Why is everyone so obsessed with “fixing” Mortal Kombat. Face it, I loved Mortal Kombat up until UMK3 but damn. The series has been around since what 92 and has produced two “good” games, I wouldn’t even say great. I mean you take out the violence and the fatalities and the graphics that were cutting edge at the time and Mortal Kombat would be forgotten like every other fighting game that came out in the mid 90’s. Meanwhile what the mid 90’s were to crappy fighting games, 2008-now are to good fighting games. MK2 and UMK3 are nostalgia that are fun to play every once in a while but in the end the underlying mechanics were never solid. I guess to answer your question the best way to “fix” Mortal Kombat is to make a game that is nothing like Mortal Kombat but at that point why not just make original characters and make something fresh. It’d be like restoring a dilapidated house. For the amount of work you put in you could build a new house that would be way better.
3D fighting games like Tekken and VF maintain human proportion (they are 3D but their character models are not cartoonish but rather realistic) yet they have different moves for each character.
Hell, even when 2/3 of the cast in Tekken has d/f+2 uppercut launcher, it still has different ranges (that you can really see) and totally different properties for each one (some are safe on block but launch only on counter, some are safe only launch standing, some launch every time but aren’t safe etc.)
The differences in UNK3 though are still too subtle, even if they do exist and have great impact.
And is it really a crime to ask for them to look different from each other? It’s the most logical thing to ask IMO.
Try a 50% mid screen combo with Ermac on Sheeva. Come back with the results and tell me if its the same that lnding it on Lao for example
I like that all the characters have the same normals. I never thought that was a problem. Allowed finding a character to fit your style easier. Sure it’s the end result of laziness on Midways part but I like it. Though the properties of differences could be exaggerated between characters more. Everyone has similar normals still - but the differences are more apparent for hit boxes, priority, lag, etc.
The dude’s invisi-Smoke was the bee’s knees. =D
now looking at these view points this looks like you put up a very valid idea on how the game could be improved if midway would fucking listen.
Most 3d fighters don’t work very well IMHO the only one that seems to work the best would be tekken.
as for Mk2 style game play i will agree with you on that. the flaws in programing did lead up to some good juggles, combos ect. and to see that again in the mk franchise would be a refreshing start.
as for a hit stun feature i could take it or leave it. i know it’s to keep other players from saving their asses with nothing but blocking but i don’t see a need for that in MK.
as for normal moves lets just say this. 4 attack buttons may be nice. but…we could do a bit more with combonations with the buttons and which way the directions went. sort of like with deadly aliance.
as for the back+Lk sweep move. yeah lets take that out. that allways leads to trip spamming.
setting block to holding back would make it easier for the player to set up a good defense and possibly free up the controls for say 3 styles of attacks you know light, medium and hard.
adding a supper could be a good idea to say add extra damage to some of the characters special moves. Ie: a special grab move with scorpion’s harpoon.
Double tapping foward to dash would be easier instead of holding a run button. and as said before could free up controlls for 3 variations of attack strengths.
as for parries they put those in since Mk armmageddon but i think they could change that for instead of givnig you only 3 per match they could set it up like in SFIII 3rd strike.
and as for cutting down on LP spam…well yeah im against turtleing all the way so i’ll agree with you on that.
i will agree with you Mileena and jax and possibly Kitana all seem to have this string of programming that causes them to quickly Counter anything you throw at them. Mellina can counter with her telleport kick, and roll attack, jax has his ground pound, air slice and also his air throw and Kitanna has this really annoying habbit of being an Anti-air fighter.
MKA had unlimited parries
they should beta test there games =|
You ressurect this stupid thread for THIS? I see your sig and yet i read a total noob post.
I will say this as nicely as i can:
gtfo.
thank you
The arcades died.
MK is all about that furry love.
Boon’s latest tweet:
Here are those MK9 beta codes I promised you: TEERH-ONRUS-TNUBT-NO Hope you enjoy the beta! Just kidding…I ain’t got shit. about 14 hours ago via web
(THERES-NO-RUN-BUTTON)
We’re fucked. Let’s start getting hype for MK10 instead.
Old thread but;
The only thing MK needs to be good is insane graphics and insane ammounts of gore. Make it look like God of War 3 and it will do very well.
I saw a T5 cabinet with that layout
So your master plan of “fixing” MK turns out to be transforming it into Street Fighter?
IMO turning MK into Street Fighter would be dumb. They should just try to make it play like an updated version of UMK3 first and foremost and then add from there, since that’s the most well liked game in the series by hardcore fans and is generally the most balanced (although not without problems, obviously). I don’t mind modifying how regular punches and kicks work to be a little more Tekken-like, but in general I don’t want them to loose the “Mortal Kombat-ness” of the series by just aping another fighting game wholesale and adding in a few MK elements.
Maybe they should consider dropping the 3rd movement plane all together and just using 2D hit boxes the way SF4 does. Basically, I want the next MK to be to UMK3 what SF4 was to SF2T (although in all fairness, SF did have some excellent installments in between like SFA3 and SF3TS). A return to order for the series with modernized gameplay.
As for my button layout preference, in MAME I prefer the setup of HP, B, HK, LP, R, LK for MK2 with the top row being HP, R, HK in MK3. It really annoys me that in niether the Armageddon port of UMK3 or the PS3 port of MK2 that I can customize the button layout, though, because I just don’t feel right having the punch and kick buttons right next to each other.
While MK’s button layout isn’t versatile enough for me to feel like it’s worth building a stick around, I gotta say whenever I see a HAPP stick it makes me smile.
oh wait yeah. but they had you hold down a button while pulling back or something when a simple tap foward and expert timing with your enemie’s attack would have done well.
mortal kombat always had a weak fight engine, in all honesty I can’t see it reaching the standards of today’s fighters, unless there’s a complete change. Although I must admit I did enjoy MK Deception as a side game to play
The problem I had with MKD was that it had that lame dial-a-combo system instead of using actual timing to pull the combos off, an d the combos felt a bit too pre-determined. Even with those problems though, I thought that the game was a blast to play and me and my friends/brothers got a lot of playtime out of it, even with the deeper and more refined Soul Calibur 2 on the shelf too.