How to handle a good player pressure?

hi all

yeah yeah first post I know, but I changed accounts, well, I just need some guidelines and stuff to handle this problem, this game is awesome and all that but have you played this game with a very very good player?? jesus, its just frustrating, I played a lot the JP version of the game, I have all combos nailed out, everything, my chars are Batsu and Polimar almost all the time, but I switch sometimes to Joe the condor. I was playing yesterday with a friend (a very very good player, play him online and you’ll see) he play with Ryu/Zero all the time, never change. and OMG, Ryu just have to hit you wih his low A and THAT’S IT, everything from there is hell and a combo video like someone who is playing with a training dummy :amazed:

Is just ridiculous, ryu hit you with that srk motion kick, bounce in wall, and oh yeah baby you got it! is HELL AGAIN!, nothing you can do really, and Zero…ooooohh HELL man hahahaah this is the best char of the game right?? range, speed, combos and infinite pressure, 15 o 16 billion damage WITHOUT USING BARS!! I have tried everything, advance guard, nothing, mega crash, good but 2 bars down :shake: try to LAND A SINGLE HIT ON IT, nothing, it’s waste, for some reason he hit you everytime, and with a single hit you get, uhmmm RAPED, good players do not missed a combo, there’s Nothing really you can do…

…so frustrating, I need help with this, SRK forum was the 1st thing I should consider,

in fact, I just told him that both chars are broken, this guy told me in response that this is one of the most balanced vs series games!!, hmmm maybe, I just can’t find a way to get openings…

nevertheless, I am NOT a bad player o somebody who doesnt have experience in fighting games…im no pro thou, just telling that Im not bad at other fighting games…:wink:

ANY HELP???

PD.: I was playing on that shitty Gamecube Controller, he was playing with an adapter with a ps2 controller, yeah I know no excuses, but it was the only input form that I got, and I think he was on advantage for that…(right now im getting a classic controller thou).

Part of your problem is your characters. Polimar is only deadly if he can get in close, which is virtually impossible against a skilled Zero player, and Ryu can hadouken him with no problems. Also, your friend was telling the truth. Neither Ryu or Zero is a broken character. Ryu is the same “no blatant weakness” character he has always been, but that means he has no great strengths either. Zero has the second lowest amount of health in the game, meaning you can kill him fast, and his overall damage output is not high.

Granted, i’m not a TvC expert by any means (i’m only replying cause I also use Zero/Ryu and know how they work), but my best advice to you is to be patient. Don’t rush in hoping to get that lucky hit in. Make Zero and Ryu come to you. The trick is to wait for your opponent to use that one move that has post-attack lag, and punish them for using it: ie Ryu’s donkey kick and Zero’s dash C.

hey, you’re right…I think patience is the key…gotta work hard on that…hmmm post-attack lag…hmmmm, maybe Ryu has it…but Zero??? that guy doesnt have opening of any type, that H (Fierce) Hit on air is DEADLY, and did I mention? YES it can crossover in a way that you just :wow: and almost all his attacks are multi-hit…meaning that if you “think” you have the opening, youre not b/c another hit will come along on his attack animations LOL.

Zero does have a couple of openings - He’s vulnerable after using Ryujin, and after he does Dash-C. Of course, your opponent could easily call out Ryu for an assist to force you to keep blocking and give Zero time to recover.

The best I can recommend for you is against Zero, try reversing the situation - keep your distance and keep using Guts Bullet, and hopefully he’ll start getting impatient. Switch out Polimar with Joe the Condor as well if you need the extra projectiles. Joe is probably a better match for Zero than Polimar anyway.

I agree with all this. Patience is key against Zero imo. And like TaurusOxford said, Zero’s health is low, so if you are patient enough and wait for the right chance where Zero DOES screw up, do a basic Ryu or Polimar combo and that is a near dead if not dead Zero. Your friend isn’t ALWAYS going to get his combos, even a good player will drop combos, hell, I consider myself a good player, not great, but not shitty, and I miss my combos half the time. And a basic Ryu combo on Zero does AT LEAST a third of his health from what i’m seeing in training mode. So if you add supers to that, DEAD Zero, but don’t take my word as a “pros advice” because I’m everything but a pro.

