I’m glad to see people stepping out of the shadows with CvS1 love. People dropped this game like a rock when CvS2 came out. Years later though, I gotta say I actually prefer CvS1 over CvS2.
If I had people to play against, I’d be playing again in a heartbeat.
I don’t remember an accurate version of the tiers, but IIRC how the game broke down…
Ratio 3
R3 got slept on a bit, but IIRC EX Yamazaki and Sagat were actually pretty good, and Bison was decent. The major problem with R3 is that they most certainly did NOT equal 3 R1’s, or even 1 R1 and 1 R2, so you were always at a disadvantage. But EX Yama in SNK Groove = pain.
Ratio 2
Top tier = Nak. No question. I did a write up about her to master akuma a few years ago, I dunno if its still around, but basically, she has a TON of options while most characters only have 3-4. Not to mention, anytime you get knocked down, you’re fucked because she can attack from all 4 directions, and do so very quickly - you need either great reflexes, or psychic powers. Her B&B did awesome damage and, guess what? It knocks you down. Yay. Once she had Lvl2, you couldn’t even try to cross her up anymore, because then you’d eat a flaming bird. The ambiguous cross up was also shit to deal with - it’s been said that the best strategy against Nak is to just block.
EX Rog was also very good. Lvl3 super covered a LOT of ground in NO time at all - if you were on the other side of the screen, and sweeped in a manner that Rog didn’t approve of, you were getting supered. His roll was also very good, and his punches had mad priority. He was primarily a shoto killer.
Guile joins Rog in the “top but not Nak” tier. He was good in CvS1 for a lot of the reasons he’s been good in the past - the CvS1 system didn’t have a lot of options for dealing with his slow sonic boom. His normals had GREAT priority and range, and the Flash Kick = GODLIKE. Like, if you left the ground and Guile had DB charge, you were getting Flash Kicked, the end. His ground super with ZERO priority only added to the nonsense.
Next is probably the shotos. A lot of people favored Ken early on because of the sweep xx shoryurekka links. That was really gimmicky though, and Ken lacked a way of getting in against many opponents, especially Guile. Ryu had the hop kick, which if timed right could go over sonic booms. Not to mention the FEAR of the ShinSho - fighting against Ryu, and Ryu with Lvl3 meter, was an entirely different story. There were things you just didn’t do against Lvl3 Ryu.
Gief of course was also good, as was Raiden, though he was slept on before B5. Kyo was decent, Iori was better, SNK Iori could be very annoying with the wine glass traps. Chun-Li was sort of like Guile Light. Ryo was sort of surprisingly decent. And of course, Terry. Peeps loved EX Terry because of the POWAA DUNK!, but in CvS1’s last legs of life people found little holes of vulnerability in the POWAA DUNK! splendor and went back to regular Terry. Terry could keep up with most of the cast, including put up a good fight against Nak (Crack Shoot could actually catch her weird jump-in, and power wave discouraged her slide). Terry’s major problem though was that he had to be in your face and have meter to do big damage.
Ratio 1
I guess the biggest problem with CvS1 was that the R1’s weren’t underpowered enough. Supposedly, 2 R1’s = 1 R2, but it never worked like that. An R1 could easily to toe-to-toe with an R2, or even better. So the 4-man team (or as Viscant dubbed it, “4 Little Girls”, succeeded simply by strength in numbers.
When the game first game out, people spammed Blanka because there were very few characters/options for punishing the Blanka Balls. But then people figured out you could just jab him out of it, and the Blanka scrubs tapered off. However, he’s still really good - his bite throw did ridiculous damage, and for more insult to injury, you could combo a Lvl2/3 electricity super OFF the throw!
EX Vice was one of the best R1’s. Great B&B, could keep up the pressure, and her grappler super hurt lots. Again, just the threat of it changed how you play against her. King was really, really good. A lot of people favored EX King because of her auto B&B and the corner juggle combos, but I will still contend that regular King was much better, thanks to the no start-up, no-recovery Lvl1 super. You could spam the SHIT out of that super. King could also put up a good fight against Guile, since she could slide under sonic booms, or just nullify it with a double shot. Sim could shut down many other characters, and IIRC shotos had a tough time with him.
A lot of people loved EX Yuri for the fireball trap, but then people figured out the best way around it was to just dash backwards. It’s still a formidable trap in the corner though. Her S.RH is silly good, and she has a lot of great combo and super options as well. Even without fireball trap, EX Yuri is still solid. EX Beni got play because of his weird high jump which gave him a Nak-ish ambiguous cross-up. Then he could combo that into a sweep xx level 3 electric ball…AND THAT SHIT REALLY HURT. He had a few other decent tools at his disposal. Sak and Cammy were just not very good in this game, EX or otherwise, BUT they could still do major damage in capable hands. Sak’s B&B still hurt as much as it did in A3.