How to fight against Honda?

Alright, I’ve played against this character a couple more times now and all I have to say is this character is absolute cheese. That part that annoys me the most is that this character feels so easy to use that anybody (including myself) can pick this guy and be hard to fight against after 10 minutes of practice.

-knockdown, RC 360 grab as the other guy gets up

I swear, I was holding forward on the stick and JAMMING on the HP button to get a throw, and yet I was still RC thrown at least three times in a row at one point last time I was playing. I recorded the dummy Honda in training mode doing the RC grab perfectly, and yet I was able to throw Honda out of that though. What gives?

I had training mode Ken and dummy Honda was randomly throwing me out of dp+LP btw… Sometimes Ken would pass through, other times I would see the reversal, but still get grabbed right out of Shoryuken.

In case people don’t know this yet, Honda RC 360 is like gambling for free. He recovers in time to BLOCK all wake up supers or moves with their own invincibilty or moves that are immediately airborne.

-knockdown, close s.LP, RC 360 grab

That’ll beat the people who are afraid of your RC grab as they get up.

-s.LP, sweep

Beats people who are afraid of your tick grab attempt and try to immediately throw after the s.LP. The d.HP and d.HK sweeps both come out at the same speed. d.HP has more range than d.HK, however is not safe on the block at point blank range. d.HK has less range than d.HP, but is always safe on the block.

Characters who leave the ground quickly when they jump can completely avoid the sweep if they jump away. The characters who cannot avoid the sweep after blocking s.LP are the ones in non-low jump grooves and those who don’t have 360 grabs of their own. A character like C-Rolento leaves the ground in 2 frames if I can recall correctly, while another C-Honda (who has a 360 grab) will not leave the ground until 5 or 7 frames, making him vulnerable to the sweep.

All characters will get swept if they’re jamming on a throw for fear of RC 360 after the Honda s.LP.

Anybody here have experience against those Japanese bums yet (Mago, BAS, or Kaoru)? Is it possible to consistently throw against Honda’s RC 360 or what? I’m seriously about to try backdashing or something to avoid the cheese from now on. Just take the hit and use Rolento’s f+MK move is an option as well.

An easy way to RC 360 is to input hcb+roll, ub, u+HP. One of the easiest, most scrub friendly RC’s in the game in my opinion.


Honda has strong cross-up defense.

-charge down-back, as soon as the opponent’s jumping sprite is completely behind you, roll the stick to back (now techincally forward) and press LP

Again, it looks like db, roll to b+LP. A “cross-up” anti-air headbutt.


Honda far s.MK is one of the fastest meter building whiff attacks in the game. Plus Honda gets to keep his charge for an RC headbutt anytime the opponent tries to retaliate.


All of Honda’s supers are completely safe on the block. +6 for random level 2?? ROLL, SUPER!

Honda’s level 2 is possibly one of the best supers in the entire game. It cannot be jumped away from. What happens when you try to jump away? The super still juggles for every hit, cancel last hit into headbutt, 7000 damage.


My prefered counter to RC MP and HP hands was to let Honda whiff and then punish him. I do this by either standing out of range (about one step back from the range as soon as the announcer says “Fight!”), or jumping up and down. If I’m out of range, I can usually counter with something like Sagat’s d.HP xx low tiger super, or falling j.HK if I jumped.

Honda started mashing after his RC hands…

I can’t believe this, but Honda will take you CLEANLY out of the air as you fall (and get the knockdown on top of that), and if you try to punch him while he’s mashing his hands, he wins clean as well.

You need a character with a quick roll like Sakura, Sagat, or Iori but one way you can counter RC hands is…

-See Honda whiff a d.LK/s.LP, take a total GUESS and roll right away, punish his RC hands from the back

It’s really dumb, but you can’t roll against Honda’s hands on reaction like you can against Sakura’s RC hurricane kick.

Don’t try to punch his whiffed and mashing RC hands, but super him instead also works.

===========

Counter characters:

-Hibiki can punish after the headbutt with qcf+LP (but not qcf+MP) and Honda pretty much can’t do a thing about you jumping over his head with j.HK.

-Vega can punish after the headbutt with d.MP and can naturally out turtle Honda for a win.

-Yamazaki has long ranged pokes to counter everything Honda can do outside of RC in his far s.HK and jump around j.MK. C-Yama can chicken block a headbutt and get a free far s.HK/sweep every time.

Is Guile a counter character? If so, how do I fight this match? My Guile sucks, so Maj or any other Guile players who might be reading this, give me a reply. Thanks.


Honda:
-Favors mashing
-Favors roll, super
-Does some of the highest damage in the game
-Mixups require no advanced execution and are perfect 50/50 guesses

Honda --> the most skillful character in the game to play sarcasm. RC Honda players get to go along with the A-team players who chip you to death when you have K-groove and expect for you to give them props as my favorite kind of players.

no seriously. i saw mago go STRAIGHT through rock’s wakeup level 3 raging storm and block. stupidest shit i’ve EVER seen in cvs2. when buktooth baits a CC with morrigan by doing an RC command grab and then fierce uppercutting them, THAT’S cool, because it’s morrigan, and who uses morrigan? but a cheese character like honda being able to do stupid shit like that is even worse.

peace

Honda can go through Sagats level 3 hotfoot super… then block the remaining hits? lol. :clap:

Kcxj… Its probally best to RC… lp Honda 360 at max range(Double TAP)/ like Kens funky kick.

