Just thought of something right now… its 3:40AM here in Brazil, so I’m not turning my xbox on just to test it, but in theory it sounds really possible and useful. I thought of this while I was watching Toryuken earlier today. I think Strange might be able to create an unblockable setup similar to Trish’s with the round-trip, but without spending any meter.
Let’s say we get a hard-knockdown in the corner. If Strange ends the air combo really near the ground, you can make an EoA before the enemy recovers. If you can force him to block the EoA on wakeup he wont be able to jump, which is more than enough time to call a low-hit assist and do an overhead. Thing is, you need to consider that they can tech-roll forward or backwards. This is the part I need to test: if you time a palm with their roll animation, and given that you made the EoA at a fair distance that is around the same for both a forward roll or the corner, I think it is assured that he’ll have to block it. If it indeed is, this is huge and a big deal for Strange’s mixups. Of course they can probably escape that with a hard-tag, but this would mean that the incoming char gets hit by the eye, and from there a full combo (a potential ToD, since we now have those). I really think this works wonders, but I gotta test it. Not now since it’s 3:48 and I’m as sleepy as I’m curious. So nighty-night <3
I’ve had dumb instances where hitting the Eye in the corner actually makes it waltz off screen. It’s stupid and funny at the same time, but I ate a lot of cr.Ls into combos because of that. :\
Wait… you mean it simply goes away?! But like, doing it not in the corner, but around the place where the opponent would be if he forward-rolled and them palm it if he rolls back, or just call the assist and overhead if he comes forward… isnt it possible?
If Strange is still on point they’ll be able to mash out AG to get out of the unblockable portion unless you can get it meaty enough to hit before they get a chance to. You would only be able to do that if you had enough time to hard tag someone else in to actually do the hi/low.
You might be able to do something like hard knockdown, EOA in the corner to get your opponent to forward tech then use Burn Kick + cr.L as a meaty unblockable. Burn Kick actually has a large enough hitbox on it that it can act as an overhead against all techs in the corner so even if they decided to block the EOA you might be able to dash and get a meaty low before they get a chance to AG you out?
Taking a break from the game again. Just picked up KOF and it’s too damn fun for me to not play. Also, my gripes about MvC3 in general are starting to make sense again, so yeah I’m kinda burned out.
Honestly though, it might be for good because school is starting soon for me and I got KOF and Persona 4 to focus on (might stop Blazblue entirely for P4). I’d prefer to not have too much on my plate. Balancing FGs, music, and schoolwork is a lot for me so yeah. Hope you guys will continue to put in the work with Strange even without me. :tup:
Unfortunate to hear, a lot of your dr. strange combos along with ryan inspired me to keep playing him no matter how hard he was to play, and now faltine loops and palm loops, the resets just seem to easy to set up.
I hate to hear everyone complain that dr. strange sucks, yes he does suck… but is capable of killing the entire cast in a combo, and if your resets up correctly, even the best player will have a difficult time blocking your mixups.
I would like to add that when you guys end your combos, and use no assist. PLEASEEEEE, use M Daggers before the SOV…it actually gives a pinch more dmg and makes your SOV much safer, so if anyone is dumb enough to dash down to you, you can EOA and let them land on it for IP loop.
The day I drop wesker for doom missles i think will be the day my dr. strange will be scary lol.
If i could record, I have a pretty stylish and practical corner combo to show. maybe i’ll try to do that.
I can only do 3 reps with the Impact Palm Loop on the Vita. I’ve tried it over 100 times. I confirm this. Also, when I use Mystic Sword L after the OTG, it shortens to 2 reps.
Dafuq Capcom? I want to play this character so damn badly, I’ve been practicing my ass off with him. This limits the combos/loops I can do with him, this is just…
How are you guys dealing with up back with Strange in the corner? Or am I just better off throwing out an Eye and hard tagging in with a character that can better deal with it?
I haven’t played that version but I’m going to go out on a limb and say no it wouldn’t. It works because of the lack of hitstun on the palm and on special moves. If palm is getting hsd now the combo can’t work.
hey guys! i guess this is an appropriate thread to post my question in because it’s about dr. strange strategy…
what do you guys think is the best way to chip out an opponent who’s trying to time you out?
i had a dante start doing the super jump version of “up-back-ing” because there was only like 8 seconds left, and he was at the life lead. i started throwing M daggers, but they suck at actually hitting the opponent. the guide says a faltine fireball powered up with 2 or 3 yellow graces will “reliably hit opponents jumping around,” but this is dead wrong. you can go into training mode, set the AI to super jump, and it will only get hit by the fireball/beam at specific parts of the jump. i didn’t have any meter, but spell of vishanti would have been blocked, advancing guarded, and actually gotten me killed.
anyways, that dante ALMOST won! but not quite. i swear it looked like he had more life than me, but i got the judgement. he was also a player who avoided ranked matches. you know, they’re at beginner rank, but they have like 3,000 online wins. the match also had some pretty wonky lag going on. what do you guys think?
Judging from the video, the opponent flips out during a j.M and not an Impact Palm. This could mean that j.M was just given extra hitstun and that Impact Palm may still retain its constant 35 frames of hitstun. Easiest way to find out is by doing the XF2/3 grounded infinite. I don’t have UMvC3 Vita on me right now, but feel free to test anyway.
Since I recently learned the FOF loop and didn’t know it when i made the vid, i tried it out. it does work, just normal jump loops do not. IP and FOF are both still set hit stun movies. His normals are what got nerfed.
It’s kinda crappy that a low tier character got nerfed even more, and for what reason? The IP loop is essentially the BnB everyone seems to use with strange due to it’s in match consistency.