How to Stop Worrying and Love the Hoary Hosts of Hoggoth - The Ultimate Doctor Strange Thread

Yeah, this is stuff I’ve been saying for a little while now.

Btw, going to put up a few other combos soon. Nothing too special lol.

The reason I bring up the good Doctor’s inherent flaws is because in order to evolve, we must as a whole realize what our limitations are. All I saw were posts about how godly he is, and how broken this or that is and I wanted to play Devil’s advocate in order to get some conversation going on the technology that really matters (dealing with being rushed down.) We all know he has amazing combo potential and we all know he has amazing 50/50’s but no one was really speaking upon ways to deal with being rushed down in order to set up these aspects of his game.

Heh, the whole reason I recently came to this genre was to show these silly 2d players that FG’s are NOT about riding jocks of their favorite E-Celeb. I know all about taking the time with a low-tier (not saying DS is indubitably low) character and making him/her work because you genuinely feel something profound with em’. For all my “complaining”, I can not and will not ever drop Strange… I just wanted to shift the talking points from the rather apparent to whatever was needed out of this little community we have going.

With that being said, I still stand by my initial points made about these flaws. I wish you wouldn’t be so defensive. Please take my and any other user’s criticisms of Strange as a chance for great discourse. There are no bad guys are good guys here… in the end, we’re all Strange Users

In times when I use L attacks as hit confirm after raw sudden teleport I wished that Doctor Strange have some kind of slide, it sucks that he has poor normals range (except St.H, that thing is disjointed).

This guy have everything needed to control the screen (put flashy stuff in the screen), but he cant really control distance at all, no breathing room. Since he lack air dashes and have not good dashes, I often find myself either finding the optimal range to set up my gameplan or just work with what I have.

And we all know how valuable mobility is in this kind of game, so this lacking artibute in Strange can be crippling at times or “lol watevar” at other times. Right now, for me atleast, it is the first one =/.

Okay. I have read through this entire thread during breaks at work. I have yet to purchase my copy because I’ve been getting off really late, then have an hour drive home. I’ve manage to squeeze in a few hours at our local gaming center and at home with a friend’s copy brought over.

Anyway. My initial thought when he was announced was that he’d go well with my Magneto team. There are a lot of characters to experiment with, but to give my take on this character is this. He needs a good assist to aid him. Especially if you plan to have him on point. If you have him second, then your anchor’s assist should compliment as well.

I’ve been playing Firebrand/Strange/Rider. Not a bad team and I’m still getting use to the new characters. Overall, my win/loss record with that team isn’t very good. I think I’ve tried another character or two in that mix, but that was the team I felt comfortable with the most. As I thought about it late last night… I think that Strange/Strider would go well together. Especially with Strider’s Vajuar assist. They would benefit well with a projectile assist, so I picked Sentinel with drones. I’m going to put this team to the test tonight, if I get home in time and have access to a copy. I’m very comfortable with Sent because he was part of my team in vanilla (Mag/Sent/Chun)

I would love to use Chun with Strange, but they will rely on a beam assist for Strange IMO. Strange/Magneto/Chun will probably the second team I’ll experiment with.

I guess my only question is how good is that move (w/ S+Attack) and can someone provide the command input for the DoD loop. Thanks.

So there I go. I’ll be using Strange/Strider/Sent and Strange/Magneto/Chunli … and with more practice, Firebrand/Strange/Ghost Rider.

Thoughts on assist types I should use with these teams?

  • Rotendo

when fighting dark phoenix with strange, if you have xfactor and 1 meter you should never, ever lose.

We ever gonna get a video thread? And anyone wanna try some games and steal each other’s strange secrets on XBL soon?

god, I wish the Internet didn’t make it seem like I was being too defensive lol. I’m all for criticisms of the character as flaws means we can pinpoint what we cannot do instead of the things we can, and capitalize on them. yes Strange has issues getting started but that of course is from a week 1 perspective. of course it’s not gonna be easy initially but all it takes to turn a character with flaws that outweigh his otherwise great tools into a tournament-viable one is just patience.

it’s probably just me but I really don’t like how people complain sometimes about something that’s ass or too difficult without really putting in the time first. I mean it took me nearly a month of playing freaking Thor/Storm/Wesker in Vanilla and getting bodied by my friend’s Wolverine over and over again before I finally dropped the team and said Thor/Storm just wasn’t cheap enough lol. I respect everyone’s opinion on here and I can never really say someone’s opinion is wrong because that’s just disrespectful lol.

everyone’s still not over the week 1 hype. of course people are still gonna praise Strange’s finer points while overlooking his flaws. just let it pass for now imho. time separates the dedicated from those who just clearly bandwagon for the hell of it… or something like that.

my losing streak started today

strider is the bane of my life

I’m guessing it’s the assist you’re having trouble with. Strider is actually very vulnerable at the startup of his assist (and people like to spam it right now anyway because of how braindead it can be). Look for the assist call, SoV, XFC, kill Strider (and maybe their point character if you caught them trying to run something during their assist call). Killing Strider is worth an X-Factor activation…treat him like Phoenix.

Fight Strider with Strider! Strange/Strider/Sent :tup:

  • Rotendo

I agree not only is that assist really good but his mixups can be freaking deadly. He’s definitely a matchup we should all learn to fight. I also think ghost rider might be a problem but illusion helps in that matchup for sure, and let me tell you it feels so good to punish that chain from full screen.

I think Rider’s j.H hitbox would stop Strange’s H teleport. Otherwise, stay away and spam from full screen. Ghost Rider will have to chase you down and that would eat up a lot of time. I would know, because I play with Ghost Rider too and sucks if you don’t have the life lead and are trying to get in to do some damage.

  • Rotendo

Starting to get really confident with Strange.

After some intense sessions and labwork, I think Strange is the magic version of Zero, meaning if you’re sittin back, you’re doin it wrong. Spamming his projectiles is akin to hadangeki spamming with zero. It does minuscule damage and you aren’t scaring anyone. If you’re super jumping back setting up graces then you’re just asking to be mixed up.

Strange needs to have the opponent in a constant blockstring at all times*.* this is not a distance character by any means. Think of how Zero gets u in a blockstring then calls an assist and command dashes, and if you block that mixup then he’ll release his buster giving him +frames so he can run in and get you in another blockstring, and while you’re in that blockstring his assist comes back up and the process is repeated. I think strange should be played a lot like this but instead of command dashing, you’re using actual teleports.

some guidelines / priorities I follow: (always hit confirm pokes, if your opponent blocks your mixup correctly then either call an assist and teleport, or do mystic sword for neutral frames or FoF for +3 on block, that should buy you time for your assist again*)***

1 always have assist on cooldown (best assists would probably be similar to unibeam, arrows, shopping cart… something that keeps them grounded for palm crumple and also covers a lot of ground. I use zero’s shippuga. tatsus would probably be good too)
2 always use assist in conjunction with crossup teleport
3 always use mystic sword or FoF to end blockstrings when assist is down
4 hold u/b if the first 3 is unavailable or dash in and start another blockstring (chances are your opponent won’t know mystic sword or FoF is a frame trap so watch out if they’re pressing buttons. jumping back is the safer choice)
5 when assist becomes available jump back and whiff a air normal at the same time calling an assist and cancelling the normal into teleport. whiffing a normal makes the incoming teleport less obvious
6 last but not least when you’re blockstringing into a assist/teleport, make sure you give your normal enough time so the blockstun ends before your assist hits. if not then they’ll autoblock your mixup

I think his vast movelist confused people at first and made him seem like a zone/counter zone character. I don’t think you should be using any of his specials for setting up outside of l.DoD and m.DoD if you absolutely have the time / screen. With that being said, they aren’t completely useless and are very good situationally. (and I actually do throw out random mystic swords to break my teleport patterns)

  • EoE is great for incoming characters as it has 10 hits and if you throw one out, your opponent will most likely pushblock you to the middle of the screen where you wanna be
  • Graces seem best used only in combos (red if you have a nice DHC available, yellow if you want 2 SoVs)
  • FoF is good for that +3
  • l.Mystic Sword is pref to FoF in blockstring because of the hitbox and is 4 frames faster. also a decent anti-air and easy to combo off of
  • m.Mystic is used in corners to squeeze in dmg before astral magic after a standing impact palm
  • h.Mystic seems pretty worthless
  • BoB is very fast beam which first hit is easily hit confirmable into SoV which you can XF into character kill with the palm loop

I’d like to end by saying this is of course my humble opinion and just guidelines of my style of Strange. I don’t mean to come off authoritative if I looked that way. thanks for reading and sorry for wall?

*Remember how I was complaining about Strange having no defense and how he’s constantly getting mauled? I think this is the tech I was looking for… you can’t get mauled if you’re the one mauling! so yeah, strange gets in that ass… he is the sorcerer supreme afterall

Yeah I agree with what you say about strange… he just doesn’t have the tools to sit back and do stuff, he has to be proactive. Mystic Sword L is useful for keeping them at bay in close and having a huge hit box but it seems unreliable on some characters, like they just fall out of it or something.

My main goal with him is to do something to buy time to throw some M rings and then go for the 50/50, with a secondary goal of landing Read a Book into either an x factor combo or an activation super such as sougenmou or Devil Trigger. I think he’ll be a really good counter for those annoying hard to hit characters, since most of them have low health and read a book x factor punish pretty much kills anyone below 1 mil. With that said, I think he’s best second. needs an assist but he’s not particularly good at the start of the match, and he can be pretty dirty with meter. Counter Projectile super also gives you another reason to not run him on point. But, I also don’t think he’s a good anchor because he needs an assist to stay safe and keep the pressure on.

That’s just my opinion though. I just jump around and spam cross up mixups and mash mystic sword if they get close. His combos are really fun.

Hey guys got back home after going to Local Battles after playing a few people in casuals as well as getting a few games with Chris G. I’m really starting to get comfortable with Strange, i’m not fully aware of all my options at a given moment but i do have a sort of general gameplan. I usually have vergil do some mauling on point and then switch to strange with his SoV which i love abusing. I’ve implemented SoV punish XFC ToD combo on a character I think would be problematic. I’ve learned that having EoA out is a great tool and should be out as much as possible and constant pressure is the way to go. His impact palm option select grab is ridiculously good, there were so many times where i just either kept breaking grabs or actually caught Chris with one and then SoV.
I’m really liking him so far, hope we keep finding more junk with this guy cause he can be deadly. Instant supers are awesome!

While I don’t agree graces are only good for combos, the other stuff is good. While he CAN zone, Strange is definitely a left/right mixup char, it’s just a little different than how traditional chars do it.

One thing I’ve started doing when people approach me in the air is Teleport M. Puts me behind them, and most chars can’t alter their trajectory to come after me. It was working real well tonight, as long as I didn’t get predictable.

playing s few.sets with nemesis players

EOA completly shuts him down

Hey, got some offline matches in with Dr. Strange. Two questions I have from playing:

-How many invincibility frames does the 7 Rings super have? What I’ve been trying is using it versus physical attacks that the opponent commits to such as Bionic Arm, Gamma Charge, etc. Big plus is that 7 Rings can be cancelled from normals and specials so it can be used for bait/covering messups.

-Sometimes I end up doing Storm’s Gaia Rage instead of Hail Storm after a Spell of Vishanti super. Is this just poor execution on my part? Or does the super sometimes cross people up or reverse the controls?

**Found the answer to the second question, guessing I’m getting a crossup Spell of Vishanti causing the Hail Storm to be seen as Gaia Rage(DHC input bug)

so, Day 1 findings (so far):

  • you can dash cancel with Mystic Sword L. I first noticed it from trying to make a damaging corner combo. may be used as longer range poke/anti-air.
  • hitting Eye of Agamotto with Impact Palm (making it home) actually extends its life.
  • you can crossup your opponent in the corner after a crumple. you have to wait a bit then you can use teleport M or H to crossup.
  • his snapback is st.H. just… why
  • Y graces also OTG, not just R graces
  • you can throw immediately after Bolts of Balthakk at close range (block or hit).
    probably only good for the corner:
    [media=youtube]utXTRxBf_f8[/media]

kinda useless, but whatever. it’s day 1 stuff lol. early combo vids in a few.

I’m officially convinced that Stephen with meter is the best anchor in the game. You can just chill, buffer Spell of Vishanti, and wait for your opponent to press a button. Without meter he’s a bit free, though. I try to save at least 2-3 meters for him.