How to not suck at Fei Long: An Advanced Fei Long Guide

Exactly. I’m starting to lose to Honda more often than Blanka now.
I always misjudge his HP and HK ranges. Sometimes I get near him and do random FAs. Rarely I’d get headbutt though. Also, the f.mk I use so often against charged characters is too dangerous to use. Once it’s blocked, you’ll get Oichi thrown and forced into a wake up game, which I’m not good at.
Normally I’ll poke with rekka After he realised I know how to punish MP and HP headbutts.

I tried a few times and couldn’t punish with rekka against WP headbutt. Maybe I’m just not doing it fast enough.

sorry my apologies jab headbutt is only punishable if done very close otherwise the spacing is causes mp rekka to wiff

WP headbutt ? do you mean high punch version? all of his headbutt can be countered after you blocked it but timing is important, if it doesn’t say reversal then he can block it but if it is then you will definitely get a 3 hit.

against honda’s neutral jump, look at the opponent and see if he did it continous neutral jump, if not then when he did a neutral jump and you have the right distance, just safe enough from his attack, just before he lands do forward+Medium kick this usually gets them and don’t be aggressive against honda players as their damages are just way too high like sagat’s

I have problems with sagat’s jumping medium punch, it is a real pain. i lost quite often to a noob that doesn’t have much skill :frowning: not to mention against super sagat players

First of all, if the Honda player is consistantly pressuring you with st. LP > HP slaps, that’s your fault…he shouldn’t even be that close to you anyways. Like I said, you gotta stay within rekka range. CW is great to beat out his pokes such as Honda’s st. HK…not only this, it puts you in his face where you can do some mix ups after such as throw, FADC MK flame kick, back dash, jump(to avoid Oichi throw), etc. Honda can’t punish a blocked MK CW b/c his normals and even his Oichi throw are too slow. LOL that’s why you DON’T do CW from a distance…do it within poke range. You see, statements like these kinda tell me what kinda player you are…not that it’s bad or anything but I suggest you really incorporate CW more intelligently into your gameplay. Kobrakoun is probably the best at this…he can literally CW you to death lol.

30k + Honda’s are G1-C meaning pretty damn high. They’re super patient and hardly leave any room for error but in a waiting game, I think Fei Long actually wins. Honda’s moves are much more punishable that’s why I think this matchup favors Fei but as the Fei Long player, you have to actually know how to punish too so I guess that’s a factor as well.

If there are no random headbutts, how is he gonna gain meter? You gotta understand, Honda is extremely dependent on meter. Sure if they wanna block rekkas and CW all day, let them…more chip damage for me! Also if you notice they’re blocking too much, mix in a tenshin or two and that’ll make them stop blocking so much. Cross ups are Honda’s weakness…learn how to fake a cross up by doing J. MP > combo of your choice instead of J. LK or J. MK. If you are gonna cross up, I actually prefer J. LK over J. MK b/c the hit box on it makes it easier to land for some reason. Try doing c. LP x2 and instead of tick throw, do a WK or MK CW b/c they’ll probably expect a tick throw from you…once you recover after CW, you can try a tick throw this time. Just really mix it up. Jab headbutts are safe but atleast you can chip them with a reversal rekka. Only use focus attack when you see a Body dive coming down on you…it’s not really hard at all. You don’t wanna trade with Honda…use CW to beat his pokes. I do it against Bison’s st. MK and HK all the time so maybe it’s easier for me.

If you notice his neutral jump HP patterns, you can actually top it with your own J. foward HP. But if he does this a lot, don’t get suckered into his trap…let him neutral jump all he wants. When he descends to the ground from neutral HP, try doing a rekka or CW to chip him.

Yet another badass Fei write-up. Well done Samurai.

Don’t ever do random FAs on him…unless you see a sumo dive coming. Also if you do land a level 1 FA, alway backdash just to be safe b/c you don’t wanna get pummeled by a headbutt or oichi throw. LOL a blocked f. + MK overhead only puts you at -4 and Honda’s Oichi throw takes 5 frames to come out so try back dashing or jumping away…once he whiffs that oichi throw, rekka ken to punish.

I gotta say the Sakura matchup really bothers me lol…I always get suckered into having a close quarters fight with her and usually end up losing b/c of her nasty mix ups after EX tatsu. Damn, Fei shouldn’t be afraid to mix it up with a stupid school girl GRRRR! Guess it’s just my pride getting the best of me. Her jumping neutral HK and jumping forward HK are really good as well ugh.

Yikes, I don’t know about that :rofl:. Bubb really hates my CWs for some reason, and I honestly don’t know this match-up too well, so I think I’ll stay out of this one :china:.

Sakura is definitely a weird match-up. If she gets a hit on you, it easily leads to some huge mix-ups and resets. I think this is one match-up where we really have to learn her style and where Fei lands after a reset since her combos are so long and stun-inducing.

The trade here is damage vs stun/mind games really. A few hits will leave her crippled and force her to be more defensive. I don’t really have a battle plan here except to smother her with safe moves/block strings. You don’t need much to get her to bleed.

speaking of mixups i was wondering what you guys think of fei’s mixup game imo its pretty weak compared to some of the better mixup game characters(sakura,viper,etc). any insight to this?

and what do you guys use to set up his mixups?

im not saying i lose to hondas on a regular basis or anything. im just saying that on paper, (which is what tier lists and matchup breakdowns are anyway) honda is going to develop into a tough ass matchup. from both characters effective attack range, to footsies, to life guage, and damage output, i can see how honda will eventually end up being a very unfavoreable matchup for fei.

now if you can effectively always find a way to out think your opponent, then tiers and match breakdowns go out the window. at that point it is just a matter of how hard do you have to work for your enevitable victory

For me, it’s mostly either f.mk and cr.lk/mk. With some throws in the mix. And sometimes FA cancel to see what they’ll do. I like to do FA to bait their ultra.

