This is the best thing I have so far for Strange. Kinda useful but it’s not really helping make Strange a good character.
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This is the best thing I have so far for Strange. Kinda useful but it’s not really helping make Strange a good character.
[media=youtube]JXiTHraKzS8[/media]
The only way I ever get kills with strange is by whiff punishing with SoV xf loop…
This man gets mauled like none other and even heavy projectile teams are killing him since projectiles take so damn long to come out. the counter super’s damage is negligible for the meter spent. and if you jump to avoid projectiles to set up your own then you can’t 7rings anyways.
It’s lookin to me like he’s just gonna sit in my anchor spot for the time being and play cleanup crew after my other 2 characters die. and I particularly love how I put so much effort into maximizing impact palm crumple combos when I’ve gotten crumples like twice out of ~100 games played. there’s no reason to ever be out of the air when fighting against strange. Most if not all teleport characters have ways to make people think twice about going airborn, but if your opponent wanted, then he can make sure strange NEVER lands an air grab. his WD travels no distance and he has no air dash… so your opponent can just hold u/b or u/f without fear of being mixed up (since m.DoD doesn’t leave enough hitstun to follow up and EoE is so slow) or airgrabbed (since strange is damn slow in general)
i hope this pessimistic rant is nothing more than just an immediate side effect of serving up a character on a platter by picking strange on point, and hopefully stuff is discovered that can shut me up but right now it seems like:
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It’s more just a general lack of knowledge and application. Strange is another one of those characters where if you don’t understand his gameplan and know how to use it fully…things won’t work out. You can’t just expect to do a basic gameplan like Wolverine and Magneto and expect results. He’s not really an A+B=C character. If you haven’t been playing fighting games for years you’re probably not going to make much out of Strange for a while. It will take a while for people who HAVE played fighting games for years to make something out of him You have to have some C’s and D’s that = to E’s which then enable inescapable situations for your opponent.
Long story short the graces are VITAL to your success. Specifically the yellow graces. Once you find space to get yellow graces on the screen you can mix the opponent up no matter where they are on the screen and land full damage combos. Even if they’re super jumping they can’t escape the projectile/beam mix up and it leads to easy to hit confirm full combos. He’s basically a character that has mix ups that the opponent can’t escape without running to the corner. ** Once people get good with Strange people will start running to the corner against him because that’s the only way you’re going to be able to escape yellow grace mix ups. Yellow grace is basically wolverine + tatsu assist that can cross people up at any position on the screen no matter high or low outside of the corner. 3 yellow beam puts them in a juggle state until they land or crumple on ground hit.**
The only issue of course is getting graces on the screen safely which will take a while to figure out.
Man, You have to use ALL of Strange’s special moves. None of them are useless and they all have a very specific use. Daggers of denak for harassment, mystic sword to win fireball wars, illusion to help escape maulings, etc.
I’m finally getting the hang of Dr. Strange, thank god. Just some notes from playing today:
-Don’t worry about how you’re getting in, worry about how you’re keeping out. Also know when the opponent can hit you and when the opponent can’t hit you. What you want to do is force your opponent to make mistakes and then capitalize on them. You just can’t say I’m going to hit them with a dive kick to combo or whatever. Strange is a reactionary character to me.
-Abuse QCF + A aka the Dagger of Deny – it reminds me of Phoenix’s TK Homing except it’s faster and more spammable.
-The 7 rings super (QCB+PP) seems to have some invincibility frames and not just to projectiles – I used it to evade Bionic Arm a couple of times.
-Dr Strange gets a lot of damage from his combos, but it shouldn’t be his goal. Just know that if you’re able to hit the opponent with his jump loop (the M, M, F+H one), you’ve got the potential to deal at least 800 K if you end with a ground F+C into Astral Magic.
-While Strange can’t spam daggers in the air, he can set up a glyph and then do a dagger.
