How well recieved was CvS1?

Yeah, CvS2’s rendition of the Akuma theme is great.

The backgrounds in CvS1 are so good. Like the one that’s in a dojo, which falls apart as you fight, with wooden beams coming down all over the place.

I honestly do prefer CvS1’s presentation over the second one. The ratio thing seems like it would have severely ruined the game, but I don’t know much about it.

Most people preferred EX Terry at first. My memory may be rusty, but I think people started to migrate back to regular Terry right before CvS1 died.

People liked Power Dunk because it was more of an anti-air than anything else Terry had, and it set up a nice little trap - the Dunk didn’t have that much recovery, so you could Power Dunk twice in a row, with most opponents falling for the second dunk. The primary problem with this though, was that if the second dunk was blocked, it left Terry REALLY open, and against certain characters that meant a painful and awful death. Also, Terry is vulnerable between the first and second hit of the dunk, which I found out one day when a Ryu player used that space to ShinSho me. :wasted:

Roll xx Rising Tackle was one of normal Terry’s gimmicks. If you spammed the hell out of it, any decent opponent would catch on and it would stop working. But used sparingly, it was still a good tactic, and ultimately a bit safer than the double Power Dunk tactic.

Stand roundhouse was awesome. The only problem though was that it was vulnerable to DP’s. And, I actually once got ShinSho’d doing stand roundhouse at its max range. WTF?! I swear, Ryu sucked Terry in by his shoelaces or something.

Chun-Li also had a buff s.rh, but not too many people utilized her. The few that did tried to play an air game with her, and that just wasn’t an effective use of the character.

Guile was way too buff. The worst thing was that he didn’t even NEED meter - it was just an added bonus. I forgot that not only did the Flashkick have GODLIKE priority over everything, it also did good damage too. Geez.

The CvS1 ratio system is probably the worst part of the game.

Thinking about it, CvS1 actually had good character balance. In the whole game, the only “shitty” characters are still really useable. The biggest problem is that R1’s were way too buff - 2 R1 characters > 1 R2, and 3 R1’s >> 1 R3. It was in your best interest to utilize the R1’s, and then it just became a game of numbers - 4 R1’s, or the 1/1/2 format. So, despite a lot of the R2 cast being really useable, with their limited useage it just always defaulted to the best of the cast - Nak, Guile, EX Rog. If the game had utilized CvS1’s free ratio system, or no ratio system at all, I think more R2’s and even R3’s would have seen more play.

I kind of thought as much when I first messed around with the R1s.

if they made it so that CvS1 had all the characters from CvS2 but the same style of gameplay, I would drop ALL fighters to play that. Nakaruru ftw!!! What? what hit you? that was me bitch!!!

even though i consider myself an mvc2 player… cvs1 was the game i felt most naturally skilled at, and never placed lower than 4th at a tourney… i really dug this game(far more than cvs2). as far as ex-terry goes… one reason spawned the popularity of ex-terry… and that reason’s name is alex valle.

… before alex started using ex-terry, practically nobody used him. if my memory serves correctly… a series of videos from a golfland tourney where valle was using ex-terry on point and ryu 2nd started this madness. from what i recall… he would use power dunks one after another to unsuspecting opponents who thought they had a frame advantage on block when what was actually happening was the pushback/block stun from the power dunk created a tricky little window where it appeared as if you could counter, but would just get stuffed with a 2nd power dunk. tricky indeed.

… even worse was the fact that ex-terry hardly ever had to use a super, so coupling him with ryu(who valle always used anyway) created a situation where even if you defeated terry… you started off the next round with a ryu that needed one sweep xx shin shoryuken to make your chances of survival very slim.

The game kind of felt incomplete at the time, but sometimes I long for the simpler CvS1 without the same RC and CC BS we’ve been seeing in CvS2 constantly for the past few years.

good shit… great matches.

for those that don’t realize… winning a major with sakura/raiden was probably the biggest slap in the face regarding the level of the japs over the usa i can remember… way worse than beasting on us in 3S because we actually considered ourselves proficent cvs1 players.

<begin joke> ok enough of this unbalanced boring game… lets get back to watching rc electricity and 70 percent life mindless a-groove combos!!! <end joke>

Raiden isn’t that bad… His normals are all pretty buff. Speically the raiden dance… (the stomp) It’s really a good move and his combos do hella his throw range is pretty buff… He’ just kinda easy to keep out if you are smart… Just watch out for random rush.

Not sure if anyone mentioned, but there was a glitch involving the characters who mash-able throws i.e Sim, Ken… where you had to be in a certain groove(i think?) and basically you would have a normal blocked… and then you had to just throw them and you can mash your super gauge like to almost full bar.

It has me cloudy… I forget, someone help me out here.

In capcom groove hard attack then a throw that does multiple hits…

I remmeber sim also had some bug? Where he would dizzy you in 2 hits as well. Dun recall how you did it though shrug.

It’s all about the Psycho Drive stage for me. :lovin:

I’m pretty sure it’s anymove not just a hard attack… Like if you hit with a big ole super, you get tons of meter back for throwing afterwards… Unless I"m remembering wrong, which of course has happened.

well it was like however powerfull the move was, was how much more meter you built? or somethign to that exstent. So you did a hard move cuz then it umm built more… I dont recall jabing etc to mash throw building anymore meter then normal. I also dont remmeber it being on hit it self ethier, but its been awhile I guess…

On the console ports you can have free ratio select right? More balance then?

whats the changes from CvS1 to CvSpro?

beside joe,dan,and new stages?

Yeah, you’re right, I remember that. Valle is what gave rise to the EX Terry movement.

I used normal Terry, and I tried using EX but I found I liked normal better. The Power Dunk trick was good, but once people figured it out it became way risky. The Rising Tackle trick was a lot safer.

I would also argue that King > EX King.

Ryu was an interesting character. He was essentially a battery. There was NO reason to use any super that wasn’t ShinSho. Plus, there were certain things you just didn’t do against Lvl3 Ryu (like, jump).

My main team was EX Vice/Ryu/King. EX Vice was a meter whore, but she could use whatever she built. Then Ryu…he may come in empty, but he’ll fill up soon enough. With that setup, no matter what team I faced, theoretically Ryu should make it to the last character. Then, either I can hit ShinSho as a powerful farewell present, or let King inherit the meter, and she’s a major meter whore.

Man, I miss CvS1. It was a lot simpler than CvS2, but I prefer it to CvS2’s bullshit, easily.

http://www.shoryuken.com/features/s001120.shtml
[media=youtube]F5aCi6k4ubA[/media]

Heh, I forgot about that dumb glitch.

Chances are, if CvS2 was never made we’d be bitching about the throw glitch, Nakoruru, Ryu sweep xx ShinSRK and Guile roll xx Flash Kick.
I’d still take that over RC and CC though.

Thought so :slight_smile:

Thanks for the link. You might wanna link to the website and not the actual video file;

http://forums.shoryuken.com/showpost.php?p=4292427&postcount=30