How to not suck at Fei Long: An Advanced Fei Long Guide

Is anybody aware that Felong does his Ultra in the Alpha 3 series?

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about the crouching link timing, make sure you’re not doing them too fast. if you don’t space them out then you will just end up chaining the c.lks or c.lps and you can’t combo from those.

for flame kick, on an octo-gate or or on a pad, i make a little “c” motion. in this case, imagine a backwards “c” if you’re facing to the right. but on a square gate all you have to do is hold DB (doesn’t matter for how long), slide over to DF then to DB+K. that way you never have to stand up.

i find the square gate better for my fei because i dont have to press Back on the stick to do a FK. often times when I tech a throw with someone I just stay crouched afterwards and they jump in, giving me a free FK because I can do the DB, DF, DB motion so quick.

I tried for so long to figure out the timing ;_; and then I just for some reason started to treat it like any other link and now I’m nailing it almost every time :stuck_out_tongue:

I still don’t know why I made Fei’s links into some scary monster XD

I did, but that wasnt the example I was thinking of. I was thinking of his 3 hit super that he could do.

Yah lol, a 1-frame link is a 1-frame link regardless of which character you are doing it with =P

Been a very long time since I checked this but I updated the Sagat section after I’ve been working on that matchup for a bit. Hope new players are still finding use in this.

Are you kidding? I have told many its the bible for Fei players :lovin:

haha wow, I appreciate the kind words then. :slight_smile:

Nice guide. While I still feel that fei is a bad character overall, it’s good to see he’s not completely useless. Some things that I’ve found about fighting Sagat, that I didn’t see in the guide :

Blocked HK Tiger Knees leave Sagat vulnerable every time, much like Gief’s Green Hand. I don’t think the MK or LK ones do though. I’m not sure. In any event, that’s a huge area where you need to rack up loads of damage.

Fei’s jumping MP can stuff Sagats standing HK.

Against Gief :

If you’re feeling really balsy, jumping MP’s can also beat Lariat. But expect a lot of counter mashing from the Gief player as soon as it does.

There is a problem with this sentence Fei is not a bad character :stuck_out_tongue:
When put into the right mind set and the correct strategy Fei is a powerful weapon. I take pride that Fei is not your average character and the satisfaction from a win when the odds are not in your favor (not speaking of tiers of course) is amazing :bgrin:

agreed with this one, fei actually is deadly when used properly, it all depends on who uses the character and how well one is. even though some characters are easier to win with. but fei is lethal, don’t believe me? play starnab :stuck_out_tongue:

you sir are win, and Starnab’s Fei = :love:

lol, don’t call me sir, i’m not that old :stuck_out_tongue: here is my opinion about starnab’s fei victim who think he suck

… bah he only walk and block, i’ll just keep him at bay and i’ll win for sure, i’ve seen his video
*game starts Round 1, Fight!

hadouken, hadouken … huh? what was that? how come i only have 50 health left? lol

it’s fei long dude !!! you don’t see it coming lol

I completely disagree. I do however think that some of the best players at SF IV main Fei Long. He’s hard to win with, and requires a lot of knowledge about the opponent in order to win consistently. If you mess up with Fei, you’re sunk. I think he’s shit to be honest, but I main him anyways because I love Bruce Lee.

Speaking of Starnab, I think I saw one video on here vs Honda. That video is a prime example of why Fei could be good, but also perfectly shows how handicapped he is. The honda player practically held backwards, and mashed punch the entire match, and Fei had a real hard time doing damage throughout. That’s ridiculous to me.

I love the character just as much as anyone else, but when SSFIV comes out, I’m dropping him immediately for Juri or DJ, or Adon. The deck is going to get so much more stacked against him when that game comes out.

i think if you messed up with any character you are sunk regardless, whether fei is good or not, it is up to each individual player to decide. to me fei is deadly and hard to play against, others might be different story

if you play against scrubby honda who spam headbutts and buttsplash, it is easy to win with fei but when playing with players at a high level, every win is mostly hard earned meaning there is no freebies, any character can beat any character depending on who is using it and of course their matchup knowledge

