How to Stop Worrying and Love the Hoary Hosts of Hoggoth - The Ultimate Doctor Strange Thread

I am a victim of my own graces more than I would like to be… they might still be out there when I confirm a hit, and then my fof-loops are done :frowning:

As for EoA, I always use them, depending on the matchup. If its a character that I need to be away from, I’ll leave an EoA there, call missiles, and wavedash back. I didnt do it too often in this set because I was mad about dropping all that stuff, so I wanted to go in :frowning:

Oh yeah graces can be a double edged sword if you actually catch them into FoF loops… :-/

tortonon,

Finished the whole thing before going to bed last night. Loved your conversions to FoF loops form Missiles. I’m trying to find something similar either from a different assist or off RoR DHC’s (gotta be different). IM and Strange seems to have some good chemistry going, especially during a THC of Proton Cannon + SoV. I love how Proton Cannon just locks them into place. You can use that option to catch people off guard and it’s an easy way to confirm a hit into a Palm loop considering how fast SoV comes out.

What’s your stance on Daggers? Noticed they’re not a part of your arsenal.

Well, they are actually, specially Daggers L. Against Cap, since he is always on the floor, I prefer the M-Swords because of its durability, not to say I had to overcome not only Cap, but Cap with the unibeam.

On matchups against superjump characters (Zero, Trish, MODOK, etc) Daggers-L is my go-to projectile. Another great tool that I didnt use so much and I just remembered about while watching the footage and thinking was superjump-yellowgrace-flame-teleport.

About converting into flame-loops: I tested a lot of characters with a lot of assists… per say every assist can enable a flame loop, or almost every one of the ones that are played. Tell me the assists you’re looking for and I can help you out with that.

Besides Iron-Man THC, some other projectile THC’s will enable the same followup. Kinda like Dormammu’s, on the most ridiculous combo I came up with, killing Thor from 0 meters while making a bonus extra one.

[media=youtube]9lk0USOnlEc[/media]

Tort, can you actually do a full screen hit-confirm with Strange/IM THC?

DoD L is great for super jump-type zoners like Tortonon said. However, I did a bunch of testing yesterday, and it loses to characters like Magneto (Magnetic Blast), Morrigan (Soul Fist), and Dante (Thunderbolt in DT) obviously due to their respective projectiles’ durability. It is still important to note that SoV does beat said characters (with the exception of Dante, Thunderbolt is just too good) and you can take them down with SoV XFC. LEARN the SJ height conversion, it’s relatively easy to do in XF2/3. I’ll try to post some of my notes here later on, but for now just know that Strange/Doom can be very difficult to approach if you know exactly what projectiles to use and have a strong match awareness.

You should have approximately two specials to throw out for the 120 frames EoA is active, after which you can Impact Palm and cancel into another. If you build up your Graces this way and use 3Y for either zoning (easy pick up for SoV) or fast mixups, Strange has the potential to be one of the best zoning characters in the game, probably better than Hawkeye and his ilk. Let’s work on this first, guys. I think neutral should take priority over everything else right now, lest Strange be reduced to a mere combo gimmick in others’ eyes.

Makes total sense to me, Mazio.

Robawt, I dont really know. There is something hella weird regarding this THC. I’m only sure that it will it from a hard-knockdown setup, or whenever the cannon does its physical hit. And even then (on the hard knockdown scenario) there are characters that will be receiving the hits on the lower part of the beam, in the middle or on the upper border. It’s hella weird. I’d say it depends. Gonna test it after I have dinner and I’ll get back to you.

The Strange zoning with missiles has it’s limitations, but it’s still pretty good. I’ve been working on that shit for a while now, it gets beat by heavy rushdown; when it get’s going it’s pretty solid though.

Anyways, I’m really curious about Viper. How many reps of FoF can Strange get off of an optimal Viper combo DHC’d into rings, anyone know?

Hey can someone help me out on the final rep in the FoF loop? They always seem to drop right after I hit the final S on the 3rd rep and I can’t get off the Air impact palm in time.

Depends on the hitstun you still have, and also how many reps you’ve done on the previous loops.

Since I dont know what you’re doing previous to this third rep, I’d recommend that you do less reps before the third. Test how many reps you have to do less in order to make the last one work. Then you will optimize your stuff :slight_smile:

As finger law you can connect the S as long as you are under 39 hits or something like that (look for mazio’s post on the matter)

On different subject, Mazio, what going on with the Betcha Can’t Combo This challenge?

What do you guys like to do after an air or ground throw with Dr. Strange besides VoV? Set up graces,hard pressure zoning,teleport mixup or teleport on top of them with an assist in the front that does heavy guard stun?

Alright I got it. I think my problem was that I wasn’t doing the air impact palm low enough to the ground after the S.

Been playing with the team Strange(bolts)/Doom(missiles)/Vergil(rapid slash) and this team feels cheap as fuck. My god.

If I didn’t hate Vergil, man…

Damn, I double posted; oh well.

So, uh, how we all doing fellas?

I started on Zero/Strange/Strider yesterday. Found the charge switching for LL kinda annoying.

I picked up Strange again, the team’s Nemesis/Dorm/Strange, and it’s actually one of my favorite things ever. Bolts keeps them still for crazy grab setups or pressure, and I can confirm into bolts and a full combo from a long-range tentacle and some wavedashing. Dorm gets amazing zoning and mixups, and really really optimized combos with those assist, and because of bolts plus tentacles in their face and two awesome beamy DHCs, the team is birthday city, if I’m not blocking, they should not ever ever ever call assists.

I’m currently thinking if there’s a way to do a dorm incoming thing with stalking flare + flame carpet, tag to strange, teleport H, full combo, but I realized, wait, I know no flame loops. I think I can get the right spacing to begin it from pushing them to the corner and using launcher slam, but how many reps on the ground and air do I do? I get a few on the ground, and don’t know when to launch. Anyone care to inform me?

If I could play Viper, I’d do Viper/Strange/Strider. But I cant, I love these fellas here too much:

http://sphotos-c.ak.fbcdn.net/hphotos-ak-prn1/63299_10151242409504802_783638192_n.jpg

Can’t play Morrigan anymore since my wrists started hurting so now I’m back on that Magneto/Strange/Doom. That double SoV extension with Missiles adds so much damage, and off throws with Magneto I will always have built enough bar via TAC into Strange with the Missiles extension for a lvl. 3. Kinda feel empty now if I don’t do that extension anymore, lol. And I figured FChamp manages to derp around with Magneto/Missiles just fine in neutral anyways that I won’t need to be playing Strange too often.