Dreize why aren’t you playing the better order of Modok/Strange/Doom? Don’t like the Doom anchor?
What do you guys do against Fishhook spam from Dorm with the good Doctor?
I am running a Shuma/Strange/Strider team and I am absolutely loving the synergy.
Teleport H as Dorm initiates the ADDF, Mystic Sword L (Hope you have good timing), Cr. M if you’re feeling bold( I THINK Cr. M beats the fishhook…), MF’ing SoV. You could try Illusion but I have this sneaking suspicion Dorm is gonna end up recovering faster. Actually mystic sword H might be good because of Dorms hurt box size.
Bingo. I despise Doom on anchor.
I really do hate depriving Strange of missiles, but I just cannot stand Doom on anchor. I absolutely hate chasing people around the screen, I’m never going back to that nonsense again.
Pros: Strange is a better anchor. Strange has a cooler win animation. Strange has sexy x-factor loops. Strange with meter is better then Doom with meter. Doom get’s bolts assist. Doom has better TAC options in second.
Cons: No hidden missiles for Strange. Strange is missing out on being in his optimal position as second.
All in all, this team is awesome. Each character has TAC combos and infinites, each character is capable of swag, each character can zone+rushdown, each character has a good assist+good assist synergy, and good DHC synergy.
This has got to be the most fun team I’ve ever played. Each character has a tonne of depth and I can’t wait to get good with M.O.D.O.K.
Also, I’ve been doing really good with Strange on anchor. DoD M start-up is really good in level 3 x-factor and can set-up some really fast mix-ups that people seem to find hard to block.
hey guys I’ve been playing skull nova strange i just wanted to know what are people coin to open people up as strange in anchor position
With x-factor, use DoD M a lot for quick little teleport mix-ups.
Faltine Resets are so great. Am I the only one that does these?
Depends. If it’s the Wesker-style resets where you’d use FoF to force the opponent to tech after a combo, then I think I’ve been doing those since February.
If it’s something else, please for the love of Ammy don’t be a scrooge and share with your mystic brethren.
I do it after a crumple to set up grace patterns like 1Y !R or 2Y. Especially buff with Spencer slant shot.
After a crumple and 2Y, you do impact palm - FOF to force a tech,
-They tech backwards then you teleport M , st L - St M - Mystic Sword L, Jump loop to the corner if midscreen
and place another Y in the corner behind them leading to a mix up & possibly another combo
-
Also during a back tech you can teleport m, make Strange crouch, & they will land behind you, if you stand they land in front of you so you can confirm with 2 cr.L’s impact palm into 1R and the same mix up as above
-
if they tech forward, immediate air throw, fake dash under cr m mystic sword or st L, or step forward duck, 2 cr L’s impact palm.
It also works for forced rolls after crumple
1 Y 1 Red then do cr.h, FOF, if they tech forward or back, FOF again and teleport
Teleport M or H for back tech
Teleport L, M or H for forward tech
i got more resets as well as other tech, but thats one of my faves,
Starting to feel less impotent in the corner with Doc. If you have a grace behind your opponent in the corner, SJ, hold towards the corner, at the apex of the jump FoF. It will have enough distance and enough horizontal change to miss the opponent and get the pushback for the cross up tele. At least on Magneto it did. Making actual use of this probably necessitates a lockdown assist of some sort.
While mixups are important, I feel we shouldn’t be too afraid to spend bar and DHC for kills. Strange should be doing somewhere between 900k-1m damage usually and builds 2 bars always with FoF loops, so it’s okay to DHC. Shouldn’t even need to do corner resets (or force yourself to) as long as you finish your plate and kill the opponent off the one touch.
I really like the hard knockdown into TK daggers M, into teleports and coldstar resets. You save your bar and you keep momentum with the blockstrings. This is viable in some matchups where the other characters just doesnt have an answer to Strange x Ammy
I’ve always used DHC’s because they’re great when you have incompetent combos. That’s how I eeked by with Strange pre-Evo. But ultimately if Tacs and combos don’t kill the opponent, your flow chart should almost always end in a DHC I think because it ends up being the last option for damage typically.i play Dorm, I ain’t afraid to burn meter.
it annoys me that you have to guess which way the opponent’s going to roll so that can do the appropriate teleport. forward roll= :l: teleport, backward roll= teleport. seems a :h: teleport will always work if the opponent’s in the corner.
i can’t completely make up my mind about this. i always hear people saying “he wasted 2/3 bars and didn’t get a kill.” if it will kill the opponent, then definitely DHC. other than that, i don’t DHC just for damage because it sucks to use the bar and have the opponent hard tag someone else in so their life heals.
Yeah, it has a a lot to do with your DHC options. I kind of get off lucky being able to either go into stalking flare, chaotic flame, lazerz, or sphere flame.
Dr Strange doesnt even have to spend meter against
alotta characters if he has a safe dhc behind him like
stalker flare, spiral swords, ammy’s slow, hailstorm etc…
The thought of taking 300K damage at any mistake
is a mental game Strange players can play.
Having 4 bars stocked cripples the opponents approach.
No assists, no airdashes, no whiffs.
Plus its hard for them to get the next character in safely.
Strange in tournament play is a bigger threat than casual
Strange or online Strange.
I play Strange with Dante or Morrigan, can only dhc for safety
that reminds me, do you guys think dr. strange is a character that shouldn’t act in the air? if my opponent’s under me when i super jump, they can dash and turn my air graces into air daggers/ air FoF into air EoAs =O. not to mention ground SoV can turn into whiffed 7 rings if the opponent flies over you. and i’ve actually been punished after an air SoV that HIT >.<
I hate it when you SoV someone and then try to set up anything, and they just recover and hit you on their way down.
No respect this days