fei is not a character where you can go wild and rush the opponent down

True, however with Fei, I guess I should say it’s so easy to mess up with. Rekkas at the wrong distance, all punishable, CW at wrong distance, all punishable, Tenshin, highly punishable. He’s got so little set ups that if you miss his bread and butters, you’re so far behind in the match because of the damage potential other characters have, combined with their ease of use. Like if you miss a CW, lp., Rekka combo, you’ll quite easily be juggled into an ultra say by Ryu, or at least eat a combo in return that does just as much damage if not more, but is easier to do. I’m sure you know what I’m talking about. For instance, I just played a match against a Sagat where I knocked him down into the corner, jumped over for a cross up, hit him and tried to follow with a FP. Yet my FP whiffs completely and I get and ultra in return. Now is that the game’s garbage hit box problem, or just Fei? Oh how about if you’re playing against a Ryu and you’re beating on him, but he hit confirms an ultra, started off of a LIGHT PUNCH that takes half your life away. Fei has no good options like that. You get behind, you have to pull out some major crafty shit to get back into it.

I know that at high levels, every win is earned. The difference is, is in the example I gave, Honda nearly beat Fei by walking backwards and mashing FP. So Fei is working so hard to do damage, spacing his rekkas, using the overheads, mixing up the attacks, all nearly completely nullified by a walking backwards FP spamming honda. True any character can beat any character. Just with Fei, you go into so many matches as the underdog already because of how limited Fei is.

Been trying one of fies BnB but for some reason i cant combo a cr.jap into rekkas I used to be able to do it but now no dice and i check my inputs and tehy are correct dont knwo waht the problem is.

Would appreciate it if someone could post the input they use for it.

So I just fought a very good bison player called majin (forget the last part) and he 10-0 me lol. Now I consider myself a good fei player so I was quite shocked by this outcome to say the least. My biggest issue is that I had no way to fight him off at mid distance or in the air. My rekka’s were all punishable and got beat cleanly by his standing normals. I couldn’t meet him in the air because his stomp was constantly beating out my jumping HK, and his devil’s reversal was getting out of my cross-up’s cleanly as well.

As i stands, I wasn’t really pissed but just needed a good grip on how to properly fight this match. To the top fei players online, if u could help me out here I would really appreciate it…infact if any of you are willing to teach me online over a match that would be better too lol.

I feel like I have a good grasp of this matchup…I’d like to play this guy and see how I do first though b/c I feel like maybe I’m just fighting against people who don’t know how to fight Fei lol. Could you get me his full tag so I can find this guy?

Hmm, Fei’s rekkas are good but really, you have to use them very careful in this matchup b/c Bison can punish with cr. LK > scissorkick. You generally wanna poke with cr. MK especially against Bison’s st. HK and also Fei’s cr. HP is good too. MK CW is great to beat his pokes as well…mix it up with HK CW to throw him off his timing. At -2 and 0, you are safe and plus you do chip damage and get close to him. Jump neutral HK is great too b/c it’ll beat scissor kick and pyscho punisher and sometimes even his st. MK or st. HK…just becareful b/c he might time a j. MP, MP > Ultra on you. Once you knock him down, get up close and make him use that EX stock…if he teleports, you can do MK CW and catch him right when he appears again.

I have a lot of Fei vs Bison experience. My early training partner was a respectable Bison player, I had the problems you had before but it’s just about knowing what counters what.

If Bison is sitting at max range, he WANTS to either build meter with devil’s reverse or head stomp. If he’s going for stomp, simply doing jump back HK (if it’s late) or neutral j.HK with beat that out. Devil’s reverse if you anticipate it, you can dash forward and j.HK to hit him out of start up. If you expect him to retreat with the follow up you can dash forward and punish with HP rekkas. Timing is tight but it’s definitely a way to put pressure on.

Rekkas are unsafe from most ranges so you gotta be on point with your spacing so he can’t cr.LK you after he blocks them. If he’s zoning the shit out of your with normals, HK CW as you expect him to go for st.HK or st.MK can usually get you a free combo. If he’s got meter, safe jump mix ups work fine on him, or you can go for cross up. If he tries to EX devil’s reverse, just let him, you can chase him back down immediately.

You can also lurk at the range where he likes to do scissors and cr.HK and go for a focus. If you space it out perfectly, scissors is only one hit so it can be focused. After scissors is blocked you can either go for cr.LP/LK strings into mix ups or if he’s further away, LP rekkas usually beat out his options at that range.

Generally just knowing you ranges and knowing what he has available to him at those times and what you can do to counter them is enough to shut down bison. Matchup takes practice but he’s definitely shut down by Fei when you play him right.