Wouldn’t a CW insantly put Honda in my face with frame advantage so he can start doing his pressure and whats the difference between poking range and a distance?

lol nosone you’re right about me hating your CW but what’s even worse is that others use you as some sort of justification for spamming it:rofl:

Is there any reason in the world to not use focus as an anti poke instead of MK CW? More reward, better frames on lvl1 forward dash and safer. CW really gets useless from a distance when your opponent knows how it works and 99% of online players don’t have the sense to punish it properly if at all.

Honda has to be very strategic about his pressure though…his pressure is limited whereas Fei has more options. Fei can do an overhead kick, BnB combo, FADC MK Flame kick, LK/MK CW, j. neutral HK, etc. At most, he’ll try st. LP into HP Slap or go for an Oichi throw but Flame kick and CW neutralizes both so he’s gotta be careful and guess right. He won’t be doing any headbutts upclose that’s for sure b/c he’ll get punished for it. When you’re up in his face, jumping over Honda literally takes away a lot of his options…at the most he’ll try to turn around and Oichi throw you or do a regular throw or do a st. HK. You see, Honda’s specials are all very punishable by Fei so he’s limited to just using mostly his basics which really isn’t very threatening considering Fei can use everything he has in his arsenal without being afraid of getting punished.

MK CW gives you +2 on hit so how’s that not good? From here you can do BnB, try for a tick throw, do MK FADC, go for another CW, back dash rekka, etc. Even if they block you’re MK CW, you’re at -2 so it can’t really be punished very easily at all…the most they’ll do is try to throw you which you can tech or you can counter with another CW or just block their incoming attack. Focus is good and has it’s uses too but sometimes it can be very risky b/c you have to be very defensive once you’ve focused since the damage you absorbed will double if you get hit.

Great guide. Thanks so much for writing this! I’ve been meaning to go back to Fei, but I honestly had no idea where to start.

I’m wondering, on a block lvl1/2 FA -> Dash -> EX Tenshin, is there room for your opponent to SRK his way out? Or are is there enough block stun to reliably get the command throw off? Thanks.

hp slaps is +6 on block, does lots of chip and leaves him fairly close. this is what put honda in high tier and fei don’t have anything as good. honda should never use headbutt in this match when fei has ex.

no good players will get hit by mk cw consistently. even daigo wouldn’t hit with it consistently and as far as moves with random invul goes buttsmash is so much better.

it just amaze me how you rate mk cw higher than hk cw was before. this is basically on the same level as tatsu spamming ryus only that mk cw is slightly trickier to punish.

The thing is, Sumo headbutt and sumo smash is pretty much useless against Fei b/c he can punish them. Now Honda only has Handslap and Oichi throw really…Fei however can utilize all his moves on Honda provided that YOU actually use them and use them effectively. I’m not saying to spam MK CW…don’t be predictable with it meaning don’t just throw it out of no where. Use it when you’re pressuring or when you feel that your opponent is gonna be susceptible to it such as throwing out a poke.

I never once said MK CW is better than the past HK CW…I’m just adapting to the current Fei as he is. HK CW is too slow now so now I’ve been using MK CW more and more although HK CW still is quite useful such as on wakeup since it has longer invul frames. The thing is, you gotta make your opponent scared of throwing out random pokes by pressuring and punishing with rekkas…once you’ve trained them to do so, CW becomes a useful tool to close in.

You obviously haven’t fought good Hondas.

And MK CW is garbage. That little bit of damage isn’t worth it. You might as well go for HK CW or EX CW so you can combo after it.

Oh jeez, now people are cracking on CW…

A few points to get out of the way:

  1. MK CW is not God’s gift to Earth, but it is a viable tool for getting in while simultaneously doing damage/chip. Not worth it? Not worth what? Damage and a chance to move in?

  2. MK CW is tough to punish by any character except Zangief. As Zangief, why use Green Hand when it’s easily interruptible/punished? As a Shoto, why use Tatsu out of a combo? Demon Flip? Vega’s diving claw? MK CW at least avoids the large punishment window of several other moves that are used as mix-up tools.

  3. MK CW is not meant as a dead-end move. Though there are no combo opportunities, you don’t simply do MK CW> Block. You lead the move into Flame Kick, back dash, throw, BnB, CW, or other mix-up routine.

  4. MK CW did not get better. We are not overlooking the greatness of the former HK CW, we’re just not looking backwards either. HK CW was great before it was modified, but up close CW approach wasn’t developed then. EX CW is awesome, but wasting meter on something that isn’t a sure-shot isn’t the best idea.

  5. The use of MK CW up close is not the same as spamming. As an offensive maneuver, it is tough to catch when used at a range where the opponent is more concerned about other strikes (Flame Kick, Rekka, pokes, etc.). Barring psychic/prepared DPs and other such moves, CW will make contact (hit/block stun) against most players before they are able to react. The difference between MK CW and Tenshin? Tenshin is executed within jab/option select/DP range. The chance of landing a successful MK CW are MUCH greater than a Tenshin, as MK CW is best launched where only slower normals/specials can reach.

Did I miss anything?