How well recieved was CvS1?

Ultima’s post here has some info about it.

http://www.highervoltage.net/mb/showpost.php?p=645247&postcount=204

Also either the PSX version of pro is diff or some of his details are wrong cause I’ve been playing it a bit and you can still throw -> super with blanka in that along with other juggles afaik. 99% of that stuff is for sure accurate though. Oh and also blanka ball still knocks down in psx pro.

PS1 cvs1 plays a little different IIRC and i think it’s because the timing on a lot of things changed.

That throw glitch looks really retarded. How could they miss something like that?

I guess the same way they missed roll cancel.

I’ve always wondered about that. I mean, the game credits testers and all, but aside from stupid glitches and what not…I mean anyone with half a brain knew that Nakoruru was overpowered like the moment they played her. How’d they let that one slip through the ranks?

From what I heard, one of the original testers for CvS2 was a top Japanese player who actually DID find the Rpll Cancel glitch but said nothing because he wanted to exploit it to win tournaments with his “exclusive” knowledge.

At least, that was the rumor. Don’t know if any truth was in it.

It’s simply because whoever finds it probably just doesn’t say anything. I’m pretty sure its similar to how BAS kept his mouth lock n’ key about all the V-ism discoveries he found in A3 until after its release. I also thought Nuki found RC during the beta and kept it quiet until the first Regional CVS2 tournament in Japan…in some ways its a recurring trend I guess. Ironically, CVS1 is my better (Top 30 at B5) game, although I’m ok in CVS2 (But “Directive4” happens when I try to play Blanka).

If I go to next evo peeps should gather for a small CVS1 tourney, I think it’ll be interesting. But I guess I’m whack since I did use Nak hella…she was just too fun.

Sadly (depending on someones views on CVS2) RC doesn’t even bother me anymore…I’m desensitized to it. I take pleasure is winning against A-Yare with mid tiers and some highs occassionally.

Okay, I respect the top Japanese players and all, but keeping silent about glitches and overpowered characters is just bullshit.

So you get to personally exploit a glitch for what, ONE major tourney? However, the game remains glitched for however many years we keep playing it. We can argue about whether RC makes CvS2 better or worse, but the simple fact is that it?s a dumb glitch and shouldn?t have been there in the first place.

And Nak should have been toned down. Yes, she is beatable (she?s not banned after all) but its silly how many options she has compared to the rest of the cast. I won?t even get into the nonsense of keeping quiet about crouch cancel infinites in A3.

Capcom needs to employ better, more honest game testers.

That Rc rumor is just that a rumor, at least as far as I know. RC was discovered later. Plus sometimes the game testers are honest, people making the game are just lazy. Coughmvc2cough.

THe RC thing was person X finding it teling Person Y, person Y telling Choi, Choi hadukening through my uppercuts shortly after :confused:

Bas found out about Dictator’s CC during beta, but Capcom just blew it off and didn’t acknowledge it. 6 years later, Bas keeps winning with his discovery. Good show.

A-fucking-men.

What’s wrong with his CC?? Yeah it does insane damage, but other than that i don’t see anything wrong. I remember someone saying that it’s a glitch, but i don’t see how. His CC is just like everyone elses specialxN CC. And it doesn’t fit in the “unrepeatable” catagory that rekka type moves fit into.

I believe it was something about buffering DP motions over and over WITHOUT doing the actual DP motion. That’s what makes it a glitch.

Hmmm AFAIK you’re basically just negative edging the dp motion. So it’s just not a “glitch” with bison but with everyone who has a dp motion

True. But, like I said, Bas found it out with Bison first. Later on it would be used with other DP chars, but we didn’t find that out until much later. =/

It borders on the line of ‘glitch’ and ‘standard’. But, I see what you’re saying about the whole negative edging the DP motion.

I personally don’t see anything ‘correctable’ about Bison CC. Sure, it might get nerfed in a re-balance, or in a sequel, but as anyone who has game-tested before, developers nearly always (that’s all of them, not just Capcom) are looking specifically for glitches like game-crashing, missing animation, menus not working, and that kind of thing, not stuff like ‘how would you make the game better’, so much. It’s not like you can round up the testers, go into the developers office and say “we’ve all been thinking about it, and we want Raiden to have a beam super and can you add Amingo, and make Sakura’s wear a thong”.

Oh, and incidentally, I’d play CVS1 pro over CVS2 any time. I liked CVS1 a lot, from the slower. old skool tempo, 2 decent useable grooves, NO CC, no parry, to the presentation and character selection. Only thing that spoiled it was once Nak was unlocked, so CVS pro suited me fine. It wasn’t layed in tourney anywhere really, as few arcades outside Japan got it. Scrubby question, but how were the tiers? I read that thread, but it just pointed out changes that I remember (Rugal much better, ratios more balanced by increasing ratios 3s health and damage over R1s, no sweep->super, Nak toned down) but I’ve never seen to my memory a competent tier list. IMHO it was actually a fairly balanced game for a capcom fighter, although the two new character sucked. My EX Yuri/Guile/Blanka team suffered, IIRC from blanka ball nerfed and EX yuris rush traps cleaned up.

anyone have anymore cvs1 videos?

Except RC WASN’T discovered during beta testing. It was found after. So you’re getting in a huff about something that didn’t take place.

Honest, better testers? A lot of these things just occur from random situtions. There’s lots of glitches out there still unexplained because they can’t be reproduced. Blaming someone for a glitch like RC is silly. There’s no way to test for every possible button combination, and to think that someone would intentionally skip a possibility is absurd.

Anybody remember those heated Ratio 6 Geese discussions? :rofl:

Good times…

you got 44 characters each with with roughly 10moves on average, and 6 grooves. did you REALLY think there wasnt going to be some sort of glitch?