Well to be honest, as Spencer player who loves abusing jumping loops, Dr.Strange’s Combos make me feel right at home. Now all I need to worry about is setting traps and put something on the screen.
Since Impact palm sets a good 2Y Graces, often people may make the mistake that Strange wont be that hurtful or damaging if the opponent remained airborne, but with how easy Mystic Sword sets up the jump loop combo (easier on airbrone enemies!), I started to apprecitate the whacky disjointed hitbox in his S.L, and often use his Cr.M.
While his assist is super slow, its perfect for Frank’s derp roll, so I am more than happy :D.
I mean that’s cute and all, but do you think vergil, strider, dormammu, wolvie, magneto etc care about C’s and D’s? Playing against someone that has their point character ToD’s down (which isn’t all that hard against stephen) is extremely frustrating and asking for 3 graces and few more projectiles to set those up is a lot more than you think. And even if you do manage to get 3 graces down (a feat I accomplished like twice out of all my matches down), it’s not even a guaranteed hit. you need grace spacing in order to make it slow enough so it doesn’t hit before you can teleport off and from experience… you don’t get to choose where you want your graces
I ran a set yesterday with a friend of mine and we were both still getting used to characters. I feel like i still need knowledge of what tools to use at what times, i was making really poor decisions because i didn’t know spacing. I hate that i can’t couple my air hoggoth with daggers, its really annoying when you just put up one and input the daggers and fall like a rock and daggers don’t even come out. Mixing people up is a pain in the ass initially, teleport mixups are usually seen and blocked and having access to only one low and it being the cr.H hampers his high lows. I feel if strange had better air mobility and not necessarily and air dash but like a dive kick like phoenix it would help him out a lot. Combos are fun as hell to do though, i think strange might end up being a punishing character instead of teleport rushdown. and that Vishanti xfactor teleport impact loop tech looks really good and i’m going to have to hit the lab for that one.
low health characters in Vanilla ran the game: Magneto, Dante, Zero, Viper, Phoenix, and Wolverine to an extent. also Wesker. a low health character like Strange is given all of the tools he has and in the right hands he can be very solid on point. Capcom didn’t give Strange super fast teleports, high-damage loops and self-created mixup opportunities just because they thought this game needed more 50-50 mixup characters or for any other dumb reason. as players it’s up to us to make that shit work and make do with what we have, no exceptions.
think about it this way: it’s been what, officially 3 whole days since UMvC3’s release and already we’re complaining about not getting those W’s with Stephen? lol. the worst thing Vanilla did to players IMO was that they made most of us lazy and expected to get wins with characters we could pick up and learn within an hour or so because their tools were so damn easy and powerful. learn a 600k B&B, do a 50-50 or a herpaderp overhead, XF into combo, rinse and repeat. you can’t really expect to get wins right away with Strange because obviously he is a far more technical character than the derpy shit Capcom fed us in Vanilla.
we’re all week 1 Strange players. just because we were godlike with our Vanilla mains in our own ways doesn’t mean that’ll carry over to a completely new character in a newly rebalanced Marvel 3. don’t be one of the lazy ass fools who coat-tail the scene’s top players waiting for tech to be fed to them. Strange, being the new character he is, presents us an opportunity to share tech and combos with other Strange mains while the game’s release is still fresh in our minds and build a community. give it time and don’t doubt the character if you really want him to work. that mystic shit is just waiting to be unlocked.
:eek: Yo, +1 respect on this shit.
Story time.
I was playing a few hours of matches last night with a buddy of mine who is markedly better than me in Marvel but the skill gap is still tight enough for decent matches. He asked me if I had been working on my new team and I said, “Yes,” very half-heartedly because I had been working, but I don’t have a game plan or any tech ironed out yet. He proceeded to admit that he had only been practicing with Vergil so we sat down to have some matches with my new team.