Against Zero: Hold down back.

Zero has deadly pressure and his pokes have incredible priority. Try not to go in carelessly. I usually call out an assist to test the waters to see what a Zero player will do after he does something unsafe.

I agree with the majority here.

patience and learning how to read your opponents combos. a good low block as most characters will start there chain combos with a 2 a, b, or c.

plus train against the Ryu/Zero pair in training mode on the hardest level so you can get the feel of timing. That is what it all comes down to is your timing

and if you aren’t playing online, pushblock his silly blockstrings a lot. This applies to most pressure situations, but moreso to a character like Zero.

is not like a char from a previous VS couldnt rape you off a low light attack…

Id rather fight zero any day than Magneto

Last I checked, wasn’t Magneto pretty much a broken character?

I can’t see anyone who would pick Magneto over Zero short of people who get enjoyment from slashing their wrists…

I was having the same problem. Holding down-back in the way to go though. Sometimes I only think Im holding down back and that little 2a flick comes in to start off the rape. So annoying. Worst is when the match starts and I’m looking at my controller holding down back and they still get the low attack…

Train holding down-back. For great justice.

You guys gave me great advises, the Ryu/Zero in the training mode is a great great idea, CPU play rather more different thou, is good. another thing that is annoying that I thought that call out assist was a great idea, b/c you have certain frames of invisivility and the partner enter with a hit, but, if you get block this partner attack, yes my friend combo-rape-time…so annoying…LOL

:china:

Also, look at the VC invincibility study thread to find a character that can VC safely during Zero’s long blockstrings.

Yeah I’m also having trouble with this same team, but i’ve gotten use to most of the block strings except when Zero uses his Command dash to go behind me and he calls in his assist to call in a ryu hadouken in front of me. Is there a way to block this or avoid getting hit when this happens?

Block the direction that Zero is facing. It’s that simple. You see the command dash startup, you switch your blocking direction.
I’m pretty sure you can jab him or throw him too, if you time it properly

I would jab or throw him (which i did when he didn’t cover his command dash with an assist) but of course i would get hit by his assist. So if i just block down and the direction zero is facing i won’t get hit by the hadouken or zero? Thanks.

zero has incredible pressure. in almost all my matches i am the aggressor but ocassionally i fight a zero who makes me defensive. dont get me wrong, i still use ken and ryu i never used megafag and saki but i have to switch between offense and defense when fightin him. i still try to go toe to toe with zero but it ends up gettin my hurt and i must corner him in order to pressure him again. i usually beat him when he starts to go defensive as zero is not defensive. best advice i can give you is to pick up zero and find out where he lags but dont forget a good zero will bbq to escape his lag. ryu can dealt with easier. against ryu just pressure him eventually hell start makin mistakes. watch out for shoryuken.

Just to be EXTRA clear, if any character calls an assist and then crosses you up, always block against where the character is. It’s not an unblockable setup or anything like that.

So say, you are on the 1P side of the screen and Zero is on the 2P side. You should be blocking by holding left (4).
Then he does his command dash after calling Ryu assist to cross you up. Now you have to reverse your block by holding right (6) as he passes through you.
if you blocked properly,the assist should not hit you.

I’m having the same problem with my friend that plays with Ryu/Alex… with his single jab he combos and I’m usually dead (combo > assist > combo > bbq > combo)
my problem is that I don’t know when to counter him… lets say I’m blocking and he tries cL cM cH << when I try to hit him after cM he would hit me with cH and continue the combo, or if I wanted to hit him after cH he would do a tatsumaki so I don’t really know when to block and when to retaliate >_> that’s why my friend is always winning against me easily :frowning: [40-10 and 35-1 for him LOL]… anyways I’ll try the training method and I hope it will work for me :smiley: … also my second problem would be that whenever I play against a human opponent << I am afraid and thus can’t do any of the combos whatsoever (even those who I’ve practiced well to do against the CPU/in training mode). So hopefully when I get over these two things I would become a much better player :D.