Yeah I had a feeling Unibeam would be incredible for Strange (and even postulated such in a post yesterday). Unfortunately I have ZERO interest in iron Man. Though I did finally get to play some humans with my team, Doom Strange Sent. On the one hand, I feel like after one session I’d be insane to start preaching like I know what’s going on here, but on the other hand, I definitely did come up with some cool stuff. I’m all about having a game plan Here’s where I am strategically, please feel free to agree, disagree, add, subtract, etc:
-I want Strange out with two assists, BUT I also don’t want to start him. I think he benefits from some battery love, and also doesn’t have much going for him at “FIGHT!” The solution is pretty much to, when Doom hits, combo to either a solo kill (I’m willing to keep Strange out for now if it means you die), a DHC kill, or a TAC. Now Strange is in on my terms with some momentum.
-My game is startlingly similar to the Dante Mag Sent I played in vanilla, which I think is why I’m having so much fun. I’m using Strange projectiles to set up safe assist calls. This way I accomplish one of two things:
a. A successful Plasma beam while they are on or near the ground
b. A successful drone call that will connect with the opponent.
-For the beam, I wait a split sec, teleport behind, on hit Palm xx L Sword xx profit, on block not quite sure actually. Any ideas? Maybe another teleport, a back dash, an M Sword? Not sure what’s good here.
-For the drones, and I’m proud of this idea, when they’re just about to hit, I M teleport twice in succession! The rumor that drones no longer have gaps on block are UNTRUE (thank GOD!). So to make them have to block in 3 directions rapidly is virtually an unblockable. And if somehow someone actually was able to defend this, you could of course use L teleport instead. But think about the power of this mixup. I was thinking maybe Sent wasn’t the ideal anchor (and he may not be), but this tactic is very hard to let go of. It’s basically a free combo on command for the low low cost of safely summoning drones.
-Also, I have a feeling I’m going to be a very teleport-happy Strange. not just for the crossup attacks, but just movement, trickiness, etc. Rapid teleporting from time to time just to make the sound effect keep chiming and cause general confusion and frustration. Can’t hit what you can’t see, right?
-SoV is obviously awesome. Not much to elaborate on here, though the DHC synergy with SPhere Flame is pretty sick.
Anyway, as it stands it feels like the name of the game is to make your assists do the work for you. Using your own projectiles and teleports, the right assists can become extremely difficult to deal with. The idea is to time a teleport so the assist hits so quickly after the side-switch they don’t have the chance to switch their block. Soon I’ll have this timing mastered with Plasma Beam (how long to delay between calling Doom and teleporting). I bet Disruptah would be even better for this, but I don’t anticipate being able to do Mag’s new BNBs lol
My weakness so far is my combos. I saw a few posted I havent tried yet, and Cougar in the tier thread is talking about easy 800ks off of throws and single hits and such. So I have to learn these, and master this SoV XF kill everyone’s talking about. Hope you guys don’t mind the wall, but I’d love to read anyone else’s Strange team breakdowns of what they’re doing and why. No post is too long, I could read about Strange strategy all day!