Maziodyne is right, in that Eye doesn’t “hold” them near the ground. However, I think doing Eye xx SoV instead of M Daggers xx SoV is the correct choice in a situation where you’re not going to DHC. This was actually something I was going to show in my next video. Doing Eye xx SoV is only slightly less damaging as an ender than M Daggers xx SoV. But, one to two hits of the Eye remain unused, so after the Super ends you can actually Impact Palm to reset the hits on the Eye and send it up toward them.
This is tricky because the Spell takes them high enough that you’re off the screen, so they can’t even see it coming. It’s has potential as a practical way to apply pressure after a Spell, against characters without flight, or a good air dash. Alternatively, you can also just not Impact Palm the Eye, and it will sit there until the opponent comes down (again, assuming they don’t have some way of stalling themselves in the air for an extended period of time. This could potentially stop people from being able to call assists after teching from SoV.
I haven’t messed with this too much because I tend to only use Spell if I intend to DHC and kill. Otherwise, I prefer to just save my meter and set up a ridiculous mixup. I still think this is an interesting tactic though.