Thanks to everyone for the props on the guide, I’m just glad everyone has enjoyed it and found it useful. It’s the least I can do for future fei players.
On the honda matchup:
I don’t see much of a use for chicken wing vs honda. At a range where HK version would touch him while he crouches, he can easily react to it with headbutt. Up close it will beat out throw attempts but if you whiff he can just walk up and ochio you I believe.
MK chicken wing may go over some of his lower pokes at mid range so it’s probably not completely useless. But a move that leaves you at -4 on block vs a throw character is probably not something you use all the time. You can backdash or neutral jump or flame kick to compensate for this but what if honda knows this? He can block, wait and see, and then headbutt all those options. So what do you do then? Just block? Oh shit you just got ochioed.
I’m not saying it’s a bad move to use all the time if you can get it to work, but don’t ever put yourself in a situation where you have to make a guess that isn’t really in your favor. Having to guess to stay safe is NOT GOOD.
I usually try to fight him just outside his jab range so he can’t make me block hands. Cross ups every now and then are good but he can just butt slam those so I wouldn’t spam them. Overhead is great vs him since all hondas crouch like they’re taking a dump 24/7.
I dunno to me this matchup is best if you just pester him outside his effective range and force him to start taking risks. Fei wins once he starts doing that.
On the Sakura matchup:
Getting in close to her is a baaaaaad idea. Just stay the hell away and zone her since you have better pokes. Rushing off of a knock down is ok but just don’t try to fight her in close once it goes back to neutral. I like to pretend she’s mini zangeif.
On the Zangeif matchup:
It’s definitely winnable and if played flawlessly, is probably even in fei’s favor. It’s just that if you make one mistake vs him and get knocked down, you don’t have many answers to his mix ups. I wonder if back dash on wake up could work well? But anyway, you do have total control over the pace of this match, as long as you stand back.
Anyway I try to never get to that point where I have to worry about his wakes. Geifs st.MP is great but your rekkas have more range than them and will CH them if he’s just throwing them out. Like someone else said, what does it matter if he whiffs st.MP? It’s no threat to you. All you need in this match really is to keep him off you on the ground with cr.HP and safe, distant rekkas to coutner hit his pokes and trying to get a feel for when he likes to walk forward. Once he sees the ground game isn’t an option, st.HK dominates him. Works on the ground too since his hitbox is so big. he can’t even duck it. Neutral jumping is good too if you expect he’s feeling like using green hand, since you can punish it big time and not worry about him whiffing and you not reacting to the throw setup fast enough.
But yeah just don’t get knocked down. I’d say one knock down is worth half your health atleast so yeah geif has lots more room for error but fei has answers to everything geif can do.