It will keep u from getting throw out of your RC on their wake up. RC lp 360 should have more range… make it harder for somebody to throw u out RC 360 on wake up?.. :confused:

That’s what I had to do… cuz I kept getting thrown. :crybaby:

do people still think he is mid tier? IMO c honda is top tier

Yeah I saw that too. Maybe Mago got lucky; the RC grab could have ended around Rock’s Raging Storm’s 3-frame window of whiff…if not, I guess it’s safe to assume that RCs in general have at least 17 frames of invincibility as was mentioned here a few years ago. I don’t have a system to test it on right now; maybe someone could verify if Honda can whiff an RC 360 and block like say during a slow fireball. Hmmmm gotta start practicing those reversal backdashes…=\

You have to get Honda into that place where he’s too far away for RC headbutt to work. He’ll either have to roll at you or jump forward to get into Hondawins range. gotta punish him for trying to get there. Eventually he’ll be too eager to headbutt even though he’s still too far away… jump back rh that stuff. I think fast, mobile characters can beat him.

“Hondawins range”… :rofl:

I’m using that from now on.

damn, this thread makes me wanna use honda

i was playing nestor and i did RC 360 grab and his ken did level 2 punch super and i could block right after. RCs are invincible for 17-18 frames and honda’s whiffed grab has 3 frame startup and 13 frame recovery. try doing back to back RC 360 grabs. a good move to practice on is rock’s fierce elbow. that would be sick RC 360 over and over and over.

buktooth put C-honda in the top tier in his ongoing tier thread…

o shit didnt see that
:rofl: :xeye:

Guile can keep away from honda all day, if you are a good distance away you can use slow sonic booms and be able to still chicken block and punish his rc headbutt if he does it, just stay as far away as possible, dont let him move forward, and if you get a meter try to fake him into doing a rc headbutt and then use your level 3 to punish, otherwise you have to chicken block it which is obvioulsly harder. Its a really boring match but its a fairly simple win for guile as long as you stick to the game plan. Just for god;s sake dont attack him at all, you can sit there and do nothing better than he can cause you have a projectile.

Honda is the god of CvS2. Seriously.

So honda i’m guessing honda is the true “dark horse” of cvs2. This is what i would love to see happen in the final game of a tourney match:

A honda player landing a jab, then rc 360 the rest of the match to win. Kinda like how in SS5 when yun fei lands one hit, he flies away the rest of the match. Funny shit to watch.

Luckily here in SC no one really uses RC Honda. I might have to kill them. So if a honda player never messes up any RC grabs, RC hands, and RC headbutts and turtles most of the match. Would it be safe to say this is one of the hardest characters in cvs2 to defeat? I could picture a honda doing RC grabs right behind the other and not doing anything else in the match if time is running out. :tdown:

peace

Sav

Ummm…did you guys forget about Sagat? Honda has counter characters…Sagat has what, C-Guile? Who plays C-Guile well? Yeah. Who counters A-Sak? How about N-Blanka? How come nobody put him on the theory fighter pedestal yet? Man…

Count me out of this bandwagon…you guys live for this theory fighter hype, though. You guys are all into Honda because he counters the characters you’ve been practicing for so long. God of CvS2…please…

people already discussed A-sak, sagat, etc, etc. no one has ever really gotten into honda until BAS’s A-honda(and for a few, mago’s honda, since everyone else doesn’t care about mago for some odd reason)

Mago’s Honda trick is to get you in the corner and then do the level 2 as you get up every time. If you think he’s going to RC grab and try to throw him, your throw whiffs and you get supered. if you try to jump away, you still get supered because the level 2 juggles for every hit and gives Mago a juggling headbutt at the end as well.

The only other thing he does that the other Hondas can’t do is dashing 720. It’s very easy to buffer off a dash.

-f, f, roll stick directly into a 360, another 360+P

It’s not my fault if people want to be nerds in this thread and call Honda a “CvS2 God” and all sorts of other nerd terms. Heck, all I said was that fighting Honda can be cheesy. Besides, almost all players know the most common counters to C-Sagat or A-Sakura already. If not, then feel free to make a thread and I’ll be glad to post in it.

I’m a nerd. I stand by Honda being the cheapest character in the game though. C Honda/Sagat/Blanka is a cheap as FUCK team when you can RC like that, and have vast knowledge of the game in general.

no, A-honda/blanka/bison is more broken, trust me. it’s like a free win with that team, even more so than A-scrub.

peace

EDIT- NOW PLEASE GO VOTE ON MLG, CHECK THE SIG. the random 3S fanboys will take over that shit, even though cvs2 has higher attendance numbers at all the past majors.