I’d love to see them improve on the MKDC engine, but this would probably be even better.
I only disagree on going back to the old-school layout. Not for comfort reasons, but because I don’t want to see a game where if you wanna play it on stick you HAVE to get a whole new stick meant for its control scheme. That turns off way more people than you may realize.
I understand it’s one of the things that makes MK, and I’d most likely end up getting a stick made for MK9 if it used the old layout. I just wouldn’t want that factor to alienate people who would be otherwise interested in picking up the game.
SFIV brought arcade sticks back to the forefront, and its not like most of these people buying up those TE’s and SE’s already had one.
Make a game worthy of it, and they will make there own and even buy from people who do make them (like AIAB
But in terms of saving whatever might be left and to bring the “crowds back to MK”, the series is defnitely in need of a return to roots. and i dont mean more blood and cool fatalities either.
I agree. If you were to make a spiritual sequel, give everyone normals that even look different.
Is it just me or that [media=youtube]O9yy2ZZ4JQI"[/media] are kinda like subzero and scorpion of steroids?
All I want now is a modern shape shifter like shang tsung in a fighting game.
Kinda off topic but worth mentioning to give a bit of “credibility” to MK.
Watch this:
[media=youtube]taXcOqxCzcs[/media]
Its a match from a recent MK Trilogy N64 tournament on Dominican Republic. Probably the VERY BEST MKT n64 players worlwide unless proved wrong. Even with that ass broken MKT engine (wich I love) the game can be mad fun at high level.
Watch it and behold, pure madness, sick blocking and godlike reflexes. These guys are too good.
EDIT:
The next 2 parts:
[media=youtube]chRmxSBnOcM[/media]
[media=youtube]pWq81n1hv-8[/media]
I wish I could travel there to play andget my ass whooped =(
I UMK3 on the same stick I play SF with. American Layout, Sanwa parts (I have another with HAPP/iL parts). layout is like this
HP HK R
LP LK B
my stick is wired for
X Y LT
A B RT
It feels pretty natural to me as a layout. Sticks wouldn’t be a problem if Midway let people customize their controls, for god sakes WHY NOT. Blah.
Question, i can’t find it on the UltimateMK.com, concencus on Trilogy? I have a feeling it’s avoided besides to make exploit videos - what about it is not liked?
IDK, I think the old school MK are more competitive than the new schools ones. I think MK2 is the most competitive of the MKs. UMK3 isn’t too bad though.
I love MK II pacing overall. Lots of footsies and spacing. If you get nervous you could get killed in seconds. Jax and Mileena ruin the game to some exent IN MY OPINION. MK I is fun if you ban Sonya completely (yeah that hard is) lol.
UMK3 and MKT n64 are my personal favs in that order.
Ninja edit: I have yet to see a true HIGH level match of MKD, MKA, MKDC offline and MKDA. From MK4 I have seen it all. but for those “new” 3d games… Im still waiting…
nice. it’s all preference though, i didn’t play MK in the arcades except the very first time I played it. Playing it on a SF type layout for me is more comfortable.
That would be true if everybody had the exact same normals. Luckily they don’t. As was said, pallet swaps share normals and I’d rather not have pallet swaps at all personally, but as you play UMK3 you figure out who has the more and less useful normals. Sonya’s D+LK, Kano’s sweep, Liu’s kick, Shang’s Uppercut, etc. Throughout the game there are differences in the moves. Enough differences that it is incorrect to say everybody has the same. They just aren’t always apparent if you don’t know the game well.
I think adding more variety to the moves could be interesting, but keeping normal human proportions and allowing there to be subtle differences as opposed to only having blaringly obvious ones makes the game more interesting to me, which is why I’d like to see the engine resurrected in a new game developed by the community to retain everything great and nothing worthless about UMK3.