Likewise, E.Honda used to be better in the A3 beta, and toning him down has accomplished nothing.
I understand what people mean, but you really can’t find every screwy thing with any fighting game before it comes out- you get at best a few months to test it, as compared to years and years of continuous competitive play afterwards.
this thread needs more videos
not worth playing
Couldn’t you RC in CvS1 except it didn’t have roll invincibility? Wonder what changed between 1 and 2 that caused invincible RC…
I think it took me like 4 months of near-EVERYDAY play (INCLUDING leaving the game on practice mode overnight while I’m sleeping) to collect all the items from the store. Way too long and CvS2 did the unlock system better.
You are indeed correct sir.
And I’ll be honest with everyone here, I miss the days of CvS1. I’ll take that game over CvS2 ANY day of the week.
You kinda have the right idea.
Personally, I find that making the low tiers better should take priority over making the top tiers worse. At least everyone having BS is better than only a few characters having BS. Nerfing top tiers to the level of the low tiers just makes things kinda dull, but when other characters are given options it’s a different story. Things should only be toned down if it’s absolutely necessary.
lol, Remember South Florida Challenge? You, Jason (DreamTR), and Ari (fLoE) basically came and raped us for free in CvS1. Only Floridians at the time who even had a chance of breaking into the top 5 were Alex Navarro and Nelson Santamaria.
I remember you OCVing people left and right with EX Yamazaki back then. Good times.
cvs1 was so good. like cheese danishes.
That’s because orlando didn’t show up. They never traveled. otown were beasts in CVS1. not like Arturo and crew, but still crazy good. RC made most of them quit IIRC.
I’m not trying to derail the direction of the thread, but I need to ask…
Is there any place (or thread) I can go to find out the differences between Normal and EX characters? I remember some characters had glaring differences in specials and/or supers, but I still don’t remember any big differences between Normal and EX Guile.
Thx in advance.
Possibly gamefaqs? As far as I can remember, been a while since I played the game but I think Normal and EX Guile had differences in normals. I think EX Guile had Original Crouch Strong. Its been a while so not sure.
Yeah, try gamefaqs. Most of the time though, most characters had gained special moves and super moves, but lost some of special moves and/or supers in their normal versions. Also sometimes, some moves had the animation switched and sometimes even priorities IIRC. Also, some characters don’t have EX or where ratio 4 characters instead. (Evil Ryu, Orochi Iori)
bah
too much hate on cvs2