There’s a new Guile on the scene lately with the nick tsuyoshihyuga who does Guile upside down kick, cr.mp, flash kick. For the life of me, I can’t get close to pulling this off. I can do cf.hk, cr.mp, lp sonic boom and cf.hk, s.mp, lp sonic boom fairly regularly. But I can’t figure out the timing for what tsuyoshihyuga is able to do so flawlessly.
Here’s a video of what I’m talking about, although in this one, he only does it once.
Finally managed to do this but need more training to do it consistently. Actually it’s not as hard as you think. You just have to get used to the timing. Force yourself to do the FK-cancel off of the mp a little later than you usually would do. Maybe the Delayed Charge Cancelling Video from Nemesys Syndrome (thx for your vids, man) can help you out with this too.
So, I’m not sure what’s going on in these videos. Is it just waiting longer to do the cr.mp xxx flash kick cancels than you normally would? Do you have a post or something that describes this more, @Nemesys_Syndrome?
It’s been a while since I’ve checked, but IIRC it completely whiffs on Blanka and a couple of others, even if they don’t change their hitbox on wake-up. And (again, IIRC), I believe it whiffs on Yun and Yang if they do a wake-up short or forward. I believe there are other characters whose hitboxes (I think Guy?) just get them out of Guile’s upside-down-kick for free either by not doing anything or doing a relatively safe wake-up move. And of course, playing against any character with an uppercut will destroy Guile’s upside down kick, since 90+% of online shoto players mash uppercut like scrubs whenever they can.
Bait the dp/reversals, force/train them to crouch tech then go in with the Upside Down Kick.
I mostly use the Upside Down Kick on Crumple Stuns only. Or if I notice that they’re crouch teching on reaction. Use the reaction to your benefit. Try a dash up and just block. Are they reversalling with dp’s? Are they poking with a low move? Are they crouch teching? Either they’ll crouch tech or throw out a low poke (low forward kick comes to mind).
Although trying to delay the cancel as much as possible can help, I think it is super important to focus on just how fast you begin your down charge. You may think you’re doing it fast but make sure you aren’t writing it off and that you are really doing it as fast as you can.
You should try to go to down-back or down-forward depending on which direction you used to do your Upside Down Kick. If you did UDK starting from back, go down-back. If you started from forward, go down-forward. This will help reduce the travel time of the stick from say forward to down-back. From there, just don’t mess up the link. I find that when I focus too much on the charge time and cancel time that my regular link timing suffers so try to retain whatever natural timing you had for the link.