So I have been trying Strange as point for a while (no real reason, just trying out spots) and my dude ran his Vergil point and WOW. I had never so quickly had such a violent explosion of negative thoughts. My brain ran the gamut from, “Was that a half screen jab counterhit?” to, “Wow, I’m terrible,” to, “Hmmm. Fuck Vergil,” to, “Wow, Strange is ass? Really?” to, “See, this is why I quit vanilla,” to, “You know what? This game’s only been out for two days.” To the point, I was, for some completely unfounded reason, SUPER UPSET that only two days in with maybe a combined total of five hours practice that I didn’t have an amazing team (and that Vergil is so easy hatehatehate) and just had to remind myself that these things take time. Vanilla definitely made it seem like time was money, so I just have to teach myself to slow down and actually learn this time.
That being said, there are lots of things to learn–especially for me. Strange seems to have very polarizing matchups and seems extremely sensitive to team composition; that is to say, his assists will affect his gameplan a lot and can sometimes determine the winner right on the character select screen. One of the biggest things I’ll need to learn is Strange’s normals. Getting in the habit of confirming off of his awkward normals is going to take time and work, but the combos pay off. When to go in and when to stay out is another thing I’ll have to get used to. In Vanilla with my runaway/keepaway/chip damage team, I never had to make the choice: the answer was keep away and throw shit. My rushdown/guard crush team in Vanilla…I never had to make the choice with them, either: the answer was to get in dat ass and death combo. Strange seems to have this passive-aggressive in-and-out kind of style that DevilJin has been talking about so learning the finer points of that is going to be another thing to work on.
In short (even though this wasn’t really short at all), Strange very much reminds me of Phoenix Wright in the sense that he’s good and deadly, but not only do you have to use him properly, but you NEED a gameplan; you can’t just Nova it up and toss him on any old team and call it a day. Good teams will let Strange play well. Great teams will unlock the Sorcerer Supreme in all his hoary majesty. One does not require the Eye of Agamotto to see that Strange is a beast–just some time.
I’m not really complaining about why he’s not powerful enough i’m just saying as of now i feel like im missing something in my mixup game. something i need to make a little more solid on my own. I understand what you’re saying about having to work at it especially since its week 1 i can’t expect to be godlike, but it definitely feel awkward controlling him sometimes. And strange’s teleports are really fast though. Really what i was trying to say is that I still suck with strange and that i need to work on a lot of things.
I’m starting to think Hidden Missiles might be one of Strange’s best assists. They prevent teleporters, they control the air, shoot at the one angle he can’t shoot (directly above,) and save him from death at least a few times. Additionally, Strange can protect Doom very well because of the 7 Rings super. Most of the time people want to punish Hidden Missiles, they just super it on reaction, and with Strange it won’t work.
Now if I just knew how to play Doom…
It remains to be seen. If his C’s and D’s can shut down vergil, strider and dorm…then we have something interesting. It’s just a matter of which high level tourney player puts work into him and how it pans out. The average non tourney going player is not going to make much out of Strange.
It’s not like he’s Hsien Ko where there’s almost no chance of him having the potential to see top 8 at a major. He has tools that could very well shut down a lot of the cast with practice. It’s all theory now…but so was practically every name you mentioned outside of wolverine and magneto. Who the hell knows if Strider is going to be any better than Zero or if he’ll just be a weaker Zero?
Just don’t know till someone (most likely other than us) makes it happen. Most of us are here just trying to make a new character work for us for the time being and I dunno…I find that fun enough for me.
Hm, he’s def. not to easy to get a hang of, I’ve been planning to play this guy but there is something that makes me feel weird playing him, maybe cause I can’t hitconfirm into inpact palm as easily or his mobility. I’ll def. stick with him especially after seeing his loops but he felt kind of unnatural. He’s boss though.
Gonna focus on knowing when and how to use his specials, than some more combos/setups.
Just gotta say, Strange is super fun. I’m still tryin’ to adjust to the lack of airdash thing with him (again, all the characters I main have air dashes, so that’s a big me thing), but man he’s fun. I’m lovin’ the Eye of Agamotto a lot more than I thought I would. It’s great for when the other guy is closin’ in on me. A quick Impact Palm to get the ball movin’ an’ I’m off to settin’ some stuff up with an assist for cover. Great stuff on the real.
Mystic Sword is so good, I need to desperately remember to use it more often. It comes out so fast, and has great durability. I love his style. Strange definitely has that strange swag to him. Can’t wait to really get into usin’ this dude right. So far, Devil Jin hit the nail on the head with his take on the good doctor. The key to usin’ strange is zoning like crazy with cover backin’ you up, an’ then hittin’ dat 50/50. He has a tool for practically every situation you can think of. Right now, I’m tryin’ to figure out some good things to do off a wall bounce because of that Nova Strike assist I got with him.
Oh, how many of you guys are tryin’ out that illusion of his? When it works, it ports so fast that even I don’t know what’s gonna happen next.
Man, there’s just so much stuff to this dude. Let’s get crackin’ Defenders.
Best spot on a team IMO for Ds is either 1st or 2nd.
:eek: I don’t like Strange out front simply because once the game settles back into 50/50s at the start of the round with assists hopping in immediately, Strange’s chances for survival don’t look very good and it really only takes one combo to KO him. I’m still experimenting with it, though, as I could very well be infinite amounts of wrong.
Funny that LegendaryDJ just asked about illusions because I was going to post about it. I thought it was cool at first. And then I realize that it’s only mostly cool. You pretty much can’t use this on someone’s ground series–if they’re just tapping it out, the series will autocorrect once you teleport and if you’re not immediately blocking, they will nab you. I was actually getting pretty mad (“Seriously? Autocorrect attack strings on my counter teleport? 4 rillz?”), but then I realized two things.
First, if you DO use Illusion, it’s best used to get you out of the corner. Sure, you’ll have to block if you do it to someone’s ground series, but it’s still better than you eating super ambiguous mixups and throw setups in the corner where they’re easier. Second, using Illusion has applications outside of countering someone’s ground series. Long range pokes are great for this, as you’ll instantly close the gap and they will likely not have any recourse. Since most command normals and long pokes are not special-cancelable, Strange may have the green light on these moves. Even for moves that chain into launcher or can be hyper-canceled, the startup is usually enough to allow Strange to block in time and then punish accordingly.
I have not tested Illusion on physical hyper combos yet. I have no idea if it works and have not done any research regarding it, but if it does, it seems like a meterless way to get out of physical hypers that try to chip you out and put Strange in a (mostly) risk-free position to punish.
So I’m doin’ my thing in trainin’ mode, fightin’ against the computer just to get a feel for how I might run things in the heat of battle, an’ it’s comin’ down to a lot of super jumps. Assist, super jump, grace. Agamotto, Palm, super jump. Settin’ up the stuff is very interesting. Strange is very interesting. I wouldn’t call him a keep away character but it seems for him to be effective, keep away is how you gotta do it for the set ups. Do your best not to get touched, while you’re constantly pushin’ the opponent back with assists an’ junk, (really likin’ how Nova Strike wall bounces now), and then play the game “here or there.”
For all the people complaining about his slow movement speed…ending magic series w/ Mystic Sword L or M pushes the opponent so far back that you are quite safe after a block string…
When I added this to my game, many opportunities where I would of been punished or possibly dead were avoided. and allowed me to set up my next mix-up.
I’ve won games because of mystic sword. M pushes them way further than L, but L leads to combos…too gdlk…God Bless MYSTIC SWORD!!
edit: DJ you gunna be @ xanadu on sat for monthly? I think i’ll be there, you shoulda came out for wed ranbats!
Im Strange is Utter Ass ( right now ), but has anyone realized to GDLKness of his crouching M ?? I’ve knocked people out of some ridiculous things with it. Like Taskmasters jumping M. I’m uploading a long set in which I did it, will have some video proof later tonight.