Well, if anybody has any other questions to steer this thread into a more serious vein again, I’m open to answer them.
For the record, I personally do not believe the infinite or launch into sj. fp XX JD is particularly useful. The infinite can be done fairly consistently, yes, but I’m not at all convinced that there isn’t going to be at least a little randomness in the way people bounce, and if you misjudge it at any point, guess what, the other guy just lived. I’ve never been much of a fan of infinites for any char, really… even Magneto, IMO, doesn’t really need his infinite that much except as a setup for either resets, snapbacks, or supers. It’s similar with BH… I think that building a team that’s geared towards letting BH infinite in the first place hurts him too much on more or less everything else for the sake of flashy combo numbers.
BH/Sentinel/Commando gives BH the drones assist (one of the better defensive helps and horizontal space controllers in the game) and Commando assist (the best vertical space control help next to BH himself in the game, the best all-around countercall, and it also sets up most of his nastiest DHCs). If you build a team around infinites you raise the bar on your execution to get things done under pressure (rarely wise) and you take away the countercall and space control of Commando in favor of Cyclops (which I think is, on the balance, a bad move). If you build a team around infinites that are going to kill someone on one hit, you also have to take out Sentinel in favor of Cable or Storm, thus taking away his defensive help and horizontal space control. IMO, that’s too much team chemistry being given away in trade for a combo aspect of his game that he doesn’t really need.
Hopefully that interjects a bit more of an even-toned substance to the thread.