I’m not too sure about that Anthony. While not too many Orlando heads showed up for South Florida Challenge, they always had a rather hard time handling Miami and dethroning Alex Navarro during the O.D. tournaments held at Rocky’s Replay.
If I remember correctly finals would always be Alex Navarro vs. Trent Van Deven and more often than not Alex would win. Although to be fair Top 5 usually was a healthy Orlando/Miami mix.
Looking back Orlando did have some great players for CvS1:
Trent Van Deven
Dwayne Schultz
Frank (Fritz)
Face
And a handful more. There was also that one Vietnamese player, and I can’t remember his name. Dude had a long rat tail and was almost on the same level as Trent, all I remember was his last name was Nyguyen. Man, it’s been so long, all I know is he had an adorable girlfriend.
Great memory I have with CvS1 is back in 2004 or 2005, I was chilling with Trent Van Deven and Colin Caldwell (from Alabama) after the Florida Invitational tournament in G-ville and I rocked them both with Sakura/EX King/Guile. After 10 matches they refused to play any further and then took turns raping me in CvS2. Good times.
ryu bgm was the best remix version ever in this game.
vega sucked in cvs1 but had better supers. you can combo into his red impact off a wall dive and like someone else said, his izuna drop super was like ST. using normal vega means you have to sacrifice his c.mp, but he keeps his c.mk. vice versa goes to the ex version, or did i get that mixed up?
<3 SNK-groove EX-Mai. level 1 fan spam ftw! it was insanely hard to get past her barrage of level 1 fan supers from full screen.
ex rog and king were beasts. cant believe how low they’ve fallen
-kims c.hk was godlike in cvs1. beats everything, more safe than in cvs2 i think and it was bufferable. imo, post-rc era kim is just as good as cvs1 kim, if not, better.
-honda had a wayy better roll in cvs1.
-yamazaki was better in cvs1. 360 motion for grab super with no recovery, and he had the pink drill special (poison tentacles) c.hk was also bufferable.
-i think someone said before a long time ago that blanka had better normals in cvs1 but the subsystem in cvs2 made him a better character
-nak is fuckin broken. i remember viscant telling me that she can kill you like in 4-5 ways
walk up jab
bird tricks
crossup into whatever.
walk up hp
cvs1 had wayy better presentation, wayy better character portraits and wayyy better stages. oh how i miss bison, sagat, ryu, nak, morrigan, asia street, pao pao cafe and the stage starting with the 8 bit game. ryu, mai and yamazaki snk portrait ftw.
Man, all this CvS1 talk took me back to my university days at GSU. Many an afternoon after classes were spent at Virtual Reality in Underground Atlanta on the CvS cabinet. I agree with many of the sentiments expressed in this thread regarding the presentation being better than in CvS2. In terms of gameplay, I liked the fact that anti-air specials were actually GOOD in CvS1 (without resorting to using a glitch to make them invincible) and there was no airblock. I liked the juggles and link combos as well (Ryu’s Shin Sho juggles were a personal fav). That was the last Capcom arcade fighter I played with any kind of consistency, and I’d say probably the one I had the best winning % in, even before I went to the dark side of Guile and Nako…
What are the characters used in that link? I DLed a match vid batch from a few pages back and kinda got bored with all the Kings, Sakuras, Boxers, Raidens & Guiles…
Good things she has though, are the DP which is quite good, the overall better ground fireball. and an easier short short super. Also you can do Far standing rh into her lvl 3 sho upper, though it only connects from really far away on bigger characters, still nice to use, though with ex I would just do it into the lvl 3 run super which hits from mad far away, its just a little harder to execute.
Oh and reg yuri has the gimmicky flip over move, which is really just a gimmick,thats like the entirety of regular yuri gimmicks